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I have just picked up this game and haven't played any games yet so obviously I have some questions.
1) Would it be a good idea to use drop troops to drop some sentinals with heavy flamers into the enemy army?
2)How useful are grenade launchers and missle launchers?
3)Will I need a basalisk, or can I go without and still be succesful?
1) It can work wonders, never used it myself but from what i know you can toast any unit without a 3+ save or better and next turn if your still alive you can assault them and tie them up in combat. Its not game winning but it can be fun and its also cheap.
2) Grenade launchers are useful but for only 2 points more you can get a plasma gun which can
get past a marines save. Useful for command squads as you can move and shoot. Missile launchers are great at anti-tank but you may need a lascannon or two if your planing on fighting AV14 tanks. They also act as a long range plasma gun.
3) I won't be useing one in my 1000 point army. The only tank worth taking against tau the basalisk is a better choice then the leman if thats the only tank you take. Good for taking out stealth suits and assault squads as they like hugging cover.
I'm trying to make a 1500 pt army btw.
Do you have the codex? If yes then you could make a army list and place it in the guard army list sub forum for myself and others to look over for you.
As a rule your want 3 platoons of guardsmen (2 squads and one command squad each) with a few leman russ tanks and maybe a hellhound or a basilisk. If you do take a leman make sure to take two or more as theres not point in taking one as it will get stunned back to the stone age.
Yeah, tanks are way more fun to paint IMHO than a billion guardsmen.
Prolly why hardly anyone's really enthusiastic about conscripts! Haha!
This is good advice from KOS-MOS. Its a good way to begin to theme your army, as well as to hear from other people what they feel about your choices.Do you have the codex? If yes then you could make a army list and place it in the guard army list sub forum for myself and others to look over for you.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Welcome to the game, and to the Guard!
Firstly, the most important thing is to have fun, and enjoy your army. Even an unsuccessful army can be fun if it includes the things you like. That being said though, you have come for advice. Because ideally you can have fun, love your army, and win a few games to boot.
1) Can't give much advice here as I rarely use sentinels and never use drop troops. I love the concept of sentinels, but they fall in that rather terrible hole between tough troops with high armour, and tough vehicles. They just come accross as too fragile unless taken in great numbers, and I for one can't afford great numbers of sentinel models. Given all that, the idea seems sound, and it sure would be a nasty surprise.
2) I love grenade launchers. I dont use many plasma guns as Ive never had any trouble killing a Marine with enough flashlights (lasguns) and ordinance (I usually use 3 Leman Russ variants in 2k+ armies). I guess I just dont like the idea of killing my own guys if they overheat, cheap as a Guardsman is.
I tend to take dedicated squads, that is, they have specific roles, not jacks-of-all-trades. I like to take alot of Heavy Squads for the heavy weapons, and leave them out of my regular squads so that they can maintain mobility. I mentioned why I dont like Plasma Guns already. Meltaguns and Flamers are great for specific roles, but dont have enough range for a typical squad. I like my standard squad to have every member able to fire at the same time, therefore I love Grenade launchers since their range can match the lasguns. Its a cheap bit of extra punch in a squad I would otherwise just give all lasguns. On a related note, there is no need to give your sergeants close combat gear, they wont live to use it anyways. Just leave them with lasguns and consider it one or two more chances to kill something.
As sid by KOS-MOS, Missile Launchers are good, but filling the anti-tank squads, Lascannon do a better job. The choice of Frag missiles seldom proves useful, but I have quite a few missile launchers anyways.
3) You can be quite succesful without a Basilisk. I have been playing Guard since their 2nd edition codex came out and never once used one. I guess it comes down to a split between personal tastes and performance. I like the look of the Leman Russ better for one. I like the extra weapons it carries too. So, if you dont really want to use one, you wont suffer.
Good luck, and cant wait to see your first list.
Another perspective on the questions you asked.
1)Sentinels can be used effectively with a variety of weapons other than heavy flamers. These are good, but I personally equip them with lascannons, deepstrike, and go tank hunting. This isn't a usual thing for me but when I do use sentinels, thats how I use em. Drop in next to, or behind enemy armor, and take S 9 hits into side and rear armor....boom. Veterans with meltas do a good job at this too, for cheaper. The heavy flamer sentinels would do good against nids and orks, as well as any other lightly armored infantry unit.
2) Grenades and missiles are invaluable to the guard. The grenade launchers as neuro pointed out are a cheap bit of extra punch for the infantry squads, and missile launchers are good too since you can use either a krak or frag, depending on whether you are taking down hard targets, or infantry. Lascannons do a better job on higher armor valued tanks such as land raiders and monoliths, but rockets do a good job on just about anything else, plus they are cheaper. The guard have a great capacity to take heavy weapons throughout thier army which is why playing them can be so rewarding, there is no end to lists you can come up with. Neuro says he plays with just lasguns in his squads, which is effective, because a lasgun on its own is diddly, but when you throw down as many models as the guard can, it adds up, and thats a whole lotta diddly, even the mightiest warriors fall under that amount of fire. Heavy bolters are also good weapons to put in your infantry squad since thier range and stopping power is great, allowing you to take down anything with a 4+ armor save quickly.
3)The basilisk, well I own one, and use it occasionally, but the leman russ can do just about as well, the standard battle tank is still shooting an ordanace shell, its 1pt weaker, but the armor value and extra weapons it packs makes it worth it. The demolisher variant is great in close support as its more powerful than the basilisk, but lacks range. If you want a job done, there is a variant of the leman russ that can do it, plus they just came out with a new TL lascannon varriant from forgeworld, so to answer your basilisk question, it just depends on how you play, but you can be very successful without one.
Made a great choice of army, have fun coming up with your first list.
Battlesuits, putting the BS in BullS*%t.
I myself prefer the mobility of a Leman Russ, but having a Basilisk fits with my fluff better, so I use one
I tried to get into this thread at school, but it kept coming up as "XXX content".
And i got all excited and rushed home to find nothing. :cry:You don't need any tanks to be successful, but the Basilisk is one hell of a tank.3)Will I need a basalisk, or can I go without and still be succesful?
... only triumph could turn pooing his pants into a good thing..