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Ok, so with more time than work on my hands I re-thought the army concept I am planning on doing. I am planning on doing a mechanized sapper company. Mostly an opportunity for tread conversions (mine rollers on chimeras, AVLBs, etc....) and some personnel conversions (lots of guys with picks, shovels, etc....) My fluff concept I've come up with is a mechanized combat engineer company who's usual task is to breach enemy fortifications. Here's what I have so far for doctrines
Special Weapons Teams
Now I know that you don't necessarily need to fill out 5 doctrine slots, but the type A part of my personality hates seeing two slots go unfulfilled. Not too keen on grenadiers, 'cuz I already have a butt load of infantry models (54 riflemen, not including weapons specialists, etc...) Any ideas?
Close Order Drill.
If you're willing to pay for doctrines, then
Iron Discipline [which you already have]
Sharpshooters (heavy weapon squads only)
Nice ideas, I'll take close order drill, however wouldn't taking drop troops basically only be useful for Sentinels? Mechanized means all Guard Infantry must take Chimeras....and Drop Troops says any Guard Infantry or Sentinels not in a Chimera can deep strike? Are they mutually exclusive or am I incorrect?
yea, they are mutually exclusive but don't under estimate the value of a few deap strike Sentinels. They can realy pack a punch and provide a much neaded distraction. Also try adding hunter killer missiles to all of those extra tanks. hard to argue with 12 hits on turn one...
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