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which would you take for anti tank duty? my plan is to thro 5 marines with my captin in a razor back with a TBD turret, so they can pile out throw kraks and use the assault wepon then retreat back.
If there sole job is tank hunting, use the Melta. Your plasma can only get up to Armor 13 with no possibility of doing better then glancing. The Melta will always Penetrate even AV14 greater then 6 inches away. Krak Grenades are pretty useless against bigger tanks as well. If your Razorback can catch Vypers and Land Speeders so you can use them to effect, good on you. Otherwise, leave it to the Melta Gun or Lascannons.
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Eldar Eth Kariel Craftworld
Spear of Kurnous - High Elf Expeditionary Army
Whenever I went into battle with a plasma gun, the man always got burnt to slag. I definately would go with the melta gun, mostly because your marine is much more safe. Even if he is a better target for the enemy, the only fear would be a Vincare Assassin, or an Eldar Farseer, but it's still worth having the melta gun because plasma guns don't have an assault option, nor a "within 6 inches double the dice for armor pen."
nevertheless, a plasmagun has 2 shots with one S less. most vehicles have a side or rear armour of 12 at max. , so there is a chance to destroy it. and remember that you are not always able to get within 6" range in order to get the extra W6 for armour penetration of the melter.
IMO, the plasmagun is much more versaitle.
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If you want to use Krak grenades then you should definitely go for the Melta. To use the grenades you will always be less than 6" (otherwise your assault move won't get you to that vehicle) from your target and you may only use Assault weaponry in order to still be able to charge.
But yes, the Plasma Gun is definitely to be considered an alternative if you forget about the grenade-thing, decide to kill your targets from some distance and care to pop not-so-tough tanks mostly. Especially because it can be brought to other uses. But still it is a Rapid Fire, not an Assault weapon. And -as has been said already too- beware of Gets Hot! because it has killed many of my men without the enemy's doing.
(I like Plasma Guns in in stationary Tactical squads as an addition to Lascannons, for example, as I will be able to take a shot up to 24" across the field. But once it comes down to Rapid Fire range I am very careful, as the raised probability of frying your own people [it's not only double the chance on one dice roll but it's actually even double the number of dice rolls] is really to be considered carefully... And if you disembark from a vehicle you will either be in Rapid Fire range [danger!] or waste a turn with the squad sitting more than 12" from the enemy in the vehicle to disembark next turn or already disembarked.)
I would go Melta if I had 5 Marines tankhunting in a Razorback.
And if you're lucky with just immobilizing or destroying a weapon on a vehical with your melta, then you can still assault the next turn and/or use grenades. Either way, tank hunters are a feared opponent, and are shot at a lot. They're going to want to soak up bullets or evade them, not the same thing but fry themselves behind the lines. Yes, for a stand and shoot I would go with the Plasma Gun, but I personally like to get up close and personal.
Melta guns are better against none skimmer tanks. Against skimmer tanks, its a toss up. However, skimmer tanks tend to be fast, making both weapons difficult to get range with.
Are you playing Dark angels or Marines? If marines, rethink your entire strategy. Never use krak grenades as marines.
The other day, might help you.
Greater range, if stationary.
Rapid fire (12 inch range) more effective on AV10 or 11 than a melta within 6 inches.
Better V troop.
Outside of 6 inches far more effective.
Might just kill you, esp if rapid firing.
High AV are hard/impossible to crack.
Melta pro- Far stronger against High AV
Glance count as penetrating, in most cases.(skimmer and smoke being the exceptions)
Certain sheilds and tanks ignore the extra dice roll.
So I'd say verse light vehicles use plasma, ie just AV10 and 11. Or if your going to be menouverable enough to get round back armour. Melta also needs manouverabilty, and against the heavy tanks is really the only choice.
Last edited by dmk; April 2nd, 2007 at 04:51.
If all you want is a small assault unit, a razor back with 5 tact sm and a captain may not be ideal. Firstly the razorback won't be able to fire as your move in, so it may as well be a rhino and save points. 2ndly there are cheaper options.
For a small tank hunting squad I’ll give you some other options.
3 bikes, 2 with meltas, all with melta bombs, feel free to make a vet sgt and give him a power fist to make the squad more versatile. If that isn’t enough, and really it should be, add and attack bike with multi melta. I think a pur attack bike squad could work but its a bit risky to have 50 point models without wounds. Add a captain on bike with a thunder hammer, if your really want him to go too. Gives you 5 melta attacks after you shoot and charge.
5 assault marines, 2 with plasma pistols, all with melta bombs. Feel free to make a vet sgt and give him a power fist to make the squad more versatile. Add a captain with jet pack, with a thunder hammer, if your really want him to go too. 2 plasma shots and 5 melta attacks.
Landspeeders with melta or assault cannon can tank hunt well.
Drop pod dreadnought.
i already have the raorback, and this is for a small 500 point game so its really not that important, the razorback unit is going to be the foundation for my larger army though. thank you for the info all.