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I was tooling around with Inquisitors and retinues yesterday and saw that for pretty cheap, Deamonhunters can put out an absolute insane amount of shots if done right.
We all know that Tyranids are tough in close combat, even against our Grey Knights. We also know that nids get chewed up fairly easily to bolters and the like. Well, we can only field so many psycannons because they're damn expensive. So what can we do?
For 1000 points, I've devised a very tricksy list that will make your Nid friend cringe. Ready for this?
30 Models: 1000 Points
HQ: Inquisitor Lord w/ Psycannon
3 Warrior Retinue: Heavy Bolters
1 BC Termie /w Holocaust
3 Termie retinue w/ holocaust
2 x 5 Grey Knights (1 psycannon in one squad)
3 x Inquisitor Lord
3 Warrior Retinue: Heavy Bolters
So, there you have it. You should be in 36" range 1st turn and once he moves once everything should be in range.
Thats 6 Psycannon shots, 36 Heavy Bolter Shots, and 26 Storm Bolter shots per turn for a total of 68 Shots.
So, the odds are that 45 Shots will hit, and on average around 34 nids should take wounds and all Nid troops are killed by AP 4 and AP5 rounds (which is what we're shooting here).
Unless he's using a ton of cover, you should be able to whip out a squad of 32 gaunts per turn on his way in. And if any are left by the time they get to you, have your grey knights behind your Warrior squads, have them take the first hit and then charge into the mob and do holocaust twice(! and the game should be yours.
What do you guys think? Has anyone ever tried this?
Incinerators are way more effective than psycannons against Nids.
I adopted a cute lil' poison fetus
from Fetusmart! Hooray fetus! </a>
The idea here is to avoice CC as much as possible, if you use an incinerator, you get one shot before its rendered useless because if you can shoot it, that means you're at most 8" away. Which means you're charged next turn.
So, if u use an incinerator, you might get 4 or 5 "hits" during the entire game, which would kill around 2 or 3 nids.
Once heavy bolter, should be getting 3 rounds of shooting per game. That means 9 shots, about 6 hits and 4 or 5 dead. All of this from range.
I haven't tried this theory out yet but I think it looks better than flamers on paper at least.
The BC/Termies seems like a bit of a waste in that situation. What about another GK squad plus some more psycannons?
As a Tyranids player, I'd say this sounds like a solid plan, but make sure you reserve some CC power for dealing with the Monsters. Winged Hive Tyrants move frighteningly fast, and could stop you shooting for several turns if you don't have the strength to dispatch them quickly.
Have you ever seen what happens to a squad of Nids when a couple termies counter charge and get a ton of attacks off along with Holocaust, twice?!
Its awesome, you should be killing around 15 to 20 nids on once charge. No, i dont think they are a waste.
Plus if the winged hive tyrant wants to play, i have my GK Justicars, and termies to take care of him.
I already talked with my Nid roommate and we're going to test this out probably this weekend.
making lists to fight one type of army isnt very effective. I think the true challenge of this game is making a good take all comers list. Sure anyone can make an army to specifically exploit the weaknesses of one particular army.
For instace if i was the nid player Id then make a list using tons seeding swarm and lots of large creatures that dont die that easily.
but can you make an army that can face and win against any foe?
I appreciate your viewpoint here. However, are you telling me that you should have one army and one army only and field it the same way everytime no matter what? To me that just sounds boring. The beauty of DH is that you have so many options on what you can field and how you can field it.
For me the fun about 40k is that it isn't chess. In chess everyone is given the same pieces and the games turn very repetative (if you're playing the same person a lot).
In 40k you can try to counter your opponents army with differnet units and different tactics. That is why I love the game.
Sure there are configs out there that are nice against everyone but I think that the majority of players like to tailor their armies a bit to who their playing.
I agree with the man, but I see both views. I can see how creating a generic army that can handle everything is a good way to go, but every now and again, its nice to tweak it against a certain opponent, just to have some fun.
But in the end, be careful about doing this, as it is a good way to get people mad at you very quickly, unless in youre situation, a friend thats working with you and can enjoy it.
Hey, I recently did the same thing against a Tau army, so I cant say nuffin
But what do I know
Hey, I built the anti-YAU army, because me and him have quite a rivarly going...from past games we played (magic the gathering mostly)
<img src="http://www.mutedfaith.com/images/spirit.jpg" border=0>
no, no, not one and just one, I have 4 daemon hunter armies i play. Sorry if i came off bad, just their is this guy at my store who has like 30k worth of chaos and he never makes his list till you tell him what your playing then he makes the army that can beat you. It just leaves a bad taste in my mouth.
I too find it fun from time to time to run a "what if?" type game especially with scenerios and missions.