Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was wondering if i could get some assistance for my upcoming game. Its roughly as follows.
He's Necrons & i know he is able to bear: Nightbringer, Monolith, 3x destroyers, 1x heavy destroyer, Lord, ?x Flayed Ones, 30 odd Warriors, a tomb spider & some Scarabs.
i Have 15x PAGK (3 incinerators), GK Hero, 5x GK Termies, Inqusitor & Co., all assassins, 2x Death Cult, GK Dready & mass amounts of IG @ my disposal.
A competitive list is not so much a problem as i can do that (though any help is fine ) but general tactics & strategies would be great
p.s. i know this mite hav ebeen better in the ARMY lists section
pps i wish i had psycannons
I think you should hope that your opponent brings the nightbringer in your 1000 pt game. :yes: That'll mean phase-out for sure!
What's always worked for me against necrons (haven't yet lost to them), is to focus entirely on phase-out. This is the only army against which I don't think it's worthwhile to aim for objectives. Just go for all-out slaughter ... but only of actual necrons. Shoot and assault models with the "necron" special rule, and only those models (unless you have no other choice), and you should be able to force phase out in as few as 3-4 turns. Most 'cron gauss weaponry is rapid fire, so our GKs can actually outshoot them at range. And of course we kick their metal butts in close combat, too.
You do need to prioritize, however. Firstly, take out any destroyers. Left alone, those guys will shoot you to pieces right quick. Take them down ASAP. After that, immortals and/or the unit with the Lord carrying the resurrection orb. After that, victory will be easy.
Don't take any vehicles. No dreads, either. They're just free meals for Necron gauss. Load up on PAGKs and even take a modest GKT retinue for your BC as your HQ. Necrons have almost no AP 2 weaponry, so GKTs are more than survivable, and all those power weapons prevent we'll be back rolls, too. A BC and 4 GKTs costs only 245 pts. Three squads of 9 PAGKs later and you'll have the perfect 1000 pt anti-necron list.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Well using the models you have said you have this is what I would go for in a list.
HQ= brother-captain and 4 GKT retinue = 245
HQ = inquisitor lord = 158
- gun servitor with plasma cannon
- 2 sages
- 3 mystics
Troops = PAGK ( 10 man ) = 275
After that fill in with your IG models as IG or as stormtroopers, I would say get a few plasma guns.
For tactics try to keep your GKT / PAGK in the front, with your IG/IST following up for supporting fire, place the inquisitor in some good cover and then focus on destoryer first after that just go for one squad at a time, you can kinda let him come to you as you will have more shots at 24" range, and if he enter rapid fire just assault in with your GKT as they have power weapons he wont get saves and will on get WWB if he has a res orb lord. Should be easy to phase him out if he is taking a lith or the nightbringer. ( if the nightbringer comes just stay away from it and you should be good )
- You must set fire to water or you will be extinguished.
Looks to me like your opponent doesnt have many destroyers so they will be an easy target for any ap 3 or 2 weapons you may have because if you kill the squad they dont get wbb rolls unless within 6 inches of another squad of destroyers. Same goes for the heavy destroyer.
If he runs a monolith next to his warriors i would recommend not assaualting them he can portal them out of combat surround your squad with warriors and rappid fire them to death,especially your grey knights. (quick prey for how much one knight costs points wise)
nightbringer is alot of trouble even if you ignore it because chances are he will phalanx and the nightbringer will be right there in the middle. not to mention that it has the equivalent of a 24 inch range las cannon and an ordenence attack in close combat called gaze of death. so dont just ignore it avoid it at all costs. and try to get rid of the scarabs before they lock you guard in cc. that could lead to the nightbringer getting into combat.
hope that helps a bit god luck.
I like the idea of including an Inquisitor, but instead of bringing the big retinue, just attach him to one of your Imperial Guard units and shoot away. The points you save should be enough for an Eversor Assassin, which can tie up a Necron squad starting on turn one and inflict horrendous damage (long charge, power weapon and tons of attacks). With one big squad of Warriors dealing with your Eversor, they'll spend a lot less time shooting at your Grey knights as they advance.
"HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
"Negative! The soda bottle is the Carnifex!"
"Dang proxy models!"
-Cmdr. Kren, www.tsoalr.com
I don't think you have anything to worry about. If you can kill his destroyers and heavy destroyer he has nothing left. Scarabs can't lock GKs in combat as you will instant kill them with your NFW--his only chance is to charge you and not engage all of his models and then you will lose one movement phase to clean them up, and hopefully get a large consolidation move away from the nightbringer. Tomb spiders are also pretty worthless; toughness 6 beasties aren't really beasties to GK...infact a tomb spider to a greyknight is like an inquisitor to a marine, more costly and less effective, for one more wound.
I think your stratagy should be to load up on GKs (no special weapons), get an inquisitor with a plascannon retinue, terminators dominate necrons (once my lone grandmaster [retinue died to 100% of necron army shooting] killed 600 points of necrons in one game). He just went from combat to combat decimating them. And an eversore assassin. If you have any points left use them to have more options to get rid of his destoyers, they are the only thing that is better than your standard GKs.
As I Necron player, I'll be sporting and help out (I've only played 10 games or so, for what it's worth).
First of all, terminators are tough on Necrons. He most likely won't bring any Heavy Destroyers or the Nightbringer in a 1000 point list. Normally, the Nightbringer would crush terminators, but he only has a 4+ inv save which psycannons negate. He's hard to wound, but still, no save helps. The Monolith might get lucky with a Particle Whip on them, but only the model under the center of the template will take an AP 1 hit. If he takes three turns whipping away at Termies, you're happy.
Secondly, I hate it when people go after my Destroyers. They're unbelievable. He'll hide them and use their 36" range. You'll get armor saves, though, so they're survivable for your GK. They'll make whole units of S3 guard disappear, wounding on 2s with no save. 15 Gauss Cannon shots are something to see, so watch out.
Against you, I'd take eight immortals and a Lord with the Veil and Orb over a monolith. They have a 24" assault weapon and your expensive army will leave plenty of space for deep striking. If he veils within 12'", the lord gets 3 strength 5 AP 3 shots with the staff of light, as well. A unit of 5 unsupported GK would make an inviting target. Between the Immortals and Destroyers you could kiss a flank goodbye if you don't deploy carefully. The Lord and Immortals alone can prevent phase out, and you won't be thrilled about targeting them with their toughness five and an Orb nearby. Later in the game, he could also Veil the lord back to get the Orb near his troops. Your advantage is much lessened if he gets that WBB roll.
Above all, he won't want to see your assault troops get into close combat. You win by phase out if you do.
I'd be interesting in seeing how you do.
there are many ways to do this.
yes go after all necron stuff and make them phase out, thats probably the best ways to do this. However i do things a little different down town. since he has a nightbringer, i stock up on psycannons. I usually take 2 purgitron squads of 5, and everyone has a psycannon, even the justicar. sure its very expensive, but thats a total of 30 shots that they pour out alone. 20 should hit, and about 4-5 should wound which basically takes him out of the game first turn, since he only has a invuln save, and we negate that. then i have the purgitron squads take out as many destroyers and heavy destroyers as possible.