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I NEED TANKS TO WIN
Waste O' points
they help, kinda
I have been playing against Eldar for years, and have been noticing my tanks (yes even the beloved Land Raider) have been blown up without much of a fight! Are Tanks just a waste of points vs. Eldar, or is it just that my tactics are lacking?
Usually, no. Land Raiders in particular get off on the wrong foot because of the bright lance.
You should probably try for a large infantry base supported by mechanised units and then try to keep them out of the line of fire. Space Marine transports are either expensive or fragile, and neither is particularly good when Eldar weapons make them expensive and fragile. Starcannons, EML's, bright lances, pulse lasers, prism cannons and even scatter lasers can pop most Space Marine vehicles.
I try to keep tanks to the support role when I use them against Eldar, or else make use of Dreadnoughts in drop pods so they avoid the two turns of getting shot at which they would spend advancing anyway.
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Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
you could always use whirlwinds behind stuff, works for this one guy who I met
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I think a predator with hvy bolter sponsons could be used to great effect vs the majority of non-transported aspect warriors. Just make sure to limit the amount of firepower with line of sight to it and focus on high cost aspect squads with a 4+ save. One good shot with a lance though and it still pops like a balloon.
Games Workshop is the Wal-Mart of hobby products, except for the low prices. The lack of respect and profit mongering is there in spades.
As Bosco said, I find my Predator (Destructor + HB sponsons + Pintle S to be rather handy against... well, pretty much everything, but Eldar as well.
It hurts anything shy of Wraithlords and Wraithguard with contemptuous ease, and with the exception of the few 3+ units the Eldar have, everything you shoot at will either disintegrate immediately or have to rely on whatever cover they have at hand. Even if they're a 3+ unit or have some particularly solid cover, the sheer number of easily wounding shots it pumps out should still force a good amount of failed saves. And everything that doesn't have AV14 is a viable target for the turret Autocannon in a pinch.
Of course, as you know all too well, any tank is an easy target if a heavy weapon gets lucky, so it's a matter of both luck and tactics that keeps armour alive. Brightlances... Well, you can't do anything about brightlances, so just suck it up and hope for the best.
Everything else though, is essentially the same old stuff you face in every other army but with different names. The trick lies in keeping your thick frontal armour towards the bulk of the incoming fire and doing your best to swat any quick flanking units that try to sneak around for a side or rear shot. Lots of people seem to bash Marine tanks for whatever reason, and maybe they're right, but AV13 on the Predator or Vindicator is literally as good as it gets short of a Russ or Land Raider. I've personally had my Destructor go toe-to-toe with a pair of Railgun Hammerheads and kill them both, so you're definitely not dealing with something that can't absorb hits under the right circumstances.
Being exceedingly cautious about where and how far you advance is really the biggest thing to work on - know where the really big threats are (high strength, medium strength with lots of shots) and where the minor threats are (weak but still might hurt your sides/rear), and react accordingly. Keep your front armour towards the big stuff, and try to keep the rest out of range, out of sight, or at least hull down from your weak spots. Having a fast unit (Assault squad, Bikes, possibly Speeders) or a nearby tactical squad ready to jump on any urgent threats that make it too close for comfort (transported Fire Dragons are a big one here) can help out a lot. A Tactical squad is probably your best bet, since your specialist units are pretty expensive to leave sitting back babysitting armour. Give the squad a heavy or special weapon and park them in some nearby cover (use it to shield the tank, too!) and they can sit there and blast away at anything within 24" while still being able to double back for a good Bolter salvo or preemptive assault against anything that gets too close for comfort.
Hope that helps!
Well, from a Black Templar point of view... the LRC can really be a thorn in the Eldars Backside, the Blessed armour, negates lances... so the only thing they can rely on is fire dragons... and they have to be nice and close to use them... just where I want them to be.
Other than that... dreads are good, and so are rhinos... to cause many target priority tests.
Being an Eldar player, I can see where you're coming from.
The above advice is mostly valid. However, some things need some cleaning up.
1. Predator destructors, they are great. However, while I run my vypers, which can put out a half dozen S6 shots each, around his flank, one of two things happens:
-1. He ignores them at his own peril, and gets destroyed.
-2. He shoots them, and probably needs a lot of fire power to bring them down. Meanwhile, my unmolested bright lances, war walkers, fire prisms, or falcons are busy blowing his tanks to shreds. Tanks are BIG points giveaways to Eldar.
Use things like devastator squads and large groups of infantry. They are the things that scare Eldar players. Take out prisms and falcons first, followed by war walkers and vypers.
LRC one of the most painful heavy tanks when used against eldar in a Black templar list.(thats an assualt cannon TL for infantry and tanks, multi melta for tanks and hurricane bolters for lovely squishible guardians and then a assualt termi squad or termi squad for blowing eldar sky high which are loaded into the crusader.)
i find that in 2000pt games you run land raider at him a destructor and a vindicator followed with lots of small plasma and missile launcher squads and a hq choice with jump pack to lead a assault squad and the rest of points spent on lots of land speeders armed with multi meltas and heavy flamers and it will just cause so many problems for the eldar he can't deal with them all. if you win the roll off you fire 4- 6 missiles or lascannons what ever you gave your space marine squads and kill 1-2 of his tanks at least, the land raider kill off any other tanks or if there are none left his walkers, the destructor takes care of anything else e.g more walkers or guardians with heavy platform crews and the vindicator comes out of hiding when there are no more annoying tanks or dangerous weapons and blow some eldar to bits with a big template. the land speeeders add to the carnage by burning things or blowing up tanks in suicidal missions. and the assualt marines with HQ capture objectives or go kill rangers, guardians and that sought of thing. it works a charm and leaves the eldar player fuming. even if you lose the roll off you can still do enough damage after his turn cause he'll try to kill your tanks and leave your troops free to blow thing up that are in the opening.
Never broken, Never fallen, Courage out of fear.
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