Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Under the new DA rules, is a rhino rush army list viable?
Yes, and if you don't want to go ravenwing or deathwing, it's the only way to go, in my opinion. You have to take 10 men for a heavy weapon, and you have to take a veteren sergeant, who is a waste of points without a powerfist, and rhinos are cheap, so you can put 5 guys including the powerfist in the rhino and have the ther 5 guys sit back and shoot.
also consider throwing in 2-3 dreadnoughts in drop pods to add to the shock value for when you make it into close combat. you can save the deep strike roll on them for turn 3-4 and because of the drop pods "internal guidance system" you can put it as close to your enemy as you want and not have to worry about it scatering onto the unit.
As noted, since all squads are bought with a Veteran Sgt and if you want a heavy weapon in your TAC squad you have to buy the full 10 marines you need a stratagey that doesn't waste the Vet Sgt. The rhino rush then comes to mind. You buy him a powerfist and his Combat Squad a Rhino.
Now Rhino's are cheaper than in Codex: Space Marines but Extra Armor is 3x the cost and you can't take smoke launchers. So while it might be the best way for the DA army to make use of the 5 man PF squad it's still a bad setup when compared to a regular marine army that can take smoke for thier Rhinos and can have more than 5 men inthe squad.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
Again, Rhinos come auto with Smoke Launchers.
A very viable and very good idea. Get those Vets into combat as quickly as possible. Rhinos FTW.
But Personally, I'd use a Razorback for the extra weapon.
If you are going to Rhino rush with a Razorback...You are better off in Drop Pods. Forget the heavy weapons. Rhino's are crapola transports. Now they are worse with lack of extra Armor. If you want to buy EA, you had just beter get into the pod. You know you will all make it and you won't need that heavy weapon. If you want to rhino rush you should still just roll with 10 with plas or melta no heavy....get up the board and hope you have enough terrain and extra targets to get stuck in. 5 man squads even with a PF or PW are not going to do much against your standard Meq opponent. It will probably work on Tau and guard but anything else and I see losing some points.
I take razorbacks for the HB. We like to sit and shoot with them. Bikes are my CC with a bike libi....I actually have 6 FW DP's but with the new builds and I don't have a place for my HQ. He is not roilling with a 5 man command squad....that leads to a massacre.
Yes the rush is totally viable, and probably the best way for a non-DW/RW army to go. Personally I would use razobacks. I don't get the logic that a razoback is crapola transport, but a rhino is OK. They are the same thing as far as survivability. Don't do any upgrades, like the EA or anything. It already comes with smoke to pop when you get there if you feel the need. But my thoughts on the razorback is similar to how a landraider works. Roll it up to the enemy, deploy my marines with powerfist and special weapon(flamer or melta). The heavy bolter can fire away at what ever is nearby to reduce incoming fire on those 5 marines. Since the marines can't move or assault this turn, they can whip out their bolters and rapid fire. You have at least 3 bolters there, and if the enemy is close enough to use those, then your flamer or melta will be effective, and the SGT pistol. Then next turn you can charge in.
Alternate tactic is to rush up the razorback to the enemies flank. Pop smock and either keep the marines inside, or deploy them on the far side from the enemy to protect them. Next turn move the razorback out of the way, and move/assault the marines into combat. The razorback can stick around shooting at any counter assault units, or move off and shoot infantry with his HB.
G-man- Come on three Rapid fire bolters a plas or flamer are in NO way effective against MEQ's. Like I said, Tau and guard....go for it. Do you really think you won't get counter assaulted? Do you think I'd let that squad stand for a whole turn unmolested? Be more realistic. Jump out of your weak AV tank that miraculously made it 24" across the board without getting shot up....Even if you took 6.....2 might make it. Hope that your rush does not block the LOS from your heavy weapons. Get your weakened 5 man squad out and rapid fire three bolters....maybe puff your flamer....that is your plan? That is effective?
Please don't go out and buy 6 rhinos/razorback to use this Rhino Rush thing....It has been dead since 2003. Just because rhinos went down in cost does not make them any better at transporting Marines.
I like razorbacks I take two....but now they are point fillers since there are no wargear options.
I agree in CM or Chaos, rhinos are just expensive coffins. But now they are at least worth considering for the points. I do realize that only 5 are going to get shot at. But with 4 squads of them on a flank, how many units will actually be able to shoot at them? And unlike DA, other armies have to use an entire unit of something to shoot at just 5 marines, or a razorback. And you don't have to disembark, or disembark facing the enemy. Go up the flank disembark on the back side and pop smoke. How are bolters and a heavy bolter no good against MEQ?
I've seen a normal marine army take 4 razorbacks, and predators. The heavily armed chaos armoe(not IW) couldn't deal with all the tanks and only managed to kill 2 by the time the wall of armor moved up and marines rapid fired the heck out of him. In that tourny, the only army he fought that could counter that was a fast moving Eldar army that just avoided most of the oncoming tanks and picked them off, but I think that game came to a draw.
So sure, 1-2 transports bad. 3-4, plus all my other targets much better. In those first turns, there is not much to shoot at until people start moving around getting LOS and range. But I think it's a viable option for a DA army.
And it's not like you have to deploy inside the things. Line up the vehicles with the marines slogging behind them, moving across the table shooting the heavy bolters. At least my marines are being safe from fire for a couple of turns. At whihc point I can be pretty close to you with my bolters, plasmas and heavies. Or just get a rhino with nothing on it and use them strickly for LOS blockers. For the points it's worth it.
Last edited by Gman; March 16th, 2007 at 22:11.
Davesnothereman, you do realize that your tac-squads would not be alone right? If you were fool enough to just go after my tac-marine combat squads I'd capitalise on that by using the rest of my army that your ignoring. (Remember that in order to take out a combat sqaud in a DA mechanised setup, half in the rhino, half back with the heavy weapon, you have to expend more resources and units than neccesary.)
The more you force an opponent to waste on throw away or non-vital units, the better off you are... (and thats definately what the DA rhino rush does unless you have no idea what your doing.)
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan