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After going through a bunch of chaos list variations, and while continueing the very tedious process of greenstuffing samurais for DA bikers, I have decided that my dusty guard need some paint.
Drop troops is a sick doctrine. Suicide squads are insanely powerfull enmasse. Now I must put this knowledge to use!
First things first, plasma when is too much? Is the 5 man vet squad with 3 plasma guns a guaranteed method of getting a very low comp score? Now that armoured company is out of rotation are meltas even worth considereing?
So far the list looks like 150+ guardsmen, 10 heavy weapons in infantry squads, 21 plasma guns, 2 demo charges, and 2 russes. At the 1750 point level. Am I making any basic mistake?
I plan on having an officer and 9 infantry squads on the board in deployment. Should I consider deepstriking infantry squads aswell as vets and officers? Do i have to deep strike the entire infantry platoon, or can I pick and just parts of each? If i have to drop the entire unit I will be dropping some heavy weapons in favor of more... plasma!
Has anyone used a drop troop list at a gt? If so, how were your comp score?
Necrons seem like the worst matchup.
Thanks for your advice!
I dont know mmuch about tournies but i could give a little list advice.
firstly (as you have noted) dont drop heavy weapons ever it just isnt worth it.
If you wish to drop the platoon then you can pick and choose which elements to drop however all elements from a platoon that drop come in together. this means if you support an HQ with a couple of squads then when they come in that will be 25 men at least, it avoids piecmeal drops.
Another unit which i have found a good idea to drop is remnant squads. they dont seem too dangerous but five men iht a plasma will really hurt someone (especially as they are so cheap), they can also be used to shield the command squad. drop them in between the command and the unit you are attacking and then the command cant be assaulted.
flamers are a good weapon howvever they are dangerous to drop. due to the range you will have to do risky drops to be sure of getting a shot off (that is worth their points!)
meltas are great. they can take out tanks really easily. remember that the landraider needs melta death and that a guard army can still take 6 tanks without resorting to chimeras!
plasma is the best as when you drop you cant assault this means the rapid fire complements. however assault weapons are useful. If you drop in all together some of those units will survive, assaulting with the remanants of these squads can really tie up the enemies especially if you take such squads as
1JO with powersword and ID
1 commisar with powersword
take close order drill and boy does this squad pack an annoying punch. expenisve but very useful (especially if you max out on commisars! I have tried and tested this method they either win or lose though no middle ground)
There is a tactica out there on drop troops written by cheradenine (sp?) i believe.
hope that helps
The more I think about it I think I will include a few meltas here and there. I think I will take a remnant squad for each platton with a melta, cheap as cheap.
I like comissars so thanks for the advice.
Close order drills seems like a given in a drop list.
I have used this doctrine to great effect. My stormtroopers have never made it into the fight(stupid scatter), but the sentinals I drop with heavy flamers have always paid for themselves. I could definatly see plasma doing lots of pain.
Drop troop the Harden Veterans with plasmas guns with two special weapons squads armed with a demo and 2 meltas in each. If you get lucky and can drop all 3 together right behind that juicy armor target, you can nail that thing hard on it's av10 side with ease. That was after that, the wreckage blocks line of sight and the opposition has to move into LOS if he can to get your squad. I love the special weapon squads with my Harden Veterans. I have made grown men and women cry with them. :yes:
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?
Seems to me the melta gun option on special weapons makes the squad to expensive. After all, wouldn't you rather have more guardsmen?
Sound idear on the behind hard targets, especialy tanks!