Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Every point counts - forget the Fluff!
Fluff is everything!
I think there should be a balance
I think it's an artificial distinction
The comments on my latest army list got me to wondering - how much "fluff" do we like our armies to have, and what rule of thumb do we use for the points spent?
Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts.
There should be a balance. If you have an army thats so unfluffy, a lot of people wont want to play you (but then again a lot will to get a good challenge instead of a fluffy battle). And on the other hand, if you have such a fluffy army that you lose every battle, i think you have to change some things.
Keep either a standard special weapon, with a few specialty weapons (mainly plasma with a few GLs?) and same thing for heavy weapons.
but you can always make up some kind of fluff. If your army is overloaded with plasma, they could be from a forgeworld. If they have a lot of flamers, they could be from an ice planet, or a jungle.
Its always going to be a different answer from different people.
Some people will say its important to not risk the balance of your army just for fluff.
I personally feel its more fun to make a purely fluff based army - i enjoy building it much more that way, and painting it etc... which for me takes up 90% of hobby time. I have a game whenever I can, but seeing as I only go into the store once a week on average, I dont get that many games in.
So it makes more sense for me to build a fluff based army.
(whats more, surprisingly, my skitarii are sitting on about 90% victories at the moment!)
Last edited by Cadaver Junkie; May 30th, 2007 at 06:20. Reason: Just letting out the % guestimate a little :)
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Fluff should have no impact on the list in my opinion.
You design a list you enjoy playing (for me thats moving 36" a turn) and make it effective. Fluff is then written about this rather than vise versa.
I often get accused of being unfluffy for having less than a quarter of my army as troops and maxing out elites/heavy support. But for eldar thats where the fast units are (rather than fast attack oddly enough).
And so with my army, designed purely to fit my style and for maximum effectiveness, I then write fluff on that. Namely they're a pirate fleet that never stops moving.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
I have a pretty good idea on the fluff for my army. Then I build as good a list as possible while having the fluff in mind.
Some units are not as competative in the race of "getting their points back" as others are, but they do wonders on how I feel for the army as a whole.
I have (as an example - people don't try this) an allied Rhino filled with ISTs and a Priest that form some kind of backbone in the story I wish my army to participate in telling, and they are by far one of the worst units through the history of wargaming.
But they do add much more then many other units.
Wouldn't bring them to a tourney though:ninja:
I think that some people get the wrong idea and think that fluff has to be some restrictive force, always in opposition to competitive play. And while this is probably true for some fluff (such as, an IG army whose fluff demands they take a rhino with a priest and ST's) (no offense Andusciassus ), this does not have to be the case.
Over the years that I've played 40k, I've been slowly honing my ability to come up with good, solid, balanced army lists, and good, solid, balanced fluff that's in harmony with the way 40k works on the table.
I think that the most "perfect" armies are the ones that 1) have enough fluff and feel to inspire you to buy, build, paint and care for them; 2) pay enough respect to the actual gameplay so that it's a balanced, competitive, and rewarding army to play; and 3) fits into the 40k universe so well, in both fluff and army lists, that you and your opponents get to really enjoy the whole concept of 40k.
If one acheives such an army, then you have truly become enlightened. :ninja:
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
I prefer to have my fluff thought out before I even start on an army although I do try to build both the fluff and the list around each other that it is believable and at least moderately effective.....no fun in losing every battle lol
Some fluff (Doctines) are effective for points, (Cameleolene, Drop Troops, ID, COD) some are not (Hardened Fighters, Warrior Weapons, Cyberenhancements).
Fluff isn't good or bad, that is up to you.:yes: There are some fluffy lists that are much more effective at winning than others.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Fluff is what got me into warhammer and fluff is what keeps me here. Without fluff I would never play and wouldent even bother to buy my figs. It totaly isn't about winning for me. Sure the game can be fun but if you are constantly worrying about how many points a given unit is 'makeing back' I think you are realy missing the whole point of the game.
(><) This is Dead Bunny.
MyArmys: Points: W/L/D
Imperial Guard: 2250: In Progress.
Necron: 500: 2/1/1
Join the Imperium today!