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Thread: commander dreds

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    Member fa8ality666's Avatar
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    commander dreds

    ok so far as i know space wolves are the only marines that can have a dred as a HQ choice. does any one know why this is? i would have though that they would make the perfect commander choice as they are the oldest most experinced marines in the army. and bloody powerful to boot. so why only the eliete choice?

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    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    Well, for starters, a company master might not be as old as a dreadnought, but he might have just as much battle experience. That, and its hard to hold a map with a massive Dreadnought Close Combat weapon.
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    I was thinking the same thing! And what if he was a commander in his previous lifetime? To right this, I have started working on a Dreadnaught HQ (you can see it in the conversion section).

    He could download the map into his armour.

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    Eternal Crusader Helbrecht's Avatar
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    First off space wolves are an unorhodox chapter so they do things alot differently than codex chapters. Second dreadnoughts tend to sleep alot, not a good quality for a commander. Third Regular marines are a lot more mobile and less of a target.
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    Dreadnoughts need to rest a lot. (the near death state being a constant tax on their psyche.)
    They can be very deranged or incredibly smart. Some Iron Hands companies have dreads as their force commander. It really just varies for each chapter I guess.
    It probably goes something like this
    1. Do you have a dreadnought? If yes, go to 2.
    2. Do you have a suitably tactical near-death marine in it? If yes, go to 3.
    3. Does your chapter allow for dreadnoughts as commanders? (This one is critical.)

    Dreadnoughts probably advise the commanders, and thus play a part in the strategies, but are probably better suited to shooting/hitting enemies than planning.
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    Just getting visions of a commander's tactical meeting. A dreadnought slumped in the corner mubbling about when he was young while dozzing off from boredom.

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    let there be some differences between the chapters. GW has spent too much time in the last few years making everything the same. The Ultramarines are getting way too diverse and the other chapters are getting less and less diverse. Diversity is good! it's what makes the game fun and makes the armies different - otherwise we would all be playing a $10 game of battleship and not a $250 game of 40k

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    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    I don't think dreadnoughts need sleep. It's that the chapter honors the dreadnought's warrior, by letting him rest, until he is truly needed.

    However, this depends greatly on how well the warrior adapts to the dreadnought. Space wolves tend to fair very well, other chapters might not.

    Iron hands would probably be quite pleased, and perhaps be an even better commander in a dreadnought.
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    Member fa8ality666's Avatar
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    Quote Originally Posted by buckero0 View Post
    let there be some differences between the chapters. GW has spent too much time in the last few years making everything the same. The Ultramarines are getting way too diverse and the other chapters are getting less and less diverse. Diversity is good! it's what makes the game fun and makes the armies different - otherwise we would all be playing a $10 game of battleship and not a $250 game of 40k
    dude totally agree with this. ultramarines are supposed to be totally bog standard not have all this fancy honour guard stuff etc...
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