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i have decided to do blood angels for one reason or another, but i have never played them before.
what is good in a blood angel list
how do you play it
teach me about blood angels
Blood Angles are pretty easy to play.
Obviously they are an Assault Heavy chapter.
With free furious Charge for all units, thier CCW scouts rock. Also of course thier death company.
To make a successfull BA list you want to have a Chaplain on a jump pack to lead your Death Company.
A squad or 2 of scouts. A squad or two of 5 man Lascannons. A dread or 2, a speeder or two, and a Baal preditor or two. Take what you want from there, then put everything else into Assault Troops.
You typically want to stay away from bikes and Termies, as they are expensive, and it really sucks to lose one to the death company. You also want to stay away from Devestator squads, as they are susceptable to the Black Rage, and if they rage, they cannot fire.
That's about it. To learn more you will need to play them and/or put up a list to be analyzed and critiqued.
Now that you've been informed as to which units to take, it's a good time for you to buy Codex: Space Marines and Codex: Blood Angels.
You may want to wait a couple of months though, as the Blood Angels will be updated in June's issue of White Dwarf. If you need to start right away, pick up those books and then post a list in the Space Marine Army List section.
yeah i had the books, but unfortunately i let someone borrow them who has recently been incarcerated. lol.
ill wait till june then, start collecting some guys that ill know that ill use (tacticals, scouts, a few assault marines, ect)
I'd invest in a Chaplain or Sanguinary High Priest model, since most conventional BA armies use them as a command HQ. Don't know if that'll change in June.
I'd say hold your horses for a few months, and buy some normal CM models, like scouts or tactical marines. BA Scouts are particularly useful due to the (currently) free Furious Charge combined with Infiltrate.
The usual theme is; large scout squads assaulting, small (6-man) tactical squads shooting, Death Company advancing, and degenerating the battle into one huge mélee, which is where they excel. As mentioned, currently Terminators, Bikes and other expensive single-wound models are generally avoided, as rolling poorly for DC pre-game (a 50/50 chance) will lose you a (potentially) 50-point model, in exchange for what is currently about a 32 point model.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Definately use a sanguiniary high preist to lead your death co. Just equip him with a grail, death mask, and jump pack (along with the death co.) and he will make your death co. unstoppable in close combat. The sanguinius' chosen special rule will allow you to reroll any missed hits and the grail will allow you to advance up to 18" after winning a close combat. These rules will allow you to enjoy the look on the other players face as you're mowing down his most prized units in cc.
Not to blow my own horn or anything:shifty: But if you want a good guide for Blood Angles (ie. what they have etc.) I wrote a short one for this site.
http://www.librarium-online.com/foru...ad.php?t=75514 (Marine newbie? Don't know which Chapter yet?)
Just scroll down that page a bit and you'll find it. Hope that helps
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