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so i got a squad of sister repentia!! 9 with a mistress and added a priest with evisorator and i went up against an imperial army and i wasnt sure how to use my repentia so i just sent them in to destroy tanks but they ended up being destroyed with only half the job done...
what else can i use repentia for??
Repentia work best when they face off against tough enemies that are quite expensive, so, for example, Dreadnoughts and terminators. They also work best if they have lots of terrain, as they are prone to running across the board and getting killed.
Well they are great against necrons in general, Imperial guard Hq's any multi-wound toughness 3. Dreadnoughts, termis, power amour, mega amoured orks, stationary tanks.
They can also work good in counter charging.
Prey they don't take you alive
One use I can think for them to do is to attack small units of specialized infantry, such as Terminators and Harlequins. With their (generally) superior numbers and the chainfists they're running around with, they can do some major damage to small units with ease on the charge. But avoid large units like Conscripts or Guard infantry platoons.
I say they should just make teh min squad size 19 repentia, that way your way more likely to get them into assault, you could even go so far as to buy a couple rhinos and use them to screen the repentia.
But the thng with repentia is that they are more fun than effective, when something works b ready to celebrarte, other wise, just have fun!
never used em myself, but from what i've heard: DON'T fight other units that are capable of some CC potential. fighting infantry that are not meant for CC is a good idea. as long as you can get em there without being shot to pieces. also light armor that you can catch. counter-flanking and sometimes useful as a scary distraction.
Reading through, I disagree with all who have mentioned combat with Terminators (See myself getting slated for this ). Indeed it could work but it can also work against you. With Terminators being able to strike first with decent amount of attacks, superior firepower range and ability to deep strike first, chances are the squad will be destroyed before they got to attack, if not strike at a low strength of numbers. If I had Terminators against Repentia I have the choice of using my Storm Bolters and Assualt Cannon to knock them out from range while dealing with the scraps in combat or Deep Striking right behind of them and shooting so attacking such units will be difficult anyway, not to mention being weary of the rest of the army. You could however use this to hook them into a decent kill zone or draw some of your opponents forces away from the main body...though such tactics rarely work and can be quite costly on your part. Thats my opinion anyway.
Striking at I1 is a huge disadvantage in close combat so I would avoid attacking anything that specialises in combat as someone has already mentioned. Small Elite units with low combat punch is what you're after, as well as units with armour values. Elites units can include Tyrannid Warriors, Tau Battlesuits, HQ squads without combat monsters etc. IMO you have to be rather reserved with them, avoiding every possible signs of danger during the following turn, hitting regular troopers also work with the abscense of a power weapon. So yeh, being selective in your foe is quite important.
Large numbers will work to your advantage, though this does not have to be numbers of repentia. Indeed you can use a squad of 10 Repentia and combine them with a regular squad of Sisters of battle or celestians or Arco Flaggellants. This will keep the points cost low while still racking up enough wounds to absorb damage and give a combined strong output of attack, though it may not hit as hard as Evicerators. A little bit of Acts of Faith can change this.
another posibility is use them to charge a shock troop unit such as carnifexes and the like
They are a good but expensive way of drawing enemy fire.
"The sword that takes life gives life."
Most agree that Repentia are too frail for their cost. It's neigh impossible to argue otherwise.
I think that a 10 girl squad of Repentia can be a good compliment to Mech Sisters.
Following a tank is a safe and smart move for them.
1) Charging existing CCs.
Transported Sisters often get hooked into a CC that lasts for at least two turns.
That prolonged CC provides both protection and opportunity for the charging Repentia.
Used in this way, I think a moderate-sized unit of Repentia can achieve a good cost return.
Repentia are also good WH trump against bullies like Monsters and Dreds. Repentia travel just a bit faster than most Monsters and Dreds, so they should be able to intercept the bullies and deny their ability to exploit.
Part of the value of taking Repentia is that as a CC unit, they offset some of the (expensive) pressure for the Adepta Sorritas units to augment their CC abilities.
The two squads in tanks that the Repentia follow need not take any CC wargear.
There are more "DON'Ts" than "DOs" for Repentia.
- Fast armies would be a probelm.
- Hoarde armies would be a problem.
- Repentia are too slow to fulfill a credible anti-tank role.
Sisters Repentia: Wow what beautiful models! Wow what terrible rules! -stjohn70