Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was wondering if I could get any help with beating a mates Eldar army that has never lost a battle in its life (through his ability & others lack of). It pretty much consists of the following & is usually played using cities of death rules.
4 or so Warlocks
Guardian Squad (10+) Bright Lance
Guardian Squad (10+) Bright Lance
Wraithlord (not sure of weapons-dual flamers& star cannon maybe??) Accompanies his HQ usually.
Grav Falcon (yet again not sure but it’s damn shooty)
He's v. v. effective with Eldrad & uses his psychic abilities all the time, re-rolls invulnerables + uses medicare fac. in key objective so gets another attempt to save his (& every thing else’s) life
Any help would be greatly appreciated:yes:
Last edited by Cadian_Munkey; March 29th, 2007 at 09:43.
First off I think you need one maybe even two walkers with missile launcher and twin lascannon to deal with the stupid machines... also you need some psy-hood and maybe teleport homers if you have anything deep striking...
I hope a better and more expirienced Dæmonhunter general can come by and help you alot more...
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
so you want to take down the Eldar. There's a couple of things the Inquisiton has that thump on their Psycher-ness hard. Every thing else, our troops can mop up, Once you shoot down those pesky flying Landraiders.
For the Falcon, I like the Idea of using 2 walkers, You've got to hit their tanks with as many shots as you can. it's not about getting a few good shots with them. It's about how many times can I make them roll on the glance table. I believe their armor is 12 front and side 10 rear, so you'll need at LEAST Str6 weapons. You could DeepStrike a Psycannon behind him to kill the Falcon.
As long as Eldrad is in his Falcon, he can't use his Psychics. that's a plus.
a Culexus Asassin is really gross vs. Psychers. They're What he was MADE to kill. He drops Leadership, and can zero in on the Psycher buried in a group. Look at his stats, and be glad you're not playing a Psycher. Keep him away from your boys though. he's nasty.
A Ordo Hereticus Inq. Lord has some nice tricks as well. Everyone knows to take a Psychic Hood. Hammer of the Witches forces d6 enemy psychers to pass leadership tests, or suffer a perils of the warp attack. putting penitents in the Inq. retinue can give you up to a 2+ save vs psychic powers used on you. A combi-bolter crossbow, is assault2 24" any psycher hit treats it as a power weapon, and it wounds on a 2+. The inq. can take a stake as a CC weapon too.
Putting a Psi-tracker to re-roll one miss on your side's shoot can be valuable as well.
You might as well throw in an excruciator to get extra victory points as well if you're pimping out a force.
I know the DemonHunters have some tricks to deal with Psychers as well, but sometimes it helps to look into what your allies have for you too. WitchHunter Allies can hunt witches really well.
This would be a good time to tap into your inquisitorial ability requisition what you need i.e. the guard. Here is where using a combo of GKs for thier cc ability, and the guard for what they do best, shooting would be good. Bring in the support squads with LC for the wraitlord and falcon. As someone already suggested a culexes would be great, failing that, a Grand Master with a force weapon should kill Eldrad since I suspect he dies just like everyone else when hit with a force weapon. Some HB action wouldn't hurt either.
Battlesuits, putting the BS in BullS*%t.
Regarding the Walker situation, I'd recommend the AC/DCCW (or perhaps Auto-Cannon/DCCW if you want to be different =D) variant over the TLLC/ML variety. Due to the Skimmers Moving Fast rules, you're going to have a heck of a time inflicting damage with the 1-shot-per-turn heavy weapons, so like farmpunk mentioned, you're going to want to be spamming medium-high strength shots towards the falcon if you want to take it down. Though honestly, they're so tough that you might be better off ignoring it and focusing your firepower on the rest of his army. Another plus of the AC/DCCW loadout is that it's also good against infantry, and even pretty decent against the MC's due to rending.
Plus, you know, it looks flippin' sweet.
Political language is designed to make lies sound truthful and murder respectable, and to give an appearance of solidity to pure wind.
If you're intruiged by doctors who are also ninjas, then this is the webcomic for you!
Psycannons. Make him reroll all those invulnerable saves he doesn't even get to use anymore. At the very least, I'd take a naked BC with a psycannon and an elite inquisitor with a psycannon, too, though surrounding him with a shooty retinue never hurts, even in CoD games. As noted earlier, it's volume of fire you need, not ultra-high-strength weaponry. Taking vehicles isn't nearly as big a deal against this particular Eldar army; more troops will definitely be handy. If you're taking vehicles, the Chimera -- with the multilaser and heavy bolter -- is a good choice, as are AC/DCCW dreads. This is one opponent where you don't want TLLC/ML loadouts at all. And even though the game is only 1000 pts, investing in the smallest possible GKT retinue for the BC just so you can include a 2nd mobile psycannon is definitely worth considering. A li'l block of mobile GKTs, running around at maximum range, protected from static brightlances by the shrouding, is not something any Eldar player can ignore.
After that, load up on troops; GKs would be choice, of course. They put the hurt on the enemy both in and out of close combat, and, while not fast, are exactly the kind of troops one wants when storming -- or holding -- ruined buildings.
I and my game group have not yet beaten one particular Eldar player; but we've noticed that he only plays CoD games, too. We find our winning records against the other Eldar players much more "normal" in the standard BGB missions with the standard 25% terrain coverage. Eldar appear to be an army that really, truly excels at CoD games. Now, truth be told, Daemonhunters do, too (at least, my own army is just two games shy of being undefeated in CoD games, both of them against this Eldar player). However, the new Eldar is a lot more dangerous than the old Eldar, and we're all still grappling with them somewhat. Still, against any enemy that is faster than you -- and in this case, not only are the Eldar physically faster on the tabletop, most of their decent combat units actually strike us first, too, and are respectable (even supremely vicious in some cases) close combatants -- we need to focus more on protecting our assets, denying line of sight, and sniping at opponents of opportunity. We should not try to run headlong into assault with them, they're just too tricksy these days. Do the best you can to focus stormbolter fire on one squad at a time, and heavier firepower (psycannons and assault cannons) at the targets that will truly suffer the most from those weapons' special powers.
I would totally ignore the Falcon unless it was the only target you can draw a bead upon. Especially if it is delivering troops to your doorstep -- like, say, an Eldrad -- know that you have only a 1/18 chance per hit of actually preventing that from happening. (1/36 chance to destroy, 1/36 chance to immobilize, no other result matters.) Those are terrible odds, and you should not expect to beat them. If, however, what you are most worried about is the firepower of the falcon, by all means target it, just don't expect to ever damage the thing or earn VPs from it. The best you can hope for from turn to turn is to prevent it from shooting at you by stunning it or enjoying the occasional "weapon destroyed" result.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Let us not forget the Orbital Strike... From the start of the game you generally know where your enemy will set up their fire base... esp when you know how they play.. This is where you lock in your orbital strike. Bing Bang Boom... no more fire base... or it sends them screaming out of cover.. also moving (generally fire bases cant move and shoot [mind you this is usually not true with the dirty eldar unfortunatly])...
Should there be two buildings (maybe even one back up building he could flee into) take down the building with your "dirty" stratagems. With no place to hide, not only is he in the open but also on the back foot and thinking.. "oh my, oh my, oh my, what do i do now that my back up plan is destroyed"
I would suggest getting sewer stratagem also... far safer than deepstriking and you can have a few points of entry giving you the choice of where to bring the FAGK in from depending on where the game has gone.
Sorry if some of the points were covered above... i really just wanted to mention the Orbital Strike but got carried away.
Much must be risked in war.
Blood Angel Stormraven Conversion Work In Progress.
Viindicare Assasin, every time it snipe off the exarch of their firedragon/hollowing banshee/striking scopion/dire avenger, all their special rules are gone with it, and reduce to bunch of crap
Dont forget to take a elite inquistor or you cant use Temple assasin
Psycannon and Psycannon bolt: Eldread/warlocks and avatar have invulable save only, and psycannon ignore those saves means no save but coversaves for those uber HQs
Get 2 dread with twinlink lascannon to send that waithlord packing
The rest are just guardian squard and All those crazy elder tanks, dont bother to shot the tank and wipe the rest of its army first, Elder tanks are the offical most industrible tank in the 40k universe. Shoot at it before everythings are gone is stupid
Psycannons will now instant kill farseers and they have a reduced toughness in the new codex. The Avatar now comes with the equivalent of power armor. Haven't fought many of the new eldar incarnations but I can tell you that purgatory squads would be a good investment for either the falcons or troops. With 12 shots at strength 6 you have some good odds for tearing through infantry and hopefully enough shots to glance the falcon or what not.
I'm not here for the respect, just here to spread the clarity of a very complicated game
that should help a lot in my attempt to topple him
I'l definately try deepstriking/sewer ratting up behind him to try & put pressure on where his HQ is going to attack, as well as to help destroy those annoning 'lances. i will also load up on IG w/ Lascannons/missle launchers.
just a point that if any one could improve upon would be great- Orbital Strike is useless against him in this case because games are all table quarter with the centre objective in all quarters so he doesn't really roam where it will hit him & he hugs his cover saves due to CoD, so all tht pych. bolts dont make much diff- cover then Feel no Pain saves. mayb incinerators??
also, wot would be the best unit/s to CC his HQ @ full strength while in the objective? Assassins?