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Yes I know another DA topic, didnt see that one comming. These are just my thoughts on the new units. Some of you may agree with me, some of you may disagree. Personaly I dont care. But what i would like to see is this become another love/hate rant on the new codex. If you want to add something then be my guest, but those of us who are commited to playing DA are not going to be swayed by naysayers.
Azrael--I like him, points are a bit high for me to want to take him in anything less than 2000pts but you have to like his "sword of secrets" and "lion helm". Only thing im wondering, if he comes with a bolt pistol and a combi-plasma can he shoot with the combi and then switch to sword/pistol combo for CC.
Beial--A charcter thats a must in a DW army. Like that you can turn a terminator unit into a command unit with an Apothecary.
Sammael--A must with RW army. one of the coolest looking moddles to come out of GW. cant wait to see what conversions people come up with.
Ezekiel/Librarian--Like "force barrier" just wish it would work more than once a turn. Mind Worm could be a waist if going up against high leadership charcters. Hellfire...its going to be one of those things that people will say "wow, you just wiped out almost all my unit" or "wow, that was a waist of time." the random strength and AP makes it a luck roll on if its good or not.
Interrogator-Chaplain/Chaplain--Honour of the Chapter is good. Litanies of Hate is good. these charcters are going to be better when you throw them in with assualt marines or a tactial squad so you can share that fearless.
Company Master--I know alot of people are complaning about not having a wargear section but, for me at least, giving him a Power Weapon/Plasma pistol and iron halo is uaualy how i equip him.
Tactial Squads-- Same as every other SM army. As far as the combat squads rule I can see how it would be nice in come cases but easy to shoot yourself in the foot in others.
Scout Squad--Same as other SM armys but command squad rule works better. Split your 10 man squad into 2 5man squads and only loose 1 elite slot.
Company Vet Squads--something that i didnt think would see alot of use but now that ive tried them the amout of options they come with makes them very easy to customise into shooters or CC killers
Dreadnought--sucks that we have to pay the extra points for them. But when you pair it up with the cheaper point cost of the drop pod it comes out to about the same.
Deathwing Terminators--Ehhh. Ive never heard anyone say i wish i could put lighting claws in my shooting terminators so being able to mix and match my weapons dosn't matter much to me. Being able to take only one heavy weapon dose hurt them though. I would have been ok if they had said 2 Heavys but the have to be different. Having 1 flamer and 1 assualt cannon in a squad would have been intresting.
Techmarines--Ive never seen them used. Never realy felt the need to use them.
Assualt Squad--Wish they could use meltaguns and flamers.
Ravenwing Squad--Fun to use, just not so much if its all your using in your army. Fearless and Scouts is nice, and the teleport homer makes them great for calling down the terminators. Also is nice to include a land speeder with them.
Heavy Support--Tanks are the same as every SM armys but with the exception that they come standard with smoke launchers and search lights. Spliting up devastator squads could come in handy.
Transports--I will say that DA have some of the best transports ive seen. True its not as cool looking as a land raider and not as hard to kill as a monolith but for sell points than any other SM army get a simple rhino and for a little more you walk away with a brand new razorback. you have to admit thats prety nice. And the drop pods are so damn nice that i cant help but want to take them. Less than everyone elses drop pods and because of the Inertial Guidance System we can plant them as close as we want to the enemy or terrain and not have to worry about that expensive dreadnought or Vet squad crashing and dying without ever comming on the field.
Maybe it is a slightly unfair "termie tax" as a result, but it does mean that Dark Angels players are looking at a different play style to codex marines. I think it would be a shame if the Dark Angels just turned out the "same sort" of armies after a new codex.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I think one of the biggest things missing from the comments is the ability to mix and match your selections. You can take DW and RW together in an army, and even throw in any other choice you want. By taking one of the Masters, you choose your termi/bikes as troops and can take ANYTHING else from the codex you may want. Whirlwinds to go with that deathwing army? Assault marines mixed in your Ravenwing army? 3 units of scouts to go with your termis? You name it. Heck take both Masters and you can have 6 units of terminators and 6 units of bikers all in one army!
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You know what I like about it so much, you can have two Iron Halos. Why is this so great? Simply for the Nyah nyah factor.
Seriously however, I like most of the changes, I'll miss my Libby using Fear and Fury but that's easy to live with. As for Termies I lucked out, because I never got around to buying a second assault cannon, I've been planning on upping my squads to ten men, I haven't used drop pods since they weren't actual vehicles. I'd say that in this codex I really didn't lose much and gained quite abit like free searchlights and smokes, a cheaper predator, the ability to send my attack bike out solo again, and most importantly an actual reason why I should buy those last ten models.
Veni Vidi Variant
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The spikey ones go faster.
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Rules for grenades are on page 72 of the rulebook.
Well if you do some searching you'll see just about every opinion on the new Codex. This topic has been done to death, to be honest:hmm:
I like the Codex overall, I think it does the DA justice and makes the army more than just "green marines". Best parts are the solid characters, combat squad rules, Company Vets, new and improved RW and DW, and the overall format of the book and army. At a glance it looks similar, with unit sizes more or less set and a lack of an armory, but once you look deeper you'll find it is much more complex. Most options are still around, just in unit entries as opposed to an armory. Squad sizes lost list building flexibility in exchange for battlefield flexibility. Combat Squads lets you essentially change your army in between games to respond to specific enemies/scenarios.
DW lost a heavy weapon, but got back mixed squads, stubborn was upgraded to fearless, and Belial is a fantastic character (he's cheap, good in a scrap, and gives access to apothecaries and standards). But the biggest boon is Deathwing Assault. Up to half your DW teleporting on turn 1? That does away with the biggest problem with teleporting DW, the piecemeal arrival of units. When half your forces are guaranteed to come down, I feel a lot better about teleporting. Plus, you can still take units and vehicles from the main army list to supplement your outnumbered and outgunned termies.
RW only got better. Scouts, Fearless, points reductions (each bike weighs in at around 33.33333 points ), and the almighty Attack Squadron. 4 Scoring units in 1 Fast Attack slot rules. Attack Bikes are dirt cheap compared to their Codex counterparts, and speeders are still extremely useful. Teleport homers on everyone lends itself to the Multi-wing build (DW/RW combo). RW Support Squadrons are also quite nasty, up to 5 speeders in one Fast Attack slot, it's like a mobile Dev Squad. Sammael is great on his jetbike and speeder, though I will miss the drive-by beheading.
But, people will have their own views and opinions. I like it, but not everyone does. ==My== reccomendation is to play a few games (using proxies if need be). Don't play it like you would old DAs or Vanilla Marines, the new DA are a standalone force with their of style of play. If, after getting some experience with the new book, you still don't like it, then don't play it. Go for vanilla, traits, BTs, BA, or just about anything (not SW, SW are teh suck ).
Hope this is what you're looking for.
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Yeah, this really has been done to death.