Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I can't help the temptation of converting up some Steel Legion with 3 Flamers (Vets) to imitate WWI German Stormtroopers. Question is, are they anything more than a fluffy, good looking unit? Or do they have some tactical substance to them? I know hordes would die, but what about MEQ's? Thanks.
Using flamers with veterans is not a good idea. Firstly, you lose advantage of ther BS of 4. If you are that close, close combat is inevitable. I recomend that you give AP 2 S 7 plasma guns instead! grind up carnifexes and termies with them! Plasma guns is the best weapon u can give vets. flamers are not such a good idea for vets, but use them for suicide remnant squads or hq cc squads! i hope i have been of some help mate!
(><)This is Bunny. Copy Bunny and this message into your signature to help him on his way to world Domination!
yeah, plasma guns and meltas for me. Flamers are better in HQ squads and regular suicide squads.
Dont forget about the heayweapon either now too.
I know exactely what you want. I'm building an army at the moment and I want flamers though I know there are much better weapons.
I've planned on taking the Vet doctrine, but it still feels like a waste. I want a unit to go down in the enemies trenches/bunkers and just flush them out. This is a dilemma.
It would on one hand be very nifty to have a Powerfist wielding sarge in such a squad. Both game and looks-wise.
But I think I'll be using a special weapons team with two flamers and a melta or democharge and light infantry doctrine instead. It feels like I'm wasting some of that lovely BS if I'm using flamers, and I have serious problems with it.
As a sidenote I just must add a word on my mate who in the name of houserule happiness lets me buy a Heavy Flamer instead of a Heavy Weapons team even without needing to buy the Jungle FIghter doctrine
Kristofer I owe you one.
You can use a command squad with a Chimera or Drop Troops to be effective as well. Put three flamers in one of these and you have some nice "Burning Love":rolleyes:
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
If you're trying to get a flamer equipped command squad or Vets upto enemy lines then use a Chimera with double Heavy flamers.
On the first turn, move 12" and smoke and then on turn 2, deploy, and flame the enemy with mass fiery death!
Personally, I'd use the JO comm squad for this, like Diggums suggested. Vets have so many other options to take advantage of their BS. A bonus for you is that you can take a powerfist for a JO as well, which ticks another box in your criteria.
If you use the Chimera and deploy from it as above, then on turn 2, you can deploy, move, shoot flamers and then assault with a powerfist. Plus your Chimera can move 6" and fire both heavy flamers. I don't think even a marine squad could survive that. You could even 'Tank Shock' them with the Chimera to force another Ld test. That's my two cents anyway.
EDIT: Personally, I think Vets should take plasma or melta's, and Comm squads are for leadership. If you've got enough Comm squads to marshall your troops though, then using a 'spare' one for the stratagem above wouldn't be a bad tactic, if a little unusual. Try it. It might work.
Last edited by The Attorney; February 24th, 2007 at 01:35.
Lets not forget that Hellhounds provide great streams of flaming death, it just can't transport troops. The Hellhound shooting 24" with the inferno cannon, denying saves against anything 4+ or less, is just as nasty, if not worse than the suicide chimera w/ suicide squad idea. The Hellhound could move its 6", fire, and support a slower but more devastating, and possibly lest costly advance than could a flamed out chimera with a suicide squad. Back the Hellhound up with a couple remnant squads with flamers, and maybe a couple with GLs, and this is an effective anti-infantry combo.
Battlesuits, putting the BS in BullS*%t.
If you can use special weapons squads instead of veterans, but if they are taken all up flamer vets isnt that bad. It is prefereable though to give them meltas or plasma.
Joe Peshi (lone wolf) kill tally:Lash Sorcerer, Ghazkull, Yriel, Termi Libby, Vulkan.
Flamers on veteran squads are truly great when it comes to taking down light infantry, things like guardsmen, nids, firewarriors and some times sisters. When ground deployed, putting flamers on vets is completely useless however when deep stricking them as drop troops, they will cause great devastating on close range.
When having them gootslog, the vets with flamers will spend most of the battle turns just getting in range to use their flamers. And while this is happening they will be exposed to a lot of enemy fire, thus chances are they will die before they even fire off a shot. However n city fight, especially when given carapce, these can become useful as it will difficult to targt them as most of the terrain will be covered by building blocking line of sight, and flamers ignore cover saves when it comes to shooting making the vet squad a perfect in flushing out rats from their nests.
When deep stricking, with a decent scatter roll you will be in range to use flamers the turn you deepstrike, if not then the next turn for sure. Deep strike gives your opponent less chance to react and thus unable to muster a defense. Even against space marine the flamer that covers 8 models will be a lot more effective then a plasma gun that can shoot only one, or two shots with rapid fire that have a chance to overheat. Basicaly a flamer that covers 8 models has an equal or even higher chance of doing more damage then a rapid fire plasma gun with its 2 overheating shots at 12".
In the end, it comes to ur strategy and planning to decide which of the two you like the most as flamers do have their uses againt any T6 and less opponents.
I agree with the general census here.
Flamers do not belong on Vets.
Vets can be built to be effective with flamers, but at a great cost.
Flamers have their place within an army but there are better places for them than on Vets... as previously stated.
It's worth a krak!