Welcome to Librarium Online!
son and I are new to the tabletop WH 40k. Been playing the RTS for a while. He has chosen the Tau and I the Space Marines (not sure what chapter). Question. am I limited to what weapons I actually glue to the figures when playing the actual game..
Have not decided on what chapter/weapons load I want to use, but want to start building my squads from the starter kit.
this is a great site.
Figures really need to be WYSIWYG, or what you see is what you get. So if you pay the points for grenades or a chainsword, these must be represented on the model.
In the case of Space Marines, most of them use bolters, which is what they are equipped with in the starter set anyway. A basic army only needs to be two squads and a leader, so you can use your Battle for Maccrage Marines as they are, and worry about heavy weapons and special gear later.
Hope that helped. If I misunderstood, feel free to correct me.
Edit::w00t: 300th post!
If you intend to ever play in a tournement, then models need to be equiped with only weapons they can actually use/have (must be literal representations).
If you intend to play for fun, and won't ever play in a tourney, then model everything exactly how you want, and enjoy.
The hobby allows a great variety of people to play for a huge variety of reasons.
Have fun. If you want to play competatively with others, model WYSIWYG (what you see is what you get), otherwise have away with all the conversions and modeling you want.
Oh, and WELCOME!
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Welcome to the hobby and the boards ^_^.
I will concur with Tarzen on this. If you want to play mostly games in a competitive atmosphere, such as tournaments or at your local store against relative strangers, then having the proper equipment on the model is very helpful to avoid confusion, and in some cases mandatory. Therefore, if you are going to play in this respect and taking the time and money to build your army, you might as well do it properly the first time.
That being said, I am the other kind of gamer and you may be too. I fall into a category we like to call "beer and pretzle" gamers. This is meant to imply that the game is a hobby to be enjoyed casually with friends in the comfort of your own home. The companionship and entertainment are more important than who wins. In my gaming group, if someone wants to try using another Dreadnaught in their army this week and doesnt have the model, we dont care if he uses an Ogre or a coke can.
Now the opinions on this vary as much as individuals do. Some on the competitive end can even be insulted when their opponent doesnt put the same amount of effort into the hobby as they do. Alternatively, some on the casual end will complain if a stranger wont let them get away with using their GI-Joe for a Giant.
The best advice i can give is to give everyone respect for the way they enjoy the hobby and expect the same. If you take your army to a tournament, give your new opponents the respect of having painted models with the proper equipment. They would not like to lose the match because they forgot you told them that scout was really a terminator. And if you are playing in a casually friendly match, dont get too worked up if your opponent's army isnt completely painted or they ask you to "imagine" that scout is a terminator.
In the end, wargaming can be a wonderful hobby, social event, bonding experience, and stress reliever as long as everyone remembers its just a game and we are all there to have fun!
I wish you the best of luck in the future,
The great thing is that you are playing the game with your son. Now when I started 15 years ago my father thought it was a stupid hobby because it didn't involve me kicking a football on a Saturday afternoon.
"Crime is merely a left handed form of human endeavor"
Blood Angels 6000pts
Chaos Space Marines 3000pts
As tarzen and neurodisruptor said earlier it depends on who you play against. It sounds like you'll mostly be playing against your son in which case WYSIWYG can probably be relaxed. I started the game out with the 3rd ed starter set. I modeled everything that came in the box set (missile launchers and flamer). Now I have a flamer that I never use. Since then I've learned a few things.
The best thing a person starting out can do is proxy. The first 10 games or so my marines had no guns. I taped a small piece of paper to the bases that had special weapons. Later, for about 3 or 4 very friend games I had 5 large blank bases representing terminators. When I was confident on what I wanted in my terminators I got the box set and put them together. And just last night in a friendly game at my local game store I proxied missile launcher marines for plasma gun marines because I'm waiting on a bits order to arrive. There were no complaints and my opponent himself was missing a venom cannon and barbed strangler on his carnifex
I also employ a large amount of magnets for my models, especially vehicles. With some creativity a friend and I have designed a vehicle that can change from a rhino/razorback, to a predator (all configurations), to a whirlwind. Also, all options are completely removable.
So the short answer is, you should use WYSIWYG whenever you can, but if both sides don't care then anything can go
If you would like to model something, but you're not sure if it's a good idea, throw a post up on the message board. Just recently someone asked about putting a power fist on a commander and very quickly the person was taught the reason why this is a no no.
"The internet perceives censorship as damage, and routes around it."
Basically what's been said above.
As you're starting out, go ahead and pretend that your models are equipped with whatever you want. Most casual opponents won't object to this sort of proxying, and especially when it's you and your son playing each other, this will let you get a better feel for what types of guys and equipment you like--without actually going out any buying tons of slightly-different models.
After a while, it's good to make sure that your guys only have exactly what's depicted by their model. It's a courtesy to your opponent (keeps you from having to refer to your army-roster as often if they can just look at your model and see exactly what that model is capable of) and it's basically a requirement in any tournament or competitive environment.
Remeber, if you can't decide on which weapons to use, you can use magnets(if you are willing to do the work to get them into the model). That way, you can switch weapons/ arms ect... whenever you wish. May be a bit hard to do if you are a beginer, but just remeber it is an option.
That is not dead which may eternal lie,
for in strange aeons even death may die.
Wow.. appreciate all the comments. the boy and I will be playing at the local comic shop (has weekly/nightly 40k tournaments). I am now clear on the WYSIWYG.. thanks for that.. it appears we have to get to about 1500-2000 points to get started, so we have a ways to go.... then again.. that is for montly all day tournament.. guess we could get by with like 750-1000 pts to get started.. lots to do...
thanks again... look forward to sharing our experiences on this board..
Yea I would definately recommend starting around the 750-1000 point level for a few reasons. First off, it can be easier to get the hang of things in smaller games at first. Also if you start at this level, you'll get a feel for what type of army your looking for and what models you may want.
For marines this can range from a more hand-to-hand close combat army, to a balanced list, to a very shooty army. There are also serveral chapters that exemplify those traits: Black Templar and Blood Angels (close combat oriented), Ultramarines (standard codex marines with great special characters, balanced), and Dark Angels (more shooty).
Tau is a very shooty army by nature and really should avoid close combat at all costs. The choices your son will be looking at are a more static shooting army, a mechanized force, or some combination of the two.
I would highly recommend once you get a feel for the game you can proxy units into your army to try them out. This will give you a feel for some units that you may not own and will save you from buying models that you will end up never using. So after you've gotten your feet wet and have a feel for the type of army that you want, you can start to expand up from 1000 points to the 1250-1500 level and then to 1850-2000.
Also, as your just getting started, I would highly recommend the batallion/battle force (not the megaforce) boxes for both Space Marines and Tau. Both are $90.00 USD and have a very good variety of models that you will more than likely use in your army's core.
Lastly, make sure you wait on glueing on special/heavy weapons until your sure that the weapons you glue on are what you want. The same is true for modeling your Sergeant in your Space Marine army. Also the same goes for your son's XV8 "Crisis" Battlesuits. He should not glue them on until he is sure they are the weapons that he will want on the suit.
Welcome to Warhammer 40k and LO . Good luck with everything.