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Hi chaps, second question, kind of split into 3.
This is regarding support squads for your HQ. Lets take a HQ with 1 Fire Support Squad.
Question 1 - Weapons - Can you have them armed with different weapons, ie 2 with heavy Bolters and 1 with an autocannon. Assuming you can but may aswell make sure
Question 2 - Firing - As they are one squad, do they act as a normal squad and can only fire at the same target as each other?
Question 3 - Movement - Are they still required to stay with 2" of each other?
Question 4 - Casulaties - Do you remove whole models as normal - ie, if you lost 3 wounds, would you have to remove an entire team and 1 model from a second, or could you remove one from each, thus maintaining 3 weapons. Also, is there any penalty for having 1 man in the team of 2? Can't see any.
Answer 1: Yes you can take different weapons in the squad but it isn't recommended.
Answer 2: Yes they are one squad and they all shoot at the same target. This is why mixing weapons isn't such a good idea.
Answer 3: They are a squad and are required to maintain unit coherency throughout the game.
Answer 4: You may remove casualties from the squad in any way you see fit. You are not required to remove the heavy weapon models first. There is no penalty for having a heavy weapon guy without a loader.
Each Support Squad is its own independent squad, it deploys and plays as such. So if you have 2 fire support squads then they are each their own squad and follow the rules as such.
What do you call a lasgun with a laser sight?
Thanks mate, clears everything up! Weird about the removing casualties though, as effectively they just give the heavy weapon 2 wounds, and usually you would be required to remove whole casualties first in the case of squads of creatures with multiple wounds?
Actually, the two guardsmen manning the heavy weapon are merely based together for conveniance. You can base both guardsmen on seperate small bases, if you want.as effectively they just give the heavy weapon 2 wounds, and usually you would be required to remove whole casualties first in the case of squads of creatures with multiple wounds?
The squad is not a squad of 3 heavy weapon models, its actually a squad of 6 guardsmen with 3 heavy weapons, making up 3 heavy weapon teams. This means that as well as not having to take away any heavy weapons until 3 soldiers have already died, you also can have the 3 loaders fire their lasguns!This bit can depend on how the rest of your army is set up. Its often not a bad idea to take 2 heavy bolters and 1 autocannon, you greatly increase your anti-armour capabilities this way at the expense of a single shot per turn. Can be good in a tight spot.This is why mixing weapons isn't such a good idea.
If, however, you are decently prepared against enemy light vehicles, just go with the 3 heavy bolter option.Whilst this is true, dont forget that they still deploy at the same time as the officer's squad. Hope I helped.Each Support Squad is its own independent squad, it deploys and plays as such.
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