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I've been playing Space Wolves for about three years and have done very well with them but now i am thinking of starting a regular Marine army (maybe Crimson Fists or my own chapter). i was wondering what all you marine vets consider the necessities for a marine army such as the best units/combinations and the most succesfull tactics you employ. Any advice would be greatly appreciated.
In general you are going to want a lot of tactical marines, and try to stay away from most of the marine tanks. Probably the two best lists are either drop pods or shooty lists with dev squads and 6-man las plas squads.
Take life seriously, its lethal.
To tell you the truth, as a previous owner of a shooty Marine list, this doesn't always work! I prefer now balanced forces... and trying to take my enemies down before they take me down!
Thanks to all the people showing faith in me
I sometimes feel that everyone will leave me and they will be on their own...
spacewolf92, you've played as the wolves for years so you know of their offensive nature; normal marines do not have as much of that great punch right off the bat. Balance is something that you might want to strive for, with a bit of a leaning towards assault oriented.
Shooting the enemy to death is all well and good, but even twenty four holy bolters from your troops can only get you so far with only min/maxxed squads.
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
Both of the styles you suggest have big weaknesses. Drop pods can't mix it up, so are fairly easy to beat once you know how to take them on. Static gun lines tend to struggle in missions where you need to move - and just rolling dice at your opponent is dull.
Tactical marines and 1-2 units of scouts are sound choices. Land speeders are also worthy of inclusion in most armies, particularly the tornado but the multi-melta variant can be useful too.
Basically, build an army that you like. There are very few below par units in Codex: Space Marines.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
There is a plethora of advice on army composition and tactics for Space Marines if you look at the pinned articles or do a search for tacticas.
I know a lot of folks start an army by trying to discover the winning "formula." However, you'll soon discover that the only winning formula is experience; it does not reside in the army list. No list will be perfectly effecient and suited to every battle or opponent. So instead, gravitate to the Marine's forte, which is flexibility and concentrated combat power, and learn to make the most of the units on hand.
Some SM units are easier to use than others (though none are exactly "idiot proof," none are as finicky as Tau or Eldar units can be). Assault Squads, Tactical Squads, Predator Annhilators with HB's, Dreadnaughts, and Devastator squads are about as simple and direct as marines come. Transports and Landspeeders are nice compliments once you learn how to use them properly, but they require a little experience to become truly effective.
Starting an army with a theme in mind and a bent towards the models you think are cool is the best foundation for an enjoyable 40K experience. Decide ahead of time what you like, not what you hear is effective. Then take what you like and learn to make it effective. That is very rewarding, and you'll be original!