Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Im new to 40k TT, and am starting an IG army. i went with the box set for the IG battle force (twenty (20) Cadian Shock Troops, three (3) Cadian Heavy Weapons Teams, one (1) Leman Russ Tank Mk. 2). i want an army that will be able to be a decent bit mobile and be able to take the fight to the enemy in a blitz. Mainly ill be fighting marines and eldar (what my friends have). any suggestions on what i should pick up to add to my force?
this has nothing do with your requiremens but i fill every troop choice with infantry 5 squads a plattoon and lots of heavy wepons
over 300 gaurdsmen fully painted charging towards a bloodthirster and co
it is such a sight to see
also the look on somones face when i deploy them all
well, IG is mainly an army to stand still, shoot everything that moves till nothing moves and repeat.
If you want an efective IG this (semi-)static gunline should be the core, they do however have a few nice counterattack surprises: roughriders, hellhounds, infiltrating veterans, leman russes.
You can also add some armoured fist squads, these are guardsmen mounted in chimera's. The A-Fist squads are, however, tricky to use.
Last edited by Zema; April 3rd, 2007 at 09:02.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
I would say to get a second battle force, and afterwards a box of twenty cadians.
If you're on a budget (like most people who deal with GW products), try converting a command squad out of cadians as well. Your SM friend player's bound to have a few spare parts if you're looking for bolt pistols and other cool stuff.
But before all of that, pick up the codex and the rule book if you can.
After all that, which will set you back $468AUD, it's really up to you. That's the point I'm currently up to now. I would advise painting and playing a few 1000point games with your new army first. Once you've done that, you should have gotten a taste of a decent playstyle you enjoy. And from there, it's as simple as getting a new unit at a time, and building up an army.
Anyway, hope that helped.
Just remember, it gets easier once you have your feet firmly placed on the ground.
The guard can be played any number of ways, and there are various threads on them.
Popular styles include :
Mechanized grenadiers with lots of tanks.
and now, thanks to the Death Korps models, WW1 era artillery heavy armies.
The best thing to do might be to use proxies for your first few 1000 pts games until you find a way of playing you like, then decide what to buy next. If your friends don't mind you using proxies.
I say this as I started with the idea of a drop troop army, then tried static gun lines/hordes and found that a bit dull, so quickly moved to mech grenadiers, and am now building an artillery army for something a bit different. So now I've got far too many IG models, and while it's fun to have a choice, sometimes wonder if I should have just built the first style of IG, then moved to a different army altogether to get a different style of play. Tying a few styles first before buying models will keep the budget down as well (I've got Ogryns, and from ForgeWorld a Hydra and a Destroyer tank hunter that've never been on the table as they seemed like good ideas, bought them, then moved to a different style before I'd finished them -my mistake I know).
Once you know how you want to play, and a style you like, buying becomes clearer.
Welcome to librarium and the guard.
You have made a good start buying the battleforce what you wil nee is the codex.
Once you have the codex write an army list or two or three or more! do this until you find something you like.
I find a helpful way to build an army is upon fluff. For example you said you wanted a blitz style army, well a flick through the codex will make you soon realise you want some chimeras.
Then have a look through the doctrines, idd suggest perhaps mechanised and grenadiers.
The next step is to write a 1000 point list with these ideas in mind.
(be sure to incorporate the models you have already bought!)
This is also where the fluff comes in, with IG history books are very useful to help with the painting building etc. As you would like to do a blitz style army look at the german armed forces of WW2 get a couple of books out of a library or look on the net. You will find an organisation table or two and a few pics of weapons they used a lot.
now you will have the codex a few models and a list. a paint scheme may come form the fluff aswell or try the GW IG paint scheme designery thing.
armed with this paint a few of the models you have and build as many as you can.
Then buy the important things off of your list, this would be the HQ and two troops choices.
from here you can start to play. once you are fairly confident with this or feel the need to expand get the list out and make it up to 1500 (for the UK) or 1850 (for the US) then buy, build paint play.
From what you have id suggest the next purchase should be another box of cadians, and a box of stormtroopers.
Use 5 of the cadians to make a main command,
use ten to make another squad
now you should have 3 squads of ten men with a heavy weapons team each
a platoon command and a main command
a grenadier squad
this will be a totally legal force with the correct doctrines. you will also have six men spare, these can be made into a heavy weapons support squad which will be useful.
(tip make three bases with either heavy bolters autocannons or lascannons then use three normal cadians to make three missile launcher guys, save the mortars you may want to add them in and these can also be done with the normal cadians)
my next buy would then be a chimera for the grenadiers (something i suggest you buy ASAP)
hope all that helps
any more questions dont hesitate to ask
From what I read it looks like you want something Mechanized which is somethnig IG can do but, its very costly both game point wise and money wise.
Or you run with two platoons, and get two armoured fist squads, and take the grenider doctrine and take a few squads and put them in a chimera.
From what you got now, I would say if you can another battle force box usaully does the trick. But if your tight on money(like i am) just buy another box of cadians and the 3 pack heavy weapon box and a chimera or two once you have platoons set up. Also its good to know you could make an officer from the tank sprue with the head, torso, and leg bitz.
Maybe a hellhound or two. Possibly, some rough riders if you want a counter attack unit.
I would proxy some of the things you want to do before you commit yourself to somethinn you later find isn't for you.
Some tips for a fellow guardsman.
What I did to reduce the cost of having to buy HW teams for each weapon, I magnetize the arms so that I can change the weapons out for what ever army I am playing against.
Usually against the Marines, I field autocannons and against the eldars I field heavy bolters. I have decent sucesses with that approach.
Now as for army lists, I am one of the few that takes this approach but it works a good amount of time with shock and awe in the mix. I play a heavy mortar guards. I take atleast two HW platoon as heavies choice tricked out with nothing but mortars. That would be 3 teams of 3 mortar per platoon. So I will always have atleast 18 mortars as heavy weapons as well as the two mortar support under the HQ. This will field 24 mortar shots which will translate too 12 indirect barages. They say mortars are useless, true by itself it is but in mass numbers, they can rain hell.
If you are interested, I can post my typical 2000 pts army list.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?