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If any of you remember my Iron Dragons fluff a while back, you might recall that a section of the chapter went missing. A friend and I later hashed-out the fluff so that we could field the whole chapter. The idea we came up with is an isolated hit-and-run combat arm. What we have is quite simple, but will it actually WORK?
The troops section consists of scout squads with sniper rifles, and then we used a trait to pull in Assault Marines as Elite and Fast attack. Fluff-wise, he can take 0-1 of any other unit, which vastly limits the amount flexibility, but the tactic we use should cover.
He uses the scouts to pin units, holding his fast attack squad in the rear as reserve. The remainder of the assault marines are held to deep-strike near the foes.
Is this tactic a good one, or is my comrad aiming to have his butt handed to him?
Deep striking assault marines is a bad idea. I know this doesn't happen very often but if you get a bad scatter, either off the board or on to impassable terrain, bye bye marines. It sounds like he has a large percentage of points wrapped up in assault marines, if that's the case then the rest of his list has to take all enemy firepower until they come in, which could be turn two, more likely 3 or 4.
When they do land, safely, you cannot utilise their strenths until the following turn, assaulting that is. Yes, they can lay down some firepower the turn they land but the powerfist is useless and they are just standing there in the open just waiting for all nearby guns to swing their way and then probably get assaulted.
So lets say they all come in, for arguements sake, on turn 3. With deployment and 3 turns of movement at 12" each time, you could have those same marines almost anywhere on the board, and doing what they do best, assaulting.
I think the tactic may work, just don't have him deepstrike anything, have the scouts trying to keep heads down, like he planned, while the assault types make their way to their intended targets.
personnally, i would kit out all the scout squads for close combat and pass on the sniper rifles. infiltrating to envelope the enemy as they close in on all sides from the start as assault marines deliver a heavy-handed flank attack whereever you choose after you've tangled all the scouts in. that's just a lot of close combatness
The army idea works well. Go ahead I'd say.
I do agree with Otsego on the deep striking. It is very hazardous, unless there is a relatively open space out of range and sight of the enemy's firepower that's capable of killing the squad. If you can pull that off with a small squad of 5 marines with flamers you'll profit from it very much but the odds are stacked against you.
What this army would profit from are a few 'Speeders to provide some extra supporting fire.
I find pinning to be a really risky thing to base a strategy on. It sounds great on paper, and looks even cooler in your head (which is why I keep trying to make it work) but I've found that it doesn't work when I need it to. Combined with the already enumerated risks of deep striking an Assault Squad, it looks like you have a quite a bit of chance factoring into your plan. That being said, it if works it will be a spectacularly executed victory for you. So know the risks, but I say go for it.
He usually plays against Tau, Necrons, other marines, IG, and Eldar (both complexions).
The trouble with pinning is that it only works on the Eldar and Tau.
This list is not really his tournament list, or his main list, he just wanted to build something fun and fluffy, but wanted me to make sure he wasn't going to lose every game with it.
When he playtested the list, he found that the scouts really only pinned something about 3 times, but their shooting and infilitrating made them very scary for the enemy. His three regular assault squads were ready to take-out the big stuff. The other player was left guessing because he couldn't trust where the next wave of marines would come from.
Unfortunately, the pinning couldn't keep the heads down well enough, and the assault marines were intercepted by jetbikers in some cases and couldn't get to the meaty shooty targets. The result was a minor victory and 50% casualties on the second wave of assault marines. It was a fun game though he said, and he is itching to test it on skittish guard formations. If he does, he is 'requesting aid' from my chapter to get a unit of devastators to cover tank threats.
Relying on pinning isn't a very good idea indeed, but it's a nice benefit when it does happen. Even without pinning sniper rifles, especially in combination with a missile launcher, aren't shabby weapons. Their long range means they can sit out the storm in cover waiting for the assault marines.
He shouldn't need your devastators to take out tanks. If he positions a Scout squad well he could plant missiles (provided his squads have missile launchers) in the tanks from two sides. That front AV14 cannot be everywhere and if you can target the side armour blasting the tank suddenly becomes a lot more likely.
Even if the scouts cannot take out tanks, they're well protected in cover. Have the assault marines hug cover and take some powerfists or meltabombs and they'll do the job.
But the best way to take out noisome tanks would be a couple of 'Speeders with multi-meltas. The weapons are great and they fit the theme of the army.
Sounds way too much like a 1 trick pony. Counting on Sniper scouts pinning something all the time is like counting on a 4th of July snow storm for off season Sking trips. Great if you can pull it off but not very damn likely.
Araith has it well put, add the ML and make it a more rounded squad. I'm all about putting in flexibility for any SM squad.
good post Araith!!!! Rep the man folks.
Last edited by Chaplain Stephen; May 21st, 2007 at 13:44.
breath, sight, squeeze.
now double tap just for grins
and Another One bite's the dust.
A bolter round for all that oppose the Emperor.
it's based on a gimmick, and if it doesn't pay off as soon as the fighting tarts, you're buggered.
But try it out! it may be awful strategically but fun to play, in which case losing whilst having fun is still winning IMO
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