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Ive been playing necrons for almost a year now, and feel that i have finished building the perfect list. So am hankering to start another army. I was thinking about getting a cc army at first, but i cant handle not being able to shoot, having models with 5+ armor saves, or models that just arnt worth the points.
I dont know anything about witch hunters but the Exorcist seems to be a good value for the points, and I love tanks. But how do they play? What are their strengths and weakneses?
-Do not regret what you cannot change
They are an army that needs to get so close to work because of rapid fire. The exorcist is great, witch hunter only really long range weapon. They are great at rapid firing their bolters and have pretty good moblity if mounted in rhinos.I dont know anything about witch hunters but the Exorcist seems to be a good value for the points, and I love tanks. But how do they play? What are their strengths and weakneses?
Prey they don't take you alive
Necrons and Witch Hunters play in a very similar manner. They both rely on close range firepower, more than anything else, and both have mostly 3+ saves. In other words, I'd suggest you go for an army that plays somewhat differently- even by using many storm troopers, you are still fielding an army that relies on close ranged firepower, which again is rather like the necrons.
If you do decide to go down the WH path, however, I suggest you field a mech force- plenty of tanks! This should make your army different enough form any given necron force to make it somewhat different and fun to play with.
WitchHunters are a tricky army to learn to play. I recommend them to people who want a challenge when it comes to tactics. why?
Our options for army types are more or less as follows:
Short range Shooty. This is what Sisters of Battle do best. They're good shots in power armor. Faith points help them shine. The faith adds to the difficulty of play, learning when to use which faith, and when not to rely on it working. The Sisters should be incorporated to work with one of the following types of lists, I think. But a whole lot of bodies marching across the field can get the job done too. I'd shudder to see 120 sisters in power armor walking across the field in a 1500pt game.
Light armor brigade. WitchHunters can get a lot of light tanks most based off the rhino chassis, with 11 front and side armor, 10 rear armor. put a few squadrons on Penitent Engines together with rhinos and Immolators transporting units, and you've got a light armored company with lots of armor to break. If you try, you can get 13 tanks on the table. that's a lot for anyone to have to shoot.
Fast shooty. This is usually known more as the Mechanized type of list, and is a very popular choice. I've heard my Mech. Sisters lists refered to as "The last of the late, great Rhino Rushes" Because we're not good at Close Combat, we have no problem rushing up 12", dropping 2" out of a rhino, and letting loose with 12" of rapid fire. That's 26" threat range. Many of the weapons options WitchHunters get are Assault weapons, including the blessed Heavy Flamer. WitchHunters also get one of the better jump troops in the game, with the feared Hit-and-run Seraphim.
Long Range shooty. I usually call this list more of an Inquisitor list. but cheap Retributor squads and Exorcists make for nice firebases. I call it an Inq. list, since you can load up your heavy slots with Exorcists, then use Shooty Inquisitors in the elite and HQ slots to blast away with. a plasma cannon and two heavy bolters are nothing to shrug at. If you need more shoot, try a DemonHunters Inquisitor with a Psycannon instead of the WitchHunter Inquisitor. You can also induct Imperial guard to lend some long range punch.
If you're wanting a shooty army with a lot of flavor and some beautiful models to paint, and some wicked light tanks, WitchHunters are a great army. If you want an army that can do well in CC Assault, WitchHunters is not so good. WitchHunters are like an interesting cross between Space Marines and Imperial Guard. I think the Ally options open the field up a lot for what you wish to try. The guys at the local club never quite know what I might show up with to play, but they usually know I'm going to shoot them, unless I go nuts and bring 9Penitent engines to deal with their crazy zooming biker sqauads.
for more on WitchHunters, I highly recommend Heiromyo's tactica:
The replies have been very informative. And I plan to ally the WH with DH in order to give them some cc capability. Ill probably get 3 excorcists, Daemonhosts (since it states that there need only be a inquisitor ill use WH inquisitor) and plus they jsut sound fun. WIth the cross I think i can get a fair amount of ranged damage from the exorcists, Some CC tricks to throuw off my opponent with the Daemonhosts, and of course a ton of close ranged atacks to boot. (I mostly play 2k games)
I for some reason cannot stand CC armies, even though their cool. And my necron Army is very long ranged, and highly mobile, but I would like to have an army with some tanks and a few tricks up its sleave to make the game mroe interesting.
So I am going tto purchase a WH, and DH codex this weekend. Thanks for the replies, and i hope that with an adiquate use of the DH allies I can create an army thats tricky.
Y i dont like others
Tyranid-NO INvuls / little strategy
ORcs- STR 3? / bad saves
Sm- Same statlines make me mad when i pay more points... lol
DH- Too high point cost, and doesnt seem very balanced aka few models doing same thing
Eldar- Units arnt that great since new codex.
De- Discontinued... / bad saves
IG- not a fan of meatsheilds
Tau- My necrons are better at shooting
Chaos- Just pure dislike.
Kroot Mercenaries- not nearly versatile enough
-Do not regret what you cannot change
Thats all fine and dandy, but there is the other side of Witch Hunters which hasn't been looked at for the more obvivous reason that its tactics are harder, and more units seem unreliable.And I plan to ally the WH with DH in order to give them some cc capability. Ill probably get 3 excorcists, Daemonhosts (since it states that there need only be a inquisitor ill use WH inquisitor) and plus they jsut sound fun.
For one don't take Daemonhosts from what I've heard, they aren't good between deep striking randomly to not enough attacks per model per points. Also do get an Eversor, maybe some Death-Cult Assassins they are decent from what I've heard, though personally I'd replace the DCA's with Arco-flagellants, and no offense to the SoB players out there who love there Exorcists, but Penitent Engines. In larger games these things maxed out with a good Assassin: the Eversor, plenty of Arcos, 2 Inquisitor Lords(yes legal, WH & DH) both made for long range shooting and a band of merry ISTs w/plasma and melta galor & don't forget your priest.
But then again that's just my Inquisitorial opinion.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
oh man, I forgot an army option. Don't get me wrong, it's not because I don't like it. The guys at the club love to see me proxy Penitent Engines for this list. Mostly because I haven't dropped the money to buy all of the Pen. Engine models, but I'm working on it slowly..
PathofSkulls makes very good recommendations here. From what I've seen, DaemonHosts are real unreliable. Neat, but unreliable. You also can't have any Grey Knights if you get Daemonhosts. With Allied DH, you can only get one anyhow.
The list I like to call...
the list 'o crazies. 9Penitent Engines, and a couple of Arco-Flagellents, coupled with asassins, esp. Eversor. Sprinkle in a long range =I=, or even a short range plasma =I=. You'll need a unit to put the priest with. Many WH players aren't too keen on this kind of list, but it's fun to play.
I used a list very like this against IG. He shot me up pretty bad, because he had most of the cover on his side (he insisted on using trenches that cover 1/3 of the board as the terrain) He thought he had a HUGE advantage vs. my guns. Then he realized his trenches only made his army a sitting duck for my fanatics. good times
Ironic - I was just starting with a box of Warriors and a Destroyer for my second, Necron Army as I am finishing my last 5 SOBs this week.... True though Necron army and SOB (foot) army can be very similar - focused on rapid fire weapons and 3+ save... Maybe I should look into some other armies too?
I just think Necrons are the most pitifully boring army ever created.
I don't like playing against them, nor would I like playing with them.
My second army (used to be my first) is IG.
My third will be DH.
And you can mix all three of these. FUn Fun Fun.
This thread below was so well written, it has given me much enthusuasm to play a pure DH force. It's a long read, but it is so good, you can't help but want to play DH.
The way of the water warrior. - BOLTER AND CHAINSWORD
My fourth army will be ORks, (when GW gets off their lazy arses and fixes them.)
Orks have been neglected terribly, and I think they are the most creative army they made.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70
That is a tremendous tactica you found, Red Zin. I love it. Many of his ideas can be applied to a WH force as well.
He uses his GK's in a similar fashion to how I envisioned using them, but I like his use of the LandRaider. I used to be in the camp of it being too expensive for what you got. I can see it's uses in pairs. I may have to toy with a =I= shooty list with 2LR's and 3 exorcists. I can hear people shuddering now.
His tactica does get me excited about including GK's in my armies. I too had planned on doing the WH/DH/GK triple threat army combo. I've gotten ahold of a IG force, and have yet to get the GK's.
I liked the use of 4 elements to describe army types though. I'll have to adopt that. I used to use Rock/Paper/Scissors to describe army styles. Rock=earth Paper=fire scissors=air. It seemed to me the 3 basic types of army had marked advantages over the other types. The 4th element makes a lot of sense, and encompassed a missing philosophy. Most armies however, use a mix of elements to accomplish their goals. I think WH and DH can both fall into water army styles rather well.