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One of the great things i think, about the Imperial Guard is that the doctries give you the ability to create your own regiment. I was wondering what sort of regiments people have been creating, and, how far have you gone with your imagination?
Nice threat idea actualy, mine is the following:
-Iron Discipline - years on constant training, and the ability to operate independently lets these units regroup no matter what the casualties. Each individual of a unit is trained to operate alone if the unit has been wiped out, in terms of reconaisance, call of air strike, reinforcements and sabotage missions.
-Veterans - elite drop regiments, fighting alonside with sstandard drop troops
-Grenadiers - T.R.A.T units, usualy mechanzed to airborne deployed
-Die Hards - fight against impossible odds
-Storm troopers - a detachment of T.R.A.T, heavily trained in fighting behind enemy lines via airborne deployment using transports, ropes and grav chutes.
I dont really want to go into a 5 page sotry about the origins of my people, but basicaly they are from planet Ayur, a fortressworld on the ourter reaches of the eastern sectors. The planet is a training ground, home to T.R.A.T (Tactical reconaisance and assault tems). The ruling of the planet worked on a contract for the imperial forces, the project involved creation and training of cloned soldiers that would respond to mental ocmmands of a psychic commander. The whole point of the project was to give the force commander full knowledge of the battlefield without putting him in danger.
The project showed great success despite the trouble of training perfect military commanders, as not many showed enough psychic ability that could control a full battlaion of mentaly linked troopers (Symbolized by vox). 29 years into the project, imperium requested assistance of the T.R.A.T as the thinly stretched forces of imperium begain to collapse. Orbital fleets were quickly dispatched to imperium aid on the eastern frindge against the ongrowing hordes of Orks, swams of tyranids and invading Tau.
In combat, paradrop regiments prooved to be the most deadly, the drop troops, in their ability to fight against all odds, as they jumped onto the enmy positions from orbital transports and valkyrie AACs. The elite agents of T.R.A.T (INQ assassins, deathworld snipers) infiltrated the enemy lines and made short work of enemy chain of command as the actual T.R.A.T were dispatched against the most powerful enemies where their elite potential could be exersized to the highest level.
12 years into the conflict, a large chaos fleet has exited warp space extremely close to Ayur, launching its warpships onto the planet. Ayur defender fleet along with Orbital defense platoform inflicted enormous casualties on the aproaching hordes of chaos, but they could never stop he thousands of landing craft that were launched upon the planet as the ships came into proximity. With most of its reserves fighting elsewhere, the situation on Ayur looked grip as even the elite T.R.A.T units couldnt hold ground against the cloud of chaos that desended upon the sectors of the planet.
After receiving the news, the Armada leader ordered immediate withdrawal of all military forces from Tau space. The 12 year long struggle that brought 3 Tau wourlds down to their knees ended in a period of a few days as all T.R.A.T forces comminced a full scale withdrawal out of sector, with a single destination-Ayur.
Immediately upon arriving into the outer orbit of Ayur, the battle groups launched a full scale assault on the remains of the chaos fleet.
As the space around the planet was thoroughly cleasned of chaos infestation, T.R.A.T took the fight to the surface, catching the enemy in a crossfire between them and the defenders of the world. It didnt take long for the battle to be over.
The inquisition didnt see the honor in such act as they sent envoys to execute those in charge of disobeying orders that ended the struggle against Tau, Ayur's ruling never permited this action as immediately rejected the involvement of inquisition. Enraged by this disobedience, the inquisitorial fleets were quickly mobilized to bring the situation under emperor's control. The diplomats of Ayur did everything possible to keep this ocnflict from exploding even further, yet after exhausing every other option Ayur had no choice but to defend itself. Upon their arriving to the sector, the inquisitorial fleet was given one last chance to leave in peace which was obviously disregarded. A few minutes after the sending of the message, super capital ships of Ayur's armrada jumped guns blazing into space around the cluster where the inquisitorial battle ships arrived. The Inq fleet was caught off guard and completely demolished in a matter of hours, with survivors given a chance to return back to imperium or be executed.
This ended up being the spark that started the burning conflct between the forces of inquisition and the forces of Ayur, to this day no inquisitorial involvement is tolerated by the ruling of Ayur, yet at the same time imperium doenst wish to declare Ayur traitor as they have no wil to loose one of the homeworlds of some of the best troops of humanity.
Last edited by WraithGuardian; May 31st, 2007 at 05:28.
Gryphon IV Skitarii
'Cold Forge' Regiment.
Previously known as Gryphon IV "Inventum Sapientae" Regiment, the taskforce was assigned to a large explorator fleet, investigating phenomenae and rumours of a fantastic artifact amongst the unmapped region of space to the galactic southeast of their homeworld - Gryphon IV forgeworld. They would bring the scrutiny of the Omnissiah to ancient worlds colonised before the imperium of man, and they would smash the alien for its secrets.
The regiment was only 10 months into active duty, the officers new to their commands, the techpriests on their first assignment. A hail came through -weakly- from their homeworld, requesting the return of all active troops. The hail came through once, then nothing. The astropaths could gather no more psychic bandwith from home.
One month later, the fleet dropped out of the warp in the Gryphonne system. There was nothing. No radio chatter, no psychic choir. No massive merchant/imperial fleets carrying the forged tanks and equipment so neccessary and imperitive for the wars of the imperium. Was it the same system? The planets were all there... The star was the same...
As the fleet approached their homeworld they became dismayed. Entire divisions of starships were in ruins, drifting through space, core breaches still leaking drive plasma into the void. The remains of their three sister explorator fleets were identified as amongst them. And Gryphonne IV was a ball of rock. The factories, the reliquaries, the libraries gone.
Remembering the tale of Inquisitor Kryptmann, the lead techpriest ordered a drilling team to the surface of the planet, on the very site where the grand observatory once stood. And true to the story, a capsule was found, deep within the ground.
Loading the memory banks found within, the now 'cold forge' command group were devastated to see the massive Tyranid hive fleet smashing through their system. The battlefleet held - for a while - before being torn apart, the spores raining upon the forgeworld. Regiment upon Regiment of Skitarii Legion strode out to meet them, but against such a horde they could only hold so long. They watched their brothers, their leaders fall under the chitenous fangs and claws of the Devourer. They watched the once proud Legio Gryphonicus Titan legion duel with bio-titan after bio-titan, until their blessed engines and weaponry gave out. The sacred, holy weapons stored from conquests in the dawn of the imperium were brought out, their mysterious effects dealing untold damage before falling, their handlers swarmed by gaunts, parasites reducing their human parts to ruin.
And now nothing remains. But for one message, at the very end, before the capsules' decent, was heard. 'Find it. Find that what you were looking for, what we were all looking for. Or all will be as the events of today.'
And so the fleet left their homeworld again, following new rumours of an STC amongst the stars.
My Regiment uses up to 5 of the following doctrines
*Grenadiers (sometimes, representing inducted explorator fleet troops)
*Cyber Enhancements (although not in small games, points wise its not worth it). All my guardsmen do have cyber enhancements in some form.
*Drop Troops or close order drill.
Hope that wasn't boring! - Well, not too boring anyway.
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
well i haven't fully worked out the fluff yet, but mine is the opposite of my previous army, the Tanith. Instead of few, specialized troops (fluff wise) and every man's worth, I decided to go more Russian with mass influxes of troops and overwhelming firepower backed by the constant threat of a bolt pistol in the back of the head.
Iron Discipline-Any question of resolve is punishable by death.
Indpendent Commissars-Commisiarette agents trained to handle new recruits in the heat of battle
Conscripts-New recruits pressed into battles as apart of training. Once they prove their worth they may upgrade into regular fire squads.
Close Order Drill-With so much troops and so little time, accuracy and resolve had to be improved with minimal time wasted training in order to get fresh troops to the battle front. Ordered to stand in line formation and fire in volleys, it allows the unit as a whole to score more hits than pure sight-targetting.
Haven't named them yet either. But got the idea from the latest Gaunt's ghost, the armor of contempt. That and enemy at the gates, the mass infantry with such militeristc regiment and where you could as easily die from the bullet of an officer's than that of the enemy.
Imagine a crusade that's consuming men faster than ammuntion. In order to meet this manpower supply, recruits are registered while en route to the battle zone and aren't even given uniforms until they make firesquads. Only lasguns and specialist weapons. The Commissar in charge of the recruits selects the ones that he deems ready to don a uniform.
The regiment i'm creating (its in the army list section, 2000 pts horde army) is a new regiment. So still a lot of recruits, which will be catachan. and the fire squads will be modeled by steel legion. as the regiment is new, the leading Officer is a JO and their are no upgraded weaponry apart from hvy's and flamers and the commissar's weapons. but then again they're there to whip them into shape.
I have a 2000 pts list with 185 guys and 2 tanks and 2 sentinels and with 2500, i may add in a vets squad, the step up from the firing line.
707th "hellfire" regiment...
it is based on the urban planet, Rasmus VI...
I file off the helmets on my cadian guardsmen and replace them with little black berets that i make out of green stuff...
Instead of squads the men are in sections...(just like the british army)
Two sections is a platoon...
3 platoon, demolisher infantry support tank, and a commisar is a company...
All of the 20 models i have so far are completely converted into different stances...
Their is NO close combat weaponry, but the demolishers have heavy flamers on the side...
They have a famous armoured company, the 707th 6th company "the redeemers"
that is my company.....
i got ideas for 2 separate armies:
#1. Selian 44th Airborne
An all female airborne corps
#2. Stauffenberg 1st
A regiment from a pre-WW1 planet with a lot of citystates.
Hey guys, thanks for all the posts, All these regiment ideas are really cool. I'll tell you a little bit about my regiment.
They're called the 99th Torelians, Founded on the low-grav world of Toralia. Due to thier seemingly natural expertise with a grav-chute, their general good nature and the fact that the regimental name of "Torelians" is fairly difficult to pronounce, the have been christend the "Skylarks". In their fairly brief history they have fought on many different frontiers, with the most succesful, by far, being the campaigns in the frozen tundra's of Chroshylor. Their succes was probably due to the similar atmosphere and air density on this mountainous planet to that of their homeworld. This regiment contains no tanks, their heavy support is drawn from vast numbers of heavy weapon platoons, which are easily manouverable throught the snow fields and can also be deployed by grav-chute. The "Skylarks" are naturally good shots, but their skills have dramatically improved since they're introduction to the planet as they have become practised at picking off the hulking enemy in the snow. The "Skylarks" use of grav-chutes and the need to be constantly on the move have made the 99th reluctantly adopt the tactics of light infantry. Seeing as the men cannot where Carapace armour as it is too heavy to carry, many of the officers partitioned the generals to make all their new uniforms out of Cameleoline in an attempt to offer some protection, this worked. The "skylarks" became ghosts and specialise in hit andrun attacks. Deploying by grav-chute, acomplishing their objective and then vanishing into the snow.
Restricted Troops: Heavy Weapon Platoons
Thanks for reading this far, i hope it was interesting
funny fluff, but the Torelians is quite easy to pronounce, hows about the
Last edited by Zema; June 1st, 2007 at 10:30.