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a few questions about teleport homers. i use the tactic with my army where i have IQS's with teleport homers in rhino's zooming about the board, and when they need support, or when a situation needs seeing too somewhere on the board... teleporting in the FAGK's and terminators.
i have the teleport homers on the IQS's so that my grey knights can teleport in and save the day, or when they have like 3 models left and are holding an objective, teleport a unit in so when the IQS's die, there is still a unit there to hold the table quarter or objective.
but, i had this idea where i give... say 2 of the many teleporting units teleport homers, so, if i need to deep strike more then one unit away from a IQS unit (and hence, probably scatter) i deep strike the unit with the homer, it scatter, then the other units comeing in can use the teleport homer in the unit that deep striked first, so there not all scattered about the place.(i hope u understand what i'm saying...)
is this worth it? i can see myself useing it if i need 2 or more units somewhere that turn and i know that i'll lose more men or lose the game if they scatter too far away from each other. but i really dont know if this can actually be used this way. please comment on the tactical idea.
secondly, with the "what you see is what you get" rule for tornaments etc., what can you represent a teleport homer as? does it need to be on the model? i think i saw teleport homers on a separate base in a unit in a white dwarf with the (then) new release of the space marines. what is acceptable?
cheers, i hope u understand what i'm asking
Vampire counts 0-0-1
I would say it's not worth it. TP homers are expensive, and if you buy just a few of them, you're sacrificing more of the awesome GK models that you could otherwise have had dropping in to save the day. And if you put them on deep-striking squads themselves, you're spending points on the chance that they will arrive at different times. Some might, and then again, some might not. Lots of points for very little real benefit.
Deep-striking is risky, but not that risky. Unless you make it that way.
As for WYSIWYG TP homers, there is no standard bit for them, so any sufficiently technological-looking piece of doodad on the model can be a TP homer. You can make such things out of spare bits of plastic/plasticard or with random bitz from other sprues.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
i am experimenting wth an army list vefore i go and by it all (my orks didn't quite turn out right) and i find that i use 2 homers o IST with rhinos then i rush these two squads in as fast as possible before they get blown apart thn deepstrike my gk into posistion.
it seems 2 work pretty well
‘Dere iz loadsa clanz in da Ooniverse, see? All of ’em ’cept one is proper Orkses, ’n’ da uver is proper Orkses too
– ’cept fer bein’ stinkin’ ’ooman lovin’ gits, dat is.’
In order to use a Teleport Homer, the model with the Homer must start the turn on the board. A unit that has just arrived via Deep Strike, therefore, could not use its Teleport Homer until the next turn.
In addition, a model with a Teleport Homer that is inside a Transport cannot use its Homer.
i have found that with most* of my grey knights, they rarely do much in close combat. basing an army all around deepstriking and fast is risky, especially against, nids, orks, or dark elder, they have more models, or better initiative then you, and you die fast, at least that is what i usually find.
but my main opponents are dark eldar.... so that really upsets me when they get into close combat sometimes.
just a friendly reminder that grey knights are amazing at niether shooter, nor close combat, they are decent at both, but not the best. so no matter what your general 'them' or 'goal' of your army list, remember that your tactics are not always going to be the best. However, it is a good idea and i hope it works out well for you, if you play right, it should work well for you!
A Teleport Homer comes in the SM Terminator Boxes, and BWB sell them separately.
A question that I didn't see here, but as a double check kind of thing. You d/strike a unit on top of another one of your units, so are they just placed in front of the unit that had the homer or what?
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
I like Teleport homes, but we lack fast vehicles like Bikes that would make them much more effective at getting our troops in quick, and we pay twice as much for ours as Space Marines.
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