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just wondering if it's worth taking Death-cult assassins in a Gk army.
was planning on taking a naked =I= w/ psycannon anyway but is it worth taking them or would it be better to take Eversor?
i like death cult and the models look awesome too lol
You are not prepared...
No contest. One Eversor -- for just a few points more than a pair of DCAs -- will outperform those sissy girls any day of the week. For that matter, I'd rather have one Callidus over any three DCAs.
DCAs can do one and only one thing: fight in melee. The Eversor far exceeds their capability in this realm, and the Callidus is also superior. But in both cases, the special abilities the officio assassinorum operatives bring to the table are fantastic assets to the DH player.
So what do you really get with points spent on DCAs? The ability to infiltrate, no shooting, and close combat ability and resilience far beneath an equivalent amount of points spent on GKs. And they're not scoring units, either, which is a huge deal in an army with very few/very expensive units.
I know the DCAs have their partisans, and they do occasionally have a role to play in DH army lists, I just think there are almost always better places to spend your points. If you want infiltrating, nasty assault units, that's the Eversor right there. If you're looking for ultimate enemy army disruption, that's the reason the Callidus even exists. If you want close combat pwnage, either officio assassin or PAGKs or FAGKs are better for the task.
The best reason to get DCAs is to coordinate their activities with an officio operative. (Eversor + DCAs is pretty darn awesome!) I would never consider taking them on their own, unaided by other, superior assassins.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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I've used them before and I honestly think the points are much better spent on something else. They are close combat specialists but in reality, after doing some mathhammer you would probably find they don't kill all that much. The only use I see for them is to keep assaulty troops away from vulnerable troops in your army(like stormtroopers or inducted IG).
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I've used them before, mostly to fill up points in larger games. I find them pretty useful when it comes to larger games. I like to use them as a sort of a meat sheild to soak up fire while my PAGK's footslog it and because their independent your opponent would have to waste a whole squad of shooting on a 2 wound model.
Best of all you force your opponent to make a choice. Either to make him shoot the 3 or so death cults or ignore the death cults to shoot your PAGK. Its a win-win situation most times, as if the death cults did get targeted theres still the chance that they'll survive(forcing the opponent to use another squad to shoot them) and leaving the footslogging PAGK to be near unscathed. If the opponent did choose to have a target priority test and shoot at the PAGK then they'd be risking being charged by the 3 DCA's the next turn.
I know its a bit unorthodox, but it works for me
death cult are only worth it in a mech army
when i play my sisters in the "rhino" rush role i have 6 yes 6! dca and an eversor and thye all go on one flank while the army sets up on another if he chooses to ignore the assasin well 'battlegroup' then they will roll up his line like theres nothin there, if they shoot at em it'll take em round 2-3 turns to chjew through them cuz of the independent rule all the while my girls are reing up their flamers heh heh
problem with daemonhunters is you don't have that option unless you do the armaguard or ist rush which i have never seen anybody do .... could be fun :shifty:
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They are, in my little opinion, much better in a WH list, which is probably where people who champion them are coming from. We WH types don't have a whole heck of a lot of "competitive" units in our elite selection, and no core CC units like a GK. So an Eversor and two or three DCAs are far greater than the sum of their parts. (and as mentioned, an enemy squad can only choose one of them to fire at.)
In my inexperienced opinion, I've only found the Death Cult Assassins to be effective when backed up by an Eversor or is charging with a squad of Grey Knights, or all three charging at the same thing. Even then my Eversor/Knights are usually enough to wipe out the kill zone without the assassin needing to bother.
So far my Death Cult Assassins have only been of use in large games where their point value begins to be irrelevant and the ability to control infiltration zones is far more important.
Thus, in my opinion, Death Cult Assassins aren't worth it in games less than 1800 points, they just don't give enough for the points they take up. At 2000 points + They become far more effective due to the fact I use them as a supporter on the charge rather than a unit of their own and I can afford to take them at that point.
Thats a pretty great tactica/reason to bring DCA + Evesor (the celexus tactica on the same website is also suggested reading!!). i havn't tried it yet, but am definately thinking of combining them together to see just how effective this is:yes:
Maybe add some seraphim too (insert evil laugh here)