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I have read the stickie posts and they have answered most of my questions however I still am having a little difficulty seeting up a force to take on my friends Necrons.
I am new to WH40K but love the game already. In order to get started as soon as possible, I picked up a assembled and painted SM army on Ebay. The models included:
1x Captain in Terminator Armor
3x Veteran Sergeants
1x Land Raider
2x Normal Landspeeders
35x Marines w/ Bolters
2x Marines w/ Flamers
2x Marines w/ H. Bolters
2x Marines w/ Plasma Cannons
1x Marines w/ Lascannon
3x Marines w/ Missle Launchers
So my question is, since with these limited models, I do not have the suggested Assault Squads or Terminator Squads that many guides would reccommend, how would you equip this army to stand a chance against the "We will be back" Necrons. He does not have Monoliths which is good however he would not likely take it in our 1000pt games.
Any help would be appreciated. I don't expect to beat him right away since I have not played as long as him but would like to know how to work the peices I have to possible give myself a little edge.
Thanks in advance for any help.
Hmmm, let's see. If you're going WYSIWYG then you're going to have a hard time.
Try something like this:
Make one Venerable and add extra armour to both
2x 10 man tact squads
Vet Sgt w/ PF
8 man Devastator Squad
3x Missile Launchers, 1x Plasma Cannon
That'll about use up your points, although I didn't really tally them. I would recommend proxying some models so you can figure out what else you need to buy. An Assault Squad with a Jump Chaplain would work quite well. Most Necrons are fairly weak in CC. The tact squads need a special weapon such as a plasma gun or meltagun. For now, I guess you can use the flamers. Or if you know your opponent is doing the Necron Flying Circus routine (Veil of Darkness around the board), take a HB in each tact squad.
With Necrons many people say go for phase out. The problem is, if you get your opponent close to phase out, you've pretty much got the game. I find the biggest thing you can do is concentrate all fire on one squad. If you wipe a squad, you've either removed any chances of WBB rolls, or if the person does get a few any models that do stand up will join another unit and you'll get VPs for the destroyed unit.
"The internet perceives censorship as damage, and routes around it."
First, the Plasma Cannons are going to be your best friend if he uses a Lord with Veil. His models will be clumped together as tightly as possible, and you can kill 7 or 8 with one shot. Even if half of them stand back up, you still put a good dent in his squad.
I would go with 2 tactical squads with 1 plasma cannon each. 5 bolters in each squad.
1 Devastator squad. 6 marines. 3 bolters 3 Missile Launchers.
2 10 man squads. All bolters. Put a Power Fisted Sergeant in each if you have the model. Have one lead by the Chaplain.
2 Land Speeders each as a seperate unit.
Include a dread or 2 if you need to flesh out your points.
Things you need to consider getting:
First, your HQ choices are totally wrong for the troops you have. Chaplains are good HQ choices, but only if they are leading an assault oriented squad. And a Terminator Captain is wasted wargear unless you have other models in Terminator Armor. So get either a Liberian, which would be a good HQ for the list you can make with these models, or get a better squad to attach the Chaplain to…like an Assault Squad.
Second, you need to get some special weapons, like melta guns and plasmaguns. These are import additions to your squads. Currently the only special weapons you have are the Flamers, which are a really poor weapon on a model with only a 6" move.
Thanks a ton for the input thus far. I do plan on purchasing more models but they will come slowly.
Thanks Sinjin: I will make my first two purchases a Librarian and an Assault Squad.
Thanks magnet_man: I didn't realize I had the models needed for a devastator squad. This will help tons.
For the Missle Launchers, do I want to take Frag or Krak Missles?
Thanks again for all the helpful advice.
Also, I was just reading the codex on Drop pods. Should these be used against the Necrons? Appears I can get right up on them immediately without having to run towards their gauss rifle fire. I could send in a tact squad or two this way and leave my devs/dreads back at a safe range to shower other units with missles.
What do you think?
I realize this may have been left out of your answers because I have no drop pods however i saw a guy make them out of PVC and that could be done fairly checply/easily.
Generally you want to go with krak missiles because the low AP and double toughness denies armor saves and WBB rolls (if there's no res orb in range). However, you have both when starting your game. Each time you shoot you decare whether you're shooting krak or frag missiles.
Drop pods can me useful against Necrons if you have the right army, but you don't have the right army. You need melta or plasma guns. ForgedInTheFurnaceofWar has a Drop Pod Tactica floating around here. I would wait on it as you'll need a few more models to pull it off.
"The internet perceives censorship as damage, and routes around it."
Thanks again for your suggestions. It looks like I definitely need a bigger army to employ the use of drop pods.
If anyone else sees this post and wants to read the post by Forged, click here:
http://www.librarium-online.com/foru...tica+drop+pods (Tactica: Drop Pods-)
Small point on including heavy weapons with the tactical squads: Do note that you need to stand still to use them so all 10 marines have to stand still and can't do anything else but rapid fireing. But then when you are within rapid fire range you could also charge them which is much better at that time.
Drop pods are not that hard to model. I have seen people use plastic cups for them or scratchbuilding them (I have done so) or even buy them with GW (Way to expensive) And do not forget that they can carry a gun to so do not igonore it.
A small part electronics, a small part brains and a lot of muscles makes a nice Ork cyborg.
I notice you have a Vindicator on there.
Generally due to the necron auto-glance situation, fielding vehicles isn't advisable, the vindicator is a notable exception.
With powers of the machine spirit, you have a unit that is feasibly capable of outright erradiating tightly packed necrons. At more then double their toughness, and possessing an AP capable of ripping through them like tissue paper, it turns into a question of 'how many necrons will I kill.'
I don't remember while I write this if you have a rhino or no, but a single rhino can serve as a very useful flank or rear guard on the Vindicator (you want to keep the enemy facing down your heavy armored front at all times). Its also useful as a distraction due to the fact it can outright erradicate nigh anything in the necron army.
Other then that, plasma is your friend and remember these keys.
1.) Avoid ctan, don't engage unless necessary.
2.) Kill 'necrons.'
3.) Watch your flanks.
4.) Take advantage of the superior range of our weapons.
5.) Killing one necron dead is sometimes better then killing four of them not-quite dead.
6.) Necrons need to be near their kindred or a tomb spider to come back.
7.) Ask for his phase out number up front. Phase out is your friend.
Spook2k5: Thanks for the input. I will look into fitting it in.
Do we have anything that can beat this C'tan thing. It is damn near cheating to bring it on the board. The thing is rediculous and it has:
< removed due to forum restrictions. Sorry >
That is insane. The only good thing is that he can be picked out. Oh well. I am just hoping he doesnt put this thing on the field vs. me.
Thanks again for all the great comments.
Last edited by SMDace; March 26th, 2007 at 07:47.