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I usually play around 700 to 800 point games at the 40k club in my school. My friend and I usually do alright (we share an army) but it seems that our guardsmen either get slaughter instantly or they end up staying in cover with my LRBT doing all the work. I use about 40 guardsmen and either 3 hvy bolters/autocannons or lascannons, depending on what I'm facing. Should I invest in some more infantry or hw teams instead of using the current 40 guard and upgrading them with special weapons or doctrines?
When you get slaughtered, what is slaughtering you? An Ork horde? A single Chaos Lord? Eldar Wraithlords?
Are your boards usually sparse, like in tournaments? Dense? Cityfight?
RecklessFable's Journey to Mediocrity (Painting an IG army)
I've been addicted to World of Tanks lately and neglecting my IG... But it is so... much... fun!
reckless fable has an important point, there are a lot of factors to consider,
first: what armies are you fighting? your setup may simply be wrong
secondly: how are you fighting? you might not be using the besyt tactics so a rough explanation of how you lose the battle would be helpful
thirdly: terrain, are you using enough? are using whats there well? is it being set up impartially?
overall you said you have upped your guard with doctrines and special weapons. I try to avoid this. an example is the follwoing,
I use mainly free doctrines so a unit may be the following,
grenade launcher, missile launcher, vox. this sets me back 88 points which is about average for a medium squad,
heavy bolter, grenade launcher is what i would consider a cheap but effective squad now thats 78 points.
if you are going anti tnak with a lascannon avoid a special weapon, there isnt really one that complements it so the squad will be similar in price to the first squad.
wiht doctrines you would be adivised to spend only around 15 points per squad so around 100 points per squad.
if you are paying more than this you have overloaded them which is harmful.
As for the number of men you have an all infantry guard army for 800 ish points for mee is 80 men, (this is actually the infantry for a larger force so id say 70 ish average)
as you have an average army id say 55 men thats two min platoons and a command, is about right. 40 men seems a little low if you only have one russ. The best thing to do would be to post your army list in that area and let us rip it apart!!
hope that helps
I play alot more tanks so I don't have very many men in my army. It's probably only about 50 in 1000pts. But thats because painting them all is so boring!
Playing guard is all about special weapons, heavy weapons and tanks for me.
As to the question: the simplest thing you can do is invest in some conscripts and use them as big tarpits, that way the enemy has to clear them out before they can continue, however, this blocks your lines, too. Take note of that.
So, if you're getting slaughtered, I think that your gameplay choices are to be put to question, not necessarily the composition of your army list.
In my 1000 point army (That im building) i only plan on having the 4 infantry squads and 3 command squads that i am required to take. This is because i will be fielding two leman russ battle tanks and after i upgrade the squads with heavy and special weapons i won't have many points left over.
Thos should be more then enough firepower to take out your opponents close combat troops before they reach you, maybe your using to many flamers or not giving all your squads special weapons. You can't rely on lasguns unless your facing light infantry.
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
ahem, back on topic, i field about 60 regular guard in a 1500pt game, with about 20 more in Hardened vets, command squads, etc., so i usually have about 80 in the bigger games. At 750pts, 40 should be enough, but you might want to add more punch to them, like plasmas or something.
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
I cant get two platoons with three squads each(70 men right there), plus sometimes an armoured fist squad(another 10 men sometimes) , theres always atleast two 10 man vet squads in 1500pts(20 men), plus the command platoon(not counting any support squads yet). That would be 95+ without the armoured fist squad in between 1500pts and 2000pts(I top 120 in 2000pts sometimes).
I'd say 40 to 50, maybe 55 men, pushing 60 or 65 men without tanks in 700 and 800pts, as said terrain plays a part as well does deployment and what enemy you are fighting against.
When we play with terrain, there are usually scattered walls or hills.
My army isn't at my place right now because my friend is using it but a rough idea
-Command Squad- Junior Officer, Master Vox operator, 2 guardsmen
-Elites- sometimes I use stormtroopers but most of the time I leave them at home
- Troops- (4) 10 man squads with vox casters and a plasma gun
3 to 6 hw teams usually fire support
- Heavy Support- LRBT with hull mounted lascannon, hvy bolters, stubber, track guards
Close order drill and sharpshooter
I usually play against a tau army or SM's. The SM army isn't to hard to beat, my LR and hw teams give me a good edge but against Tau it seems that as soon as I break cover, my guards get gunned down pretty badly.