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Ok this has been buggin me well this and the fact I dont win very often with GK's! :cry: The Callidus uses jump back and you roll 3. Now I think it says the enemy models get to consolidate. So the enemy now moves its normal consolidation move and catches the assassin back in cc? So the way I nnderstand it is that you MUST roll a 4 or more to get the required distance away so the enemy cant consolidate back into you? Is this right? I have a real bad habbit of missing the obvious things in my codex.....Thanks in advace!
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I don't have the DH Codex, but doesn't she Fall Back D6+I Inches? At least that's what all the Eldar do.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
If you jump back in the oponent's turn, then that is indeed the case. You could escape with the assasin if you are able to jump back into your own units, like PAGK. A good unit of PAGK would maybe prevent the oponent from drawing closer to the assasin. But on the other hand, he may want to consolidate into the GK, just to prevent them from shooting AND assaulting them.
Remember that Jump back goes before charges are made. You could use this to prevent attacks at your assasin at the expense of attacking back at them. If you jump back, then after that, charges are declared, BUT NOT for the unit from wich you jumped back. Only they can now consolidate. This means no attacks made on the assasin, wich could mean his survival if he got tied up in 20 orks, which would sertainly kill him. But by jumping back, you delayed it for a turn, and mayve gave the assasin you the chance to get the opponent in a nice position to be shot at by GK, or maybe charged. Also, you got rid of a lot op bodies in you killing zone, which would probably had killed you expensive assasin.
You could use this tactic to tie up a unit for the whole game, but you may only want to do this if you know you will win by waiting the game out and keeping that unit occipied. (which is often considered not too sporty), Think of keeping a Hive tyrant at bay like this, or some other big killing monster like Chaos Lords and very big deamons
But you can also jump back in your own turn. You jump back, and then maye charge the unit again to get in a better position, like away from the Powerfist or something. You could also charge an other unit which is in closeby, and leaving the opponent to consolidate at the end of the asaultfase.
I hope this helps. It sure helped me a few times
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Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost