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I'm a new IG player and I have a two questions about IG:
Can heavy weapons squads move?
what would be a good model for a refractor field?
But if you must take it, put it on a Heroic Senior Officer/Senior Officer/Junior Officer, or any other Independent Character.
In fact, if you have a look at the cadian officers, most have already got one - that metal collar they all wear? That there is a refractor field!But if you must take it, put it on a Heroic Senior Officer/Senior Officer/Junior Officer
(Edit: or rather, its a protective gorget that hides the refractor field circuitry, but hey, who is that picky?)
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Honestly though, why even bother with a refractor field, nobody in the guard is that important, really. Those points are better spent getting better weapons, not protecting disposable line officers. Its kind of cruel but true, my officers are lucky to get power weapons, and maybe if I am feeling generous, my HSO will get carapace, but short of that, they are just slightly less disposable than everbody else, and only because of thier leadership.
Battlesuits, putting the BS in BullS*%t.
I've used it a couple of times on my main officer. It can be realy good. I onlt took it to try it out but basically this is a good scenario.
Beefy marine captain and termies corner officer, easy enoug smack down. Now they can either leave him down and wander off or wait or wait till next round to kick him in properly. It took three turns for my officer to die. Now if id have had say a plasma pistol and theyd left me alone. Shoot plasma death in their backs or power sword assault.
Try it out for a laugh in a friendly game or two. As for competitive there are many better things to spend it on.
I put it on my Heroic Senior and usually my commissars.
It can get costly (very, just look at my head command squad), but it makes them suprisingly more survivable.
Heroic Senior w/ power weapon, carapace, refractor, medalion crimson
Commissar w/ power fist, carapace, refractor
Psyker w/ force weapon, honorifica, medalion crimson, carapace,
Plasma Gunner x2
I know its an overpriced 300 point command squad, but with the Die Hards doctrine, I've been able to hold up 700 points of an enemy army, or a Hive Tyrant and 2 tyrant Guard for 4 full rounds of combat. Usually they all die by the end, but with all that protection vs. insta-death and the invul. saves, they're able to hold their ground for a long time, and usually take down a lot of points with them.
To make a long rant short, refractor field works, but only put it on a handful of your more important models
My 40K Armies:
- Thousand Sons
- Mordian Imperial Guard
- Dark Eldar
My Fantasy Armies:
- Lhamian Vampire Counts
any comments on my army list then? I may have gotten some of the point values off so correct me if I have anything wrong, critisism needed!
115 pts total
Jr officer W/ powersword and honorifica imperialis
Platoon A 230 pts total
command squad A 57 pts total
ALPHA SQUAD: 81 pts total
BRAVO SQUAD: 91 pts total
Platoon B 200 pts
Command squad 55 pts
CHARLIE SQUAD 72 pts total
DELTA SQUAD SQUAD 73 pts total
one leman russ with side bolters, hull mounter lascannon, pintle storm bolter, rough terrain mods, and tread armor coming out to 190 pts
all of it comes out to 735 points if I got my math right, any suggestions? did I make any errors? this is my first army list so wouldnt be suprised.
Last edited by Lel; April 27th, 2007 at 09:37. Reason: newbishly added point values for each individual item.
your on the right track it looks like. Although there are a few things I would change.
First I'd drop the vox. Especially if you have vet sgts already, which are a much better deal in my opinion.
With the extra points I'd maybe look into some HQ support squads??
Also consider dropping the Russ for some more bodies? Rough Riders for some counter assault goodies?(they are one of my favorite guard units!) One Russ doesn't usually live that long. But if you must take it, go with H-bolters all around so that even if you lose the battle cannon it can be a effective troop killer!
and maybe try 1 platoon w/ 3 squads and an armored fist? I'm a fan of that set up, although 750 is an awkward number and I only really like my all drop troops list in those size games.
just my 2 cents I'm sure there will be lots of good advice to follow
Hope this helps
Last edited by RocketRollRebel; April 27th, 2007 at 09:42.
thanks for the input.
I have another question, how many special weapons (e.g. flamer, grenade launcher, plasma, sniper) can you have per squad? I was reading some lists and I saw a command with three grenade launchers, and I got the idea that you could only have one per individual squad.