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I've been looking at Daemonhunters and I like their fluff, minis, and the damned GK's look sexy. I was wondering how flexible they are against other armies? Also, are they competative(sp?)? I just want some input.
They can be competative, but that useually means have or acting as allies.
Actually, if your playing at tourneys it is likely to be better to use a SM army with DH allies.
Pure GK armies are fun, but lack the right things in the wrong places (Anti-armor)
It's like asking whether Tau are competetive. Sure they are, very much so. Unless you were intending to play them as an agressive close combat force, in which case they stink.
The DH have several inherent limitations if played as a pure codex army. They have few long-range heavy weapons. And those few they do have are not available in any infantry squads. DH armies are, almost without exception, always going to be outnumbered. Even other "elite" armies with low numbers, like a pure Khorne berserker force, will outnumber you. Tactically, these two limitations mean that we often have to play patient games of victory point denial. Just throwing some models and dice around will result in a very quick loss. Every casualty is a real blow to our force; we simply cannot afford losses. There are no expendable units or models. Being tactically smart is a requirement for "competetive" play. The DH punishes mistakes very harshly.
On the flip side, our core troops are easily the equal of most army's elites and HQs. Oftentimes superior even to that. While other armies have to concern themselves with appropriate upgrade considerations, Grey Knights work best vanilla, right out of the box. You never have to tinker with them to get their best performance. They are some of the best shooting and assaulting troops in the game, and, bar none, the best synthesis of shooting and assaulting power. There are very few enemy units that GKs can't outfight one way or another, be it at range or up close and personal. This gives on a lot of confidence that, no matter who you face, you'll have the power to beat them ... provided you play smart enough. The DH rewards tactical gameplay like no other army.
Finally, all those limitations that the DH have as a pure codex army can easily be mitigated through the very generous allying and inducting rules that allow you to use troops from the Witch Hunters, Imperial Guard, and possibly even Space Marines. The DH have more options than you can shake a stick at!
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
number6 said most of it, but I would add:
Grey Knight are not he best shooty army, and they are not he best CC army, but they are good at both. The secret to winning with them is to try and out shoot your CC enemies and out CC your shooty enemies.
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