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Allright, so HQ is one of our compulsory choices and we have three options: Commanders, Chaplins and Librarians, in two flavors a piece. I'm hoping I can get some good suggestions on my different options. Obviously, they all excel in close combat if properly equipped, but what should that proper equipment be? What guys should they hang out with? What should I buy if I'm point deprived and what should I get if I've got points to spend? What sort of HQ should I get for a shooty army? An assaulty army? A drop pod army?
So yeah. Wax on about your HQs for a while.
SM character makeup (most effective) is pretty much the exact same in either "assaulty" or "shooty"
Character + Jump pack + term honors + power weapon/lightning claws + invul save = effective character in every single army
No reason a SM character should be on foot unless hes in a transport or drop podding.. even so, should still use a jump pack because hes immune to targetting unless you place him poorly
You use that setup and you'll have a good character that can react to threats
IMO you're better off with getting either a Librarian or Chaplain if you plan to make a CC HQ, and a Captain if you're going the Shooty route. One of the more effective CC HQ's out there is probably the Chaplain with an Assault Squad, since he's cheap, fast, and brutally effective on the charge. Max out the PF's in that squad and they'll just decimate nearly everything in their path.
Lone Wolves (Space Wolves) - 2092 pts
Hive Fleet Basilisk (Tyranids) - 1767 pts
Chaos Fleet - 900 pts
Even in a "shooty" army there is little to no reason not to give your characters jump packs as they increase their overall mobility by 2x that of a walker
I dont know what to say, SM character outfitting is routine as there are only 4 or so decent options that virtually everyone uses (Unless you want a substandard character anyway.. Can load up on the auspexs and power fists then)
Commander is sorta good for shooting armies with the LD 10, but every quality army needs some kind of counter assault force if they wanna fight many armies.. Sadly, the best shooty/assaulty/drop pod character is..
The chaplain because he's just amazing and cheapest on points for some reason still. Librarian is good as well as long as you use veil of time + might of the heros as his powers.
Commander is so-so because generally you can put vet sargs in your squads for LD9 and target priority isnt a very big issue usually. ATSKNF negates the falling back disadvantage (in a lot of cases falling back can be helpful) so who needs LD10. The commanders bonus is generally more useful for *assault* armies which is sad considering hes a subpar assault character
All in all Id go with chaplain for virtually everything as he is by far the most effective (long as hes with a squad anyway).. librarian is best at going rambo and the commander.. is good for keeping in your case and looking cool
Again, LD10 provides minimal benefit to an army with ATSKNF .. LD10 vs massive killing potential? Hmm.. You dont win 40k with leadership and diplomacy
I dispute virtually everything you just said, Kirasu.
The universal Ld10 is incredibly useful. Falling back isn't that much of a problem for Marines, but it's still a disruption, especially when it comes to shooty armies.
There are issues with jump packs and veteran sergeants, mainly price. Jump packs are kinda hefty at 20 points, and a Vet in every squad is basically like paying for one extra marine without getting the marine. To be honest, taking a Vet with no wargear is kinda pointless, since the bonus attack and Ld could be done better by just taking another man in the squad.What about armies who don't assault? Target priority is needed. A lot, especially against horde armies. You can't just say "Chaplain's the best HQ" because he really isn't, and saying he is is a totally one-sided view of the choices available. It's totally situational. The Chaplain's abilities only affect the squad he's joined, which if it's an assault squad is pricy to begin with, and then you have to upgrade the Chaplain with (if you're going to do it right) at least terminator honours and a jump pack. He actually starts costing a lot.All in all Id go with chaplain for virtually everything as he is by far the most effective (long as hes with a squad anyway).. librarian is best at going rambo and the commander.. is good for keeping in your case and looking cool
If you really want the cheapest HQ possible, take a Captain with a storm bolter. Done. It's about 65 points. Your whole army gets Ld9, you now have a unit with at least a better-than-average profile, and you've filled your mandatory HQ slot, leaving you with as much as possible room for troops.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
Not really, you can still fire heavy weapons.The universal Ld10 is incredibly useful. Falling back isn't that much of a problem for Marines, but it's still a disruption, especially when it comes to shooty armies.Sure, their are armies which could take HQs that are more effective then chaplains. However, in the hands of a beginner, their is no more effective HQ choice then a chaplain, leading an assault squad. And the same typically goes for the veteran player as well."Chaplain's the best HQ" because he really isn't, and saying he is is a totally one-sided view of the choices available.
Captains in my experience make for good, cheap, adaptable additions. Although I use mine primarilly for assault purposes.
As to the other question of the original poster. A command squad is always a good pairing for your commander (imagine that). I rarely take the upgraded units except for the apothecary.
Apothecaries vastly increase the survivability of already vastly survivable units.
I have, on occasion, seen lists involving minimal troop choices and two maxed out assault based command squads (the full monty of commanders in each, with apothecaries)...although that falls into the 'spectacularly stupidly expensive in points' category.
Others might want to waste their time arguing this stuff all over again, but this is the kind of thing that you can adequately research by using the search function in this forum. Unless you have a specific question, this doesn't have much value; it's all be dealt with ad infinitum elsewhere.
Forged, if I'm not mistaken there was already a tactica that dealt with this at length posted by Chaosbrynn. Is that not available here anymore, or does it need to be updated?
It wasn't by chaosbyrnn, and its no longer to be found. It also was in need of updating.Forged, if I'm not mistaken there was already a tactica that dealt with this at length posted by Chaosbrynn. Is that not available here anymore, or does it need to be updated?
But homework keeps stacking up.