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I playing A very good player on Sat with his emperors children, IE the ones he used to win the NZ and Aus GT 6 years running. Peter Dunn for those in the AUS in NZ
He uses large numbers of Havocs and daemonettes on steeds. His army is nasty and he plays very well. Does anybody know anything clever that BT can do??
Plan A is to drive 2 rhinos up and bloke line of sight, throwing out 2 squads with bolters while the rest of army hides behind, letting him kill one man per squad allowing me to RZ over the top with Grimaldus. Then driving over the wrecks with a LRC with assault terminators, getting up close and nasty on turn two, kill most of the army before the daemons show up. Then fighting my way out of the blood bath using my numbers and better close combat troops. Itís risky, I will need the terrain to create a funnel, and to get first turn, and to hide my army in case I donít get it. Also if he falls back on his fist turn with his front line the plan is stuffed. But if he does not see it coming it will work. all going well.
If any one has any better ideas, would love to hear them
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I think the plan you put up is fine. Just make sure that you can actually see a unit after taking casualties. You need to be able to see someone to zeal at them, and your rhino blocks line of site. So, just be careful with your placement. BTs can rain bolter death with the best of them.
Also, on B&C they talk about a trick called the "Emperor's Slingshot". This involves just barely joining the EC to the back of a stretched out unit that is charging an opposing unit that has an IC in it. The EC then jumps into B2B with the IC, gaining tons of extra movement. I haven't tried this yet, so I don't know if it works, or if it is useful.
RZ can be your friend. The opponent can't fall back fast enough to stay away and do any real damage.
Also, make sure you read the rules for RZ verycarefully. I think most people, including myself, have been playing it wrong for a while, now. Make sure you understand that it is not compulsary movement, but voluntary movement (just like the massacre result that it is identified as). It is a massacre result, and if you move, it must be towards the nearest visible enemy. I actually don't like it this way, but it is RAW. If you don't believe me, I learned about proper Righteous Zeal at Adepticon the hard way. After play a game with it as compulsary, my 2nd opponent told me I didn't have to move the whole distance (he even broke out his rulebook and used my codex to make his point), and then we called a judge over because I didn't believe him (and the rulebook). He laughed, and basically called me a fool for playing it as compulsary movement. So now I play RAW.
I guess the logic is that, since you have to take a leadership check for every single casualty, you can choose when/how far to RZ.
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Also, make sure you read the rules for RZ verycarefully. I think most people, including myself, have been playing it wrong for a while, now. Make sure you understand that it is not compulsary movement, but voluntary movement (just like the massacre result that it is identified as). It is a massacre result, and if you move, it must be towards the nearest visible enemy.
Thank you, I never knew that. That is very helpful.
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