Welcome to Librarium Online!
I'm pretty new to 40k and I got started playing Black Templars.
I was wondering if I could get some help with strategies against certain armies. (The regular marine army vs. guide seemed to be based more around regular marines.)
I need help against:
Eldar (particularly worried about Howling Banshees and the Avatar)
Static, Shooting Space Marines (Iron Hands divergence with true grit)
"Blood Angels" (a divergence of them with See but don't be seen and lots of heavy weapons)
Thousand Sons or Undivided Chaos Marines
Any help you can give will be greatly appreciated.
Hmmm, strategies, ok.
Against Tau - Tau have a phrase that goes, "Yea, we suck in close combat. Too bad you'll never get there". If you can get in close combat with Tau, you win.
Against Eldar - I quit playing Eldar about a year ago. The big thing you have to worry about Eldar is that they can control the battle and choose where the fights happen. Against Eldar, don't get caught with your guys spread out.
Against Shooty Marines - Shoot them with bigger & better stuff, or maneuver so that terrain is inbetween their big shooty stuff and what you don't want to get hit. Then charge them with melta bombs or hit them with las.
Against BA's - Hahahah, you're screwed. Well, not really. The only games I've ever lost were against orcs, and those two games were the first I played with my BA's. What to do against them is keep away from the pointy end of the BA marines and you will be fine. AND ALWAYS CHOOSE TO ASSAULT FIRST! ALWAYS ALWAYS ALWAYS!
Against Chaos - Never played chaos with my marines, but I would say the same as BA's and Shooty Marines.
GL with your army!
CAPS LOCK IS CRUISE CONTROL FOR COOL!
EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER!
W/L/T -- BA marine army
From playing BT, I think I can help you with your situation.
* Against the Tau, my opponent kept shooting at my squads as they advanced but also dreaded it because of the righteous zeal rule and fire warriors have a BS of 3, which gives us a better chance of not falling to their pitiful attempts and once you get into cc with them, game over and victory to the BT's.
* The eldar are a lot more trickier then before, but they still die fairly easily. Like Bloodjackula said, don't get spread out and yes the howling banshee attacks could hurt you, but your Templars are fearless in CC, they are not and you could just shoot them as much as possible. The Avatar is powerful but slow, and from what I've seen, he will go down if you shoot at him long enough.
*I haven't played against any other marines yet, but all I can say is use cover as much as possible and try to get into cc as soon as possible.
* Having used to play as BA, I can tell you what there greatest strength is. DEATH COMPANY!!!! These guys will hurt you and they hard to kill due to there ignore wound rule. Though tough, the other BA squads do lose a # of men because they take a guy from each squad who gets chosen and this has caused problems to me and my other fellow BA players in the past. If they roll a one before the movement phase, they must move a d6 towards the closest enemy unit and this could effect there hvy. weapon squads. What worked against them when I played was shooting the death company as much as possible to weaken them or to destroy them and to do the same to there other cc squads. Striking first is crucial to get as many attacks as possible and we again have the advantage of being fearless in cc, they do not.
* Depends on what type of chaos army that is being fielded. If a cc one, be sure that you strike first and to soften them up as much as possible before combat (khorne beserkers are nasty :glare. If they are a shooty, use cover as much as possible and get into cc as soon as possible.
Hope this helps. :yes:
Last edited by ColonelMendez445; April 10th, 2007 at 03:58.
- Tau: Use cover, shoot down tanks and use the cover of heavy weapons to advance up assault troops behind cover. Assault and kill battlesuits first. Use heavy bolters to kill fire warriors
- Eldar: Try to force him to deploy his troops and kill them, rather then letting him assault you with them.. Block transport exits so he cant deploy. Falcons are extremely tough, you waste shots vs them. The avatar is tough so you should retreat from the flank hes on and shoot him as you move. If he has Farseer with Fortune then you need to find a way to take him out. If that fails, just avoid the avatar and destroy scoring units
- Static marines: Use cover to block LOS of heavy weapons. Do this correctly and you win easily as he'll have no firing lanes. Use assault troops to kill flanks or lone squads
- Divergent BA? First off, as other posters seem to have missed that is NOT a valid "blood angels" army. He cannot have any death company nor any abilities of the Blood angels. Sounds like a normal codex marine chapter. Deploy so that you're in LOS of most areas of the board. Remember units cannot infiltrate 12-18" if ANY of your units can see them, use that to your advantage and see strategy for being static marines
- Thousand Sons: Focus on ONE unit at a time as they are expensive and you'll maximize victory pts that way. They're slow and lack heavy weapons so sit back and force attrition before moving in
oops. didnt see that. :blink:
remember that you are a CC, but not the best CC army. dont neglect other aspects of the SM lists. you need at least some fast moving parts to adjust to conditions on the battlefield. counting on zeal to get you from A to B is notso good. A well balanced BT list should definately have some (1-2) big crusader squads (its fluffy, its flavor), but fill the other slots with things that make SMs versatile, (tornado speeders, termies). Then... see what aspect you lack and fill it in. missing some long range?--> add a predator tank, or las cannon squad (5-6) man. need to draw the opponant into shooting one thing while the other units run forward, grab a Landraider, or a pair of dreadnaughts (never just one, wont live long).
If you are tailormaking a list to fight 1 race... unless its your buddy you play with all the time, you will never really learn to use your army to the fullest. that being said you do have flexability in that you can take different vows. in tournies, takingthe "hit on 3+" is a good vow for all-comers. But if you are playing Eldar, get the jump wioth the anit-psyker vow. playing tau, maybe take the invuln 6+ save to help minimize losses as you close the gap. Orks... not sure havnt played against them much but Id recommend sitting back and shooting them (same as SOME Tyranid lists).
good luck, I hope it helped
dont forget to add a unit/model of something that may not be the best point value but is one that you really love to use/look at. dont forget what drew you to BT armies, keep it fun
Last edited by KhlauKolash; April 13th, 2007 at 19:29. Reason: double post oops
At this point, the group that I'm playing with is using pretty small points (we're mostly playing 500). So I'm mostly running 1 16-man CC squad with a PF and melta, led by a Chaplain, with a 8-man bolter squad (w/ 1 Missile launcher) as fire support. That's about all I can get in in 500, and it's been working alright so far.
However, I have yet to win a game. I am currently 0-4-1 (W-L-D). My last few, though, have been due to a lack of scoring units (under 1/2 squad and ind. Characters) and few units left for my opponents, but just enough to score.
My problem seems to be (mainly with the CC squad) is that it keeps getting caught up in combat (partially due to being fearless in CC), and unable to clear out the enemy and stay above 50%. Any help on this?
Thanks for everything so far.
I usually run a crusader squad with 16-18 models, then add the emp champ to give them Ld10. it rarely lasts the whole game as a scoreing unit, but... it accomplished so much mayhem up to that point. good luck!
hope that my advice has helped, btw, how is your chaplain kitted out?
Last edited by KhlauKolash; April 16th, 2007 at 18:15. Reason: double post oops