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Just wondering what you guys have found from personal exp. From what i can tell the chaplain would be the better choice, especially because with either one i'd be throwing them in term armor
So it'd be Grand-master w/ term. armor, Lightning claws
Chaplain, term. armor, PW, storm bolter
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In my personal experance the Chaplian works wonders. And put him with a nice assult squad, and you've got a born killer! :sleep:
"In the Soviet army it takes more courage to retreat than advance." -Joseph Stalin
Imperial Guard = Soviet Army? Me thinks so.
Master a more supportive character with Rites of Battle. He can kill just as well as a Chappy, but costs a bit more to reflect him helping the entire army out. A Chaplain is purely a killing machine, supporting only the squad he's with and with a low cost (free inv and power weapon).
More often than not a Chaplain will be all you need. Terminator honors, bolt pistol, frags, and whatever movement mode he needs (jp, bike, termie armor) if any. Cheap and killy, perfect for a smaller army or one that needs points spent elsewhere.
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i think its sad that the most frequent HQ i hear talked aobut is the chap assault squad combo, i jsut dont really like the idea of a crazed mony leading my SMs around. just my thoughts
go with the capitan, thats what id do.
Questions about HQs eh?
Well the new HQ tactica is up. See my signature.
Id read each of the commander and chaplain sections.
Anyway, probably the commander is better with that wargear set. Since the chaplains isn't very useful.
I dunno, I think the Chaplain is cool enough. The captain is really cool, but I really think he is just not as good. It is a shame, but that is how it is. The Chaplain just makes that assault squad--and that is a very important squad--so much better, and the Captain does roughly the same thing that buying terminator honours for my sergeants does--and I usually do that anyway.
I say the Commander- He can be just as cheap as a Chappy. (Ofcourse I play shooty so ;\)
thats all I need in a static shooty army w/ 7 ML and 7 HB.
I say go chappy all the way, because their models are way cooler, and they are effective for exactly what I want them to be effective for.
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My point is, if both HQs are going in terminator armor, then neither will be exceptionally powerful in assault.
This doesn't make sense for a chaplain, where as it makes reasonable sense for a commander.
A chaplain with jump pack is defiantly the easiest to use, and most point effective HQ options.
But if you cannot or do not want a model with a jump pack, then the Captain is better for Terminator armour. This is because, despite the descriptions to the contrary, Terminators kill more people shooting than in assault, and the Chaplain is only good in assault. A Captain or Master gives the Ld bonus across the board, and can take a terminator command squad that will pretty much shoot to pieces whatever you want it to. A power weapon/storm bolter is a typical set-up for a terminator commander.
Of course, the Chaplain is overall more efficient and more effective, both in terms of points and what those points will earn back for you. Fluffwise it's far more suitable to take a Commander unless you're playing a hardcore Black Templar-esque army. Simply because Chaplains are command units but not commanders, whereas a Company Captain is supposed to be the "everyman" HQ unit that you can do anything you want with.
But really, everyone picks Chaplain, and in terminator armour their advantages are dulled to a certain degree, so my favour is definitely on a terminator Captain.
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