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So I'm working on a new list for my re-worked custom SM chapter (link in my sig), and I'm thinking of re-working it yet again to eliminate See But Don't Be Seen and make an all drop pod/deep strike crew, which I could theoretically do with the current list and models I have/will get.
The first burning question is: What to do with the chappie? If I remember right, the assault squad can deep strike, but he can't, even with the jump pack. Is this right? That would kinda make him a little lonely out there, waiting for the crew to drop in. EDIT: *checks codex again* Ok, so he CAN deep strike, but he'd still have to do it alone, right?
More importantly, I worry about a list like this getting harder to work with after 1,000 points. I was thinking of adding a pred, long-range dread, whirlwind, dev squads, and other big-gun goodness down the road, but that won't work well with half my force podding in, will it? What do you all-drop-pod/deep strike fans do to hit the big stuff? I can't believe meltaguns and melta bombs will cut it.
Assault squads should be on the board turn one, behind cover, ready to assault. Remember they can't move the turn they come down, so they will be enemy target #1.
Other than that I would include dev squads. These are absolutely killer. They also have a greater survivability than tanks. But you IMO should take long range firepower in addition to your drop podding force. This could force your opponent to split firepower or keep their heads down (which you want).
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How about giving the chaplain a command squad and putting them in a drop pod? It may not be a fast combat unit, but it will get in close .
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
If you are going to use drop pods, then there is really only two choices:
A limited assault force in drop pods (maybe three to four pods max) to support your army or an all drop pod force.
If you are going with the former, your army can be organized along similar lines to most Space Marine armies - you can make shooty, balanced or assault-oriented. In this case, the drop pods act as shock troops and effectively perform a similar role that squads in Rhinos would.
If you are going with an all drop pod force, then everything changes. Long-ranged firepower becomes unnecessary and you will want EVERYTHING to be deployed by drop pod that can't deep strike on its own. This means the only vehicles will be Dreads and Speeders. Assault Squads will deep strike along with the rest of the force. Nothing deploys on the table at the beginning of turn 1. If you do, that small force will be receiving to complete and undivided attention of your opponent's army until the pods start to arrive. If you want to use traits with this army, then Cleanse and Purify, Take the Fight To Them and/or Trust Your Battle Brothers will work well for you. Heed the Wisdom of the Ancients can be especially devistating with a lot of Dreads deploying by pods as well. Always equip them with DCCWs (heavy flamer too, if you have the points) and take assault cannons and multi-meltas for your primary weapon. You get the idea.
Your Chaplain? Give him a Command Squad and deploy him by pod as well. Either that or limit your units to 9-men or less so he can ride with whatever squad happens to arrive at the same time. This way he can float from squad to squad as needed.
I would say that if you are going to use an all drop pod force (ie nothing on the table to start) then this would be a case where a command squad would actually be useful. Drop pod armies are close range firepower armies.... so expect to be assaulted (depending on the army you are facing). TYBB and cleanse and purify will be you best friends here.So you're saying a jump pack chaplain is not really feasible, at least in this scenario, especially if I want him joined up with the assault squad. If I went with the former (using drop pods as a support system for a main force), would I still wanna use the jump pack chappie with the assault squad, you think?
If you are just using a static shooting force and drop pods you could successfully use a assault squad and chaplain as a support for the pods when they come in, or to protect your static stuff from assault, etc.