Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So I'm looking for some tips on how to construct a take-all-comers combat patrol army, I've run a vehicle heavy one and that didn't seem to work out so well for me (21 guys).
Is the command platoon the bees knees here or should I be looking towards my line infantry?
There aren't any particular armies that I'm going up against as the list of possible opponents is pretty high. I'm just looking for general suggestions of what has worked for you all.
Ive had the same problems with combat patrols. Chimers are a beast in 400pts so I wouldnt totally write them off. But what you might consider is a Platoon w/4 inf squads and maybe some hardened vets? I think that could make a nice gun line plus having 50 models in 400pts could have its perks haha.
yeah, chimeras will definately help you out, but dont take too many of them, as thier large targets for what they cost and their armour.
Dont skimp on your infantry, and if you need something like anti-tank, dont spend 1/4 of your points on a tank, just take some do-or-die vets with meltas or plasmaguns and drop them.
What you can get for 400 points that will work:
Close Order Drill
Drop Troops (can be nasty in combo with the Storm Troopers)
Vet with banner
Storm Troopers (6)
TOTAL: 397 points
First of, you have a Ld of 9, which you can re-roll upon failing it. This means that most of your morale problems are gone. Secondly you have loads of good weapons. The Heavy Bolters and Plasmaguns are for infantry killing. The Autocannon can also be used this way, but its main purpose should be wasting vehicles. The Storm Troopers are a good second compulsary choice. They can hold their own in CC when needed due to their superiour armor save. When needed they can also tank hunt a bit, since you're not going to see heavy armor.
Whats this? Competative combat patrols? I had always seen a combat patrol as something you use to ease the new guy into the group. Something small and quick where you both plan the set up. An example of 1 i played was armoured fist squad vs fire warriors and a devil fish. It was planned by both sides to see how the match up would go.
But on to advice, i wouldn't bother with the command platoon unless you want a lot of heavy weapons. You are not allowed 3 wound characters, and since the reason for wanting a command platoon would be for the HSO with his 9 ld, just use platoon commanders to get ld8.
Aside from that, get large numbers of infantry, but leave enough points to put heavy and special weapons in each and every squad, take a wide variety of special/heavy weapons and take a veteran squad and put whichever weapons are most important for the battle at hand in the BS 4 squad. I would reccomend fewer platoons with more squads within them since you only need 1 troop choice, and if you dont think you will be able to get everyone within the ld bubble than take a vet sgt or 2 to compensate. This is muh cheeper than trying to get another officer in there.
Always take iron discipline.
edit: Pritstift: The honorifica imperialis is illegal because it creates a 3 wound character. Drop troops cannot be applied to grenadiers as they are not a "guard infantry unit".
Last edited by Rabid_IBM; June 29th, 2007 at 17:45.
I didnt even think Deep Striking was allowed in Combat Patrols? I used to have a nasty all drop troop combat patrol until I saw that it wasnt legal since combat patrols do not allow Deep Striking.
If im wrong then im gonna be very happy
well I would go for something like this
1 nade launcher
Conscripts 10 X 5
56 infantry and 1 tank
Tau 12/1/3 (3000 pts)
IG 4/1/0 (2500 pts)
SM 3/1/0 (1500 pts)
CSM 1/0/1 (1500 pts)(W/D/L )