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After 4 weeks of patiently waiting, my Space Marine Mega Force is finally here!! :w00t: Though now I'm not sure what to do. I bought most of the paints used to create an Ultramarine army, but then I had a vision of a DIY chapter. I think I'll call it, The Black Tempest. I don't know of any chapters with the name so I hope I'm not stealing anyones ideas.
As for traits I'm going to use HEED THE WISDOM OF THE ANCIENTS and TRUST YOUR BATTLE-BROTHERS (thanks <E!_Mance>) . Reason I picked them is because I want my chapter to be a grim and devastating force to reckon with. For drawbacks I'm going to pick HAVE FAITH IN SUSPICION and EYE TO EYE because I'm not too worried about adding librarians or learning how to use Bikes.
The colour scheme I've got planned out in my head consists of midnight blue, blue ink, silver and gold trimming and very red eyes. How I'm going to implement this chapter into the 40K universe is beyond me though, as I am not so fluent in such knowledge. I'm open to any ideas/suggestions you guys might have about this chapter in progress since this is my first Warhammer 40K army ever.
I'm so happy
Last edited by wollfman; May 24th, 2007 at 00:01.
show us some workups or painted models when you get them done. sounds great.
Grim and devastating. The real marine feel!
If you appreciate well-painted models put good effort in them, but don't lose yourself in the painting.
For working out the Chapter, here are some pointers to work from. What geneseed do they have? Where are they stationed and where do they recruit from? What is their mentality, their beliefs? What's their heraldry? Their organisation, do they deviate in that from the Codex Astartes? What are their tactical doctrines; how do they fight?
I love the Megaforce box except for one thing--they should have put regular scouts instead of snipers. Snipers aren't very adaptable. Since the SM's only get one version of the boxed army, and all the other units are ones you can field in pretty much any army list, the sniper scouts are just out of place. Thumbs down.
Since the force you want sounds like a close quarters force, whether it's firepower like Salamanders or assault like Black Templars...the snipers don't seem to fit your theme. But all the other units in the box are quite nice.
With the traits and drawbacks you chose--since you're eschewing fast attack vehicles and equiping your marines with chainswords, you're going to want transports to help your grim and devastating marines get around the battlefield to do their grim and devastating work.
Fluff begins with a background and setting for your chapter and then fleshes out the character in terms of game effects. You've already chosen the game effects, which kind of defines their fighting doctrines...now you just have to explain why they're that way. Could be because of their history, their geneseed, or their homeworld characteristics.
Here's an example I came up with off the cuff:Start with something along those lines and allow your games to flesh out your chapter's history and leaders...lots of fun!The Tempestors (official records name them the Angels Tempest)
Gene-Seed: Dark Angels
Homeworld: Hurricanus (Ocean Deathworld wracked by incredible storms and filled with monstrous sea creatures). Segmentum Pacificus.
The (relatively) smallish population on the world is confined to a few hive-cities bored into the island rock that shelters them from the harsh environment. The main agricultural industry is underwater fishing and farming, as conditions at the surface are too chaotic for such undertakings. The hive cities are also full of manufactorums, because the self-sufficient nature of the Hurrics (natives of Hurricanus) has led to the development of outstanding craftsmens guilds which the Imperium quickly leveraged after the planet's re-discovery and pacification during the great crusade. They have a relatively undefiled version of the STC schematics for plasma technology, which powers their cities and gives the imperium access to superiorly-crafted plasma weapons.
The Tempestors were created from DA geneseed and revere El'Johnson as their primarch. However, they are not a first-founding chapter, and though they have learned much of their organization and tactics from their primogenitors, they know nothing of the "dark secret" of the original legion. Thus, they do not participate in the hunt for the fallen, but they do organize their veterans into a Terminator company, have a second company devoted to fast attack vehicles, and have an affinity for plasma weaponry. In other respects, they are a codex chapter. No traits. Recruits are selected from among the very hearty workers of the ocean industries, and most of the neophytes picked up from the "wharves" already have a Megadon tooth necklace or Kraken beak trophy to attest to their toughness and martial ability.
The colors of the chapter are a representation of the deep blue waters of their homeworld. All their markings are white, representing the color of sea-foam. Their chapter symbol is a stylized wind funnel.
The chapter was founded during the 20th founding, and it's duties in Segmentum Pacificus and beyond have been primarily involved with anti-pirate activity, cult suppression, and support of crusade activities. Lately, worlds surrounding Hurricanus have been threatened by a growing Ork empire. The Tempestors also saw action during the 13th Black Crusade under the able leadership of Chapter Master Lavaire.