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Got my first boxes of Grey Knights and a Codex gonna start painting them soon..my question is..are Purgation Squads ( Haven't got Codex with me, they're the ones that are like Devastators right) worth it or not? It looks nice in theory, but a friend of mine doesn't use them at all, he says the Dreadnought is better.
Rawr. Chaos are evil
They aren't really that cost efficient. The increased cost of the weapon means that you will get even less models on the field, and you'll really feel it when they die.
I'd just stick to the dreadnought like your friend.
Purgation squads are powerfull, but are they powerfull for the points? A Sisters retributer squad is good for the points, but Grey Knights come with so much standard equipment, that it just isn't worth it IMO.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Well, purgation squads are the single most cost-efficient method of getting psycannons into a DH army list, no question. However, like Adrian MalSeraph said, the actual, real-points cost is somewhat obscene. (A "minimal" purgation squad of 5 models, 4 psycannons costs 270 pts, pretty much exactly what a 10-model vanilla squad costs!) Being an army that is always significantly outnumbered, it becomes hard to justify paying for so very few models -- most of them stripped of their most important and differentiating GK special powers! (i.e., +2 S bonus, True Grit) -- when a basic, reasonably solid core of troops is difficult enough to budget for. This is why you don't see many, if any, all-comer's lists including purgation squads.
But the other reason is that purgation squads take up a heavy support slot, while psycannons (or incinerators, for that matter) aren't true heavy weapons. And dreads with twin-linked lascannons, missile launchers -- or even assault cannons -- are one of the very few units we can field that are capable of carrying heavy/anti-armour weaponry. Because that weaponry is so scarce and hard to come by, spending a heavy support slot should almost always be used to obtain them. It's capability the DH sorely lack, and most people are loath to further emphasize that weakness by taking a purgation squad. (Especially when a single, minimal purgation squad costs about as much as -- even more than -- two dreadnoughts, and more than land raiders, too!)
This is why, most of the time, you find us fielding psycannons on static fire support squads (like shooty inquisitors) or on GKTs, who lose nothing by exchanging stormbolters for psycannons but gain everything, but rarely anywhere else.
All that said, psycannons are fantastic weapons, and if you have the option to tailor your list before playing, you might find occasional use for purgation squads. They're great against hordes, like Tyranids or Orks, fantastic against lightly armoured opponents like IG, and they are absolutely brutal against most Eldar armies, who are low T, low armour save, field several lightly armoured (AV 12 or lower) skimmers (which the multi-shot pyscannon is perfect for damaging), and also field several units with invulnerable saves.
Another option, if you just really like psycannons, is to use what Diggums Hammer has us calling "mini-purgation" squads: 5-6 PAGKs, 2x psycannons. This squad deploys in cover, remains static, and takes maximum advantage of the range of the psycannons and the shrouding to survive. Still, as Diggums himself notes, this still costs you a couple of other PAGK models you could instead be fielding, so it's not often employed in anything but largeish pure GK lists.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Pretty much everything has been said already, so I'm not going to try justifying points expenditures, explaining tactics, or anything like that.
My personal advice, though? Put a squad together anyways! At the very worst, you've got a few extra Psycannons that you can disperse among other squads as needed. Because yeah, Purgation squads aren't really all that useful. Insanely expensive, few models, and so on... But they are definitely fun!
All those Psycannon shots, plus Storm Bolters, and unlike almost any other support weapons squad they can move and shoot and you really don't want to assault them. What's not to like?
My Purgation squad is the source of one of my favourite funny 40K stories - if you recall the Medusa V campaign, GW stores ran a Mega Battle where the objective was to take out the possessed Farseer.
I brought my Purgation squad, plunked it down in the middle of the table, and proceeded to vaporize the Farseer with a massed Psycannon salvo 3 minutes into the game. So the GW staff made me re-do my shooting phase, and magically gave the Farseer Shrouding - boom, splat, next?
In the end, they resurrected him one more time and slapped a 2+ save on him, just to keep me from shredding the main objective. And it worked, too... Until the nearby Vindicator moved into range in turn 3! BOOM, splat, next? At this point, they just gave up trying to save him altogether.
As everyone has stated they are over the top points wise. I agree with it.I will use one in a 2500 points game. If you go with a 7 man squad with 4 psycannons it will cost you 320 points. I also have 4 incinerators too if I would like to use them. A lot of are stuff looks good on paper but in truth it does not work that well at all.
Why use science and education when ignorance and superstition will work just as well.