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  1. #1
    Junior Member
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    Jun 2007
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    Newcomer questions.

    I'm new here, and although I've dabbled in 40k a little in the past I've stuck to it for any period of time and want to get into the full swing of things.

    I've been playing around with painting some Space Marines but I still haven't been able to find a chapter I like, or that will work well for me, I love the heat of the battle but always see my forces getting mowed down by long range attacks.

    So my questions to you are: Any chapters with good traits that allow for good close combat but able to withstand fire.

    And would it be effective (or even advisable) but I succumb to my dislike for vehicles and stick to an all-man force?

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  3. #2
    The Fallen Cheredanine's Avatar
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    Jan 2003
    SW England
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    411 (x8)

    ok typical assault chapters are:

    Blood angels (codex currently being released in WD) - typically loaded with death company with jump packs, no real need to use vehicles, although baal class pred is always favoured

    Space wolves - vikings, not particularly fast but very powerfull, larger squads of blood claws tends to give them more resiliance

    Black templars - big squads, tends to stay away from vehicles appart from land raider crusaders, shooting the infantry only makes it come at you faster!

    Raven guard/trait with assault squads as elites - loads of jump pack troops, by loading up troops with scouts you can get in there fast and no real dependance on vehicles

    Bikes trait - few models but pretty damn fast

    hope that helps
    Everything you have been told is a lie!

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