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Hey, I am planning on starting a space marine army and just have a few questions. I used to play tau before the new book came out and i loved how you basic troops with pulse carbine (i think) could pin units in place, i always found this useful for keeping certain units where i wanted them.
Now i have never really used snipers so i do not no how useful they are. Is a unit of scouts with all snipers worth it for keeping key units at bay? Are there any armies they are particularly useful against? And finally as i havent played 40k in a while (switched to fantasy for a bit) is pinning even still useful in games?
Pinning can be useful in games...or it can be a waste of time. It's usually worth taking a single 5 man with 4-5 snipers and, maybe, a heavy weapon for use against: low leadership hordes (orks), low leadership shooters (tau/imp. guard), or WRAITHLORDS (eldar, if you didn't know). The last bit applies to many monsterous creature if they don't have +2 armor. Trust me, never rely on people failing armor save, just be happy when they do.
'An open mind is like a fortress with its walls unguarded and its gates wide open' -Blood Ravens
Sniper rifles = deadly affective against Low LD armies, or high toughness creatures, anything other than that and it's usually a waste of points..
A Scout sniper is 3 pts more per model than a bolter equipped marine, can't move and shoot, and has a AVG armor save.
So unless those shots are going to count (non MEQ, or high toughness models) really no point in it.
There's NO denying their effectiveness at ALL, i mean 2 squads of sniper scouts can cause 2 pinning checks per turn with good rolling even on MEQ's, but truely IMHO, when they really shine is when a 5 man sniper squad w/ heavy bolter plinks a carnifex/bloodthirster/deamon prince ETC ETC from 36" away on turn 1-2 and it dies due to failed armor saves.
I mean that's my motto..
Lascannons are nice and so are cracks, but really..making something (squad, MC, TMC, GD) take 40 armor saves is more likely to kill it than denying it 1 per turn.
There's a thing called the "cetan" night bringer that has RIDICULOUS stats, with RIDICULOUS abilities to go along with it.... but only a 4 + invulnerable save Problem is it's toughness 8... snipers would totally own the night bringer, and trust me, you DON'T want to have to take this thing on in close combat... Even if you win (unlikely), everyone within D 6 of the beast takes a wound with no armour save alowed.. yes, even in death it still fs you up...:cry:
They are effective against demons, and pretty much any monstrous creature that is limited to an invulnerable save.... and I wouldn't count on something as iffy as pinning to help you win games, think of it as a gift, but don't expect it...
Also, don't forget that a role of a 6 to hit makes it an ap 1 weapon....
On another note, why can't snipers, well, snipe? It'd make them so much more useful...
Scout Snipers are a double edged sword.
One side, they can devistate low Ld armies and force a lot of armor saves on MCs and TMCs. On the other hand, a lot of armies in 40k have above average Ld and decent saves.
They can be a huge annoyence. Since they Scout and Infiltrate, you can pretty much put them where you want them.
If you want hoardes of awseome snipers, play Eldar. Pathfinders are the best snipers in the entire game.