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I recently bought my own command squad ( I've been using my friend's ) which finally allows me to have my own, self sufficient army. When I was writing up my list, I think I may have gone overboard with plasma. My HQ Command Squad has 4 plasma guardsmen and my 2 junior command squads are overloaded with plasma too. All of my 40 guardsmen also have 1 plasmagun in their squads. Plasmaguns have saved me quite a few times in battles but I wanted to know if you guys think I'm going overboard.
i thinks so :ninja:. haha but then again depends what you play against (marines, chaos, necronds?). i also think that those small squads fragile so they might not make the best place for the plasma..(just picture landspeeder w/ hvy bolter making those squads a priority target or maybe some necron destroyers). from what i gather the Hardened vets are a safer and more reliable place for housing large amounts of plasma.
ps watched my buddy lose 3 marines to plasma last game. its much easier to faile a 5+ than a 3+. X_X
Space Marines -- Black Templars -- 2300pts
Imperial Guard -- Steel Legion -- 1800pts
IMO you can never overload in plasma, but then again I play Drop Troops, where Plasma is the best weapon.
Just be careful that you have something to deal with AV14, otherwise you'll get screwed by one Land Raider.
As long as your willing to lose a few men to the plasma blowing up you can't really go overboard, plus plasma is great as mid ranged anti tank, as long as the tanks not 14 AV. And plasma rocks against pretty much any opponent. Go wild.
Back from a long adventure.
You can't have too much plasma. You can die to your own plasma.. but can never have enough
I had a mate that used his Guard army with Carapace Armour Doctrine, Officers with Plasma Pistols, Plasma everywhere, Demolisher/Leman Russ etc. Fully anti-everything list, and Carapace Armour helped them to stay alive. Model count for the army wasn't the best, but it really packed a punch, and was very durable with that Carapace. Did well in tournies, too
LO RULESOriginally Posted by Jaffar_Hasad
I agree, you can never have too much plasma. Compared to the points cost of the grenade launcher, it is much a better deal. Also, considering how everyone and their mothers play Space Marines, it's good to have something to melt through that power armor.
I'm not so sure about having 4 of em in a command squad, though. Like someone already said, such a squad would have no insulating bodies, and it wouldn't take much to wipe it out, giving your opponent some easy victory points. Plus, I try to keep my HQ squads discreet, because I need them for the Ld. Maybe 2 plasmaguns per HQ is okay, and add in a medic if you're feeling extra-protective. But then, this is just me and my playstyle, I'm sure there are others who would rather take the increased firepower.
The other problem with plasmaguns that always bothers me is that the fluff specifically says they're supposed to be rare, like rarer than anything else. Like, one-per-your-whole-army rare. That always pisses me off, because they're such a good deal, and the best anti-MEQ special we have. Plus, the freaking Space Marines load up on plasma like it grows on trees, so I feel like we have to disregard the fluff just to compete with all the other fluff-disregarders. Oh well. It's best to just think of some fluff for your army, that counters the anti-plasma fluff... maybe we come from a planet where plasma really does grow on trees?
Basically, they're an awesome weapon, take them. Take many of them. Our strength lies in the hidden special+heavy weapons.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
I say, GO FOR IT! My army once consisted of 12 meltaguns at one point... 4 for each command squad, including the HQ command platoon, all suicidal drop troop.
My 12 Meltagun deepstrike units are there to blow tanks up.. if I can kick in a predator and a dreadnought then I pretty much earned my points back.
The same goes to you..
If you can kill 18 Marines, or 6 Terminators, or 10 Jump Assaults, or about 8 Bikes in 6 turns then you are golden Forget about fluff... fluff never works.
Anima Tactics - try it out!
I agree with most, that you cant have enough plasma, but there is a good saying floating around here. More boys, less toys. Keep your squads cheep or your gonna lose what little troops you have very fast.
I guess i'm lucky my boys come from a forgeworld then eh?Oh well. It's best to just think of some fluff for your army, that counters the anti-plasma fluff... maybe we come from a planet where plasma really does grow on trees?
Sure, its not ryza, but wow, the amount of plasma I could field, fluffwise...
I sometimes do too, those maxed out command squads with plasmaguns work wonders. Perhaps not on your main HQ - if you want him to live for a long time, i normally dont care too much about that myself - but 4 plasmaguns, well, brilliant!
I might go for 3 plasmaguns and a medic, if i'm not deepstriking them - the squad will live longer, fry itself just that little bit less, meaning you might still have 2 gunners alive by the time you get to rapid fire them. Works well :yes:
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
I never leave home without at least three plasma gunners. However, I also never leave home with more than three plasma gunners. I tend to prefer flamers and demo charges for anti infantry drop squads. Then again due to fluff (old school Catachan) I still don't use Lascannons. I tend to take 4-6 melta guns, 3 plasma guns and 3 grenade launchers to most 1500 point games I play. Seems to be a good balance for me. I like to kill marines with lots and lots of heavy bolters. Force enough armor saves and eventually marines fall down too.
What do you call a lasgun with a laser sight?