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Okay so I've been recently building up a DH list to play in an all imperial fightout (Vs Ultramarines, Blood Angels, Black Templars and Cadians if any of ya wanted to know) and was constructing wargear etc for my HQ choice and it's kinda struck me just now - why haven't DH units (or at least GK's) got preferred enemy choice against chaos? It just seems odd considering that it's the one thing they train to fight and most often do fight during most of their lives.
Because it would be yet another thing to add points on for when the GK are already pricey enough, they couldn't just hand it out for free after all.
"Thousand Sons! Fight in the Emperor's name!"
DA :8/5/7 Eldar:3/3/5 1KSons:3/1/2
i see what you mean Chief about Preffered Enemy, but they have some wickedly powerful anti-Chaos gear..... minus WS and I stuff, first turn grabbing, ignoring invuns.... I can see why they dont have Preffered Enemy
LO RULESOriginally Posted by Jaffar_Hasad
Preferred Enemy would be totally impracticle...GK already have WS 5 so they'll hit basically any chaos model that isn't a monstrous creature or IC on a 3+ already...and MC's/IC's are not affected by preferred enemy.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
Sabe Nailed it. It wouldn't help at all, and would add another special rule, and adding rules just for name sake just complicates the game (by forcing you to remember more) which is the opposite direction gameswrkshop is going with 40K.