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I have just lost a brill game against my regular opponent who runs a Tyranid horde. I was astonished to see a Barbed Hierodule placed down along with a Winged Tyrant and 2 Carnifex. I Killed the Tyrant and 1 'fex but the Hierodule took everything I through at it and proceded to cut down half my force. I was using 2 dev squads (hvy BG/PC & 4*LC),
2 tac cbt squads 2 ls T 1 assault squad 1 whirlwind and a Tech Marine + 4 hb servitors.
Any advice much appreciated.:cry:
Last edited by Lord Maxton; May 19th, 2007 at 22:03.
Hmmm... Lemme see here...
2 tactical combat squads, 2 landspeeder tornadoes, 1 assault squad, 1 whirlwind, and a Techmarine with 4 Heavy Bolter Servitors. Also 2 Dev Squads, 1 with Heavy Bolters and Plasma Cannons, 1 with 4 Lascannons.
That sound about right, Lord Maxton???
In any case, wow. A flying Tyrant, twin 'Fexes, and a Hierodule?? Yikes!
Personally, I'd drop the Techmarine in favour of some sniper scouts. Between the HB/PC Devs and the Tacticals, you've got plenty of horde-thinning firepower handy, so you don't need the HB servitors so much.
Snipers give you plenty of easy wounds against the big beasties, you just need to wait for failed saves. Toss in a Missile launcher for a little AP3 goodness.
Try a Thunder Hammer on the Assault squad if they're gonna chase the big bugs - any wounds it causes force the bug to go at Initiative 1 next round... very handy.
My personal tactics prefer a Predator with HB sponsons over the Whirlwind - comparable firepower, just applied somewhat more directly. I also like a Librarian with a Jump pack to go in and try to Force Weapon the big bugs - it's worked wonderfully for me in the past.
EDIT: Wha?? .....Well, crap. Scratch that idea, then...
Hope some of that helps!
Assault Terminators with Thunder hammers work fairly well against big 'nids.
Shut up and play.
My only problem with super heavies at this current time is that they unbalance things horrible as you've just experienced.
It's great that you enjoyed the match, that's a testament to your great attitude.. but.. big things are designed to take on big things.
Best wait till armageddon or apocalypse or what ever it is they're calling it around christmas time.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
They are only immune to instant death if they are under synapse.
A flying Tyrant will leave his slower moving buddies behind, so they can still be force weaponed to death. Still hard to even wound the buggers though..
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
I think the problem is really the heirodule, 2 mass points? statistically you need cause 4 wounds with Str8+ weaponry before you even start to hit its (absurd amount of) wounds.
the key with marines against Gargantuan creatures is:
power fists (be careful, you will be lucky not to run due to outnumbered)
I would have thought a termie squad may dig you out the hole, but otherwise, it is a rough one
LC dev squads may manage it in three or so turns, pred annihs maybe?
Everything you have been told is a lie!
^what he said.
Also, remember that you don't have to play against it if you don't want to. FW rules are strictly at opponents consent, because they are not necessarily balanced.
Grab a pair of LC Devastator Squads, and sit back and blast the hell out of it.
Last edited by minus_t; May 21st, 2007 at 17:01. Reason: spelling
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