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I was thinking of starting a small army of Daemonhunters. I am not very familiar with them. I just like the models and the fluff. So yeah, are they one of those armies that excel in one role and suck every other way so everyones army lists look the same? Or are they an army that is capable of doing whatever in the hands of a competent player? I really like armies that are customizable and stuff so hopefully that is the case.
First, the pros-
Grey Knights in CC are freakin' AMAZING. 2 Str6 attacks each (for just the basic troops!) is pretty incredible, as is their Weapon Skill. getting to combat may take a while, but hopefully the Shroudng ill help them survive it to there.
Grey Knights can also teleport into battle, even when Deep Strike is not usually allowed. This is pretty awesome, as they can (hopefully) appear where they're the most needed.
Inducted troops are one of the coolest (in my opinion) options that Daemonhunters have. They can take powerful units from other armies to help support their own ablities and options.
TERRIBLE Anti-armor. Grey knights are really strapped for options against tanks, seeing as how there's really nothing that the basic troops can carry to counter them. Luckily, you can take inducted troops who CAN dal with armor more easily, but still, it's a bit of a job to do so.
High Points Cost. Basic Grey Knights cost a hell of a lot of points. if you were to get a basic squad of grey knighs (Justicar and 9 Grey Knights) it costs 275 pts. Admittedly, the models are very powerful, but it's a big points investement.
Fom who I've fought, I'd say that Grey Knights are great against big horde armies, such as Nids or Orks. Their storm bolters and NFW's can wreck things pretty easily. Armored armies, such as IG Armored Company, or possibly Tau, can destroy things really easily, since it's so hard to kill tanks with them.
Like I said, if anyone has anything else t say about this, or sees any flaws in my thinking here, please let me know.
Grey Knight in a pure sense aren't that customizable, but they don't need to be. Strength six in both shooting (Psycannons) and in CC (Nemesis Force weapons) means they can deal with most enemy units by themselves.
Grey Knights are good at most aspects of the game (CC and Shooting), but masters of none. They will out shoot Orks, 'Nids and some Choas, and will out CC IG, Tau and Marines. The secret to playing them well is to know thine enemy!
They do excel at killing hoard armies, but have a hell of a time with Tanks and Godzilla lists. You can say they are balanced, but have certain holes in the way you can set them up.
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Sir Winston Churchil
To answer your customization question, the answer is unfortunate. Most list will look very similar, and almost all players will use the same units and equiptment. (10 man PAGK everyone naked to deepstrike or walk to CC, 5 or 6 man shooting squads with 2 psycannons, 4-6 termies, And some drednaughts--the exception is people who take stormtroopers, and they either take small squads in a rhino with meltas, or large squads in chimeras with plamsaguns). Our armory seem good, but has limitted useful entries; we have no real fast attack choice; all of our fun choices are elites, and have restrictions that prevent people from using them.
If not for the induction rule, our choices would be limited to 7 total choices--GreyKnights, GreyKnight termies, Drednaughts, Assassins, Inquisitors, stormtroopers, and Landraiders. I enjoy them, and they are fun to play and challenge yourself with to win because of their versitatility (because in 40K it is normally better to be specialized and paying points for storm bolters that don't shoot when you are out of combat, and CC abilities that you don't use when you are shooting, makes our units very expensive).
in my oppinion, the deamon hunters list isn't that flexible. But you can take allies, and because if this, they can be flexible.
Grey Knights lack anti tank capabilities other armies have. The only easy to come by anti tank waeapons are the melta guns from the inquisital stormtroopers and Dreadnoughts. But because Grey knight cost a lot of points, you don´t have much left for Dreads. Most of the time, you have 2 Dreads in a 1500 point match, which isn´t quite much anti tank weaponry.
But Grey Knight are more than capable of dealing with anything that hasn´t got a armor value. They are quite mobile shooting army, with a lot of stormbolter fire. Oh, and Grey Knight really look cool.
So if you are looking for a realy customizalbe army, you'd look for tyranids or something like that
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
Hopefully that made sense =)
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