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Hey folks, first of many posts hopefully.
I'm thinking of starting a guard army but i'm having trouble deciding what background to use. I like the idea of a conventional army with fast flankers, infantry at the front and heavy artillary from the rear. Therefore was thinking something like Krieg would suit (apart from the cost!).
Image wise i'm quite drawn to the Praetorians but theres not that many troops other than converting which could limit me. Not sure what the point of this post is! Basically what type of guard is suited to fast units with tank support? (and i'll mainly be fighting Tau)
Ok, you want a fast force? Thats possible... The best doctrines for that IMO are:
Light Infantry (gets them within 18" or 12" without enemy LOS)
Drop Troops (allows you to Deep Strike units... Read: Veterans!)
Veterans (so you can drop more than one squad)
Close Order Drill (mandatory!!)
Things your're going to like:
Hardened Veterans w. 3 special weapons (Meltagun or Plasmagun) to deep strike. The Meltas lets you bust those nasty Hammerheads (and other armour) after you landed next to them.
Infantry Squads w. Heavy Bolters (to kill infantry) and Lascannons (for big beasties and tanks)
Hellhound which can do some nasty flank attacks. Especially killy against those 4+ or worse saves... (Fire Warriors anyone?)
Basilisk because you just want to pound troops which stay away from you.
Hope this is of use.
Really probably any except catachans I would like to think, as we are guard the only fast thing we have is either rough riders or sentinels. Look in the back of the codex, look through doctrines, look through sample regiments.
The only thing I can think of would maybe be tallarans as there fluff says they do hit and run tactics and I remember reading about a large desert tank battle there. Kinda of hard as we really dont have fast units. But we do have plenty of tanks
Really if you wanted to just make your own and mix cadian and catachan plastic pieces.
Last edited by Mrgame; July 11th, 2007 at 23:10.
This is not strictly true - even looking outside of forgeworld, you could count deepstrike and infiltrate abilities as being quite a fast means of getting around the board.as we are guard the only fast thing we have is either rough riders or sentinels.Hey back! Welcome to Librarium, and welcome to the guard - you'll probably find them unendingly addictive, like I do.Hey folks, first of many posts hopefully.I can understand your interest in these guys - I feel quite the same. Simply can't afford them, but I wants them, I wants them!!Therefore was thinking something like Krieg would suit (apart from the cost!).
Anyways, try having a good read of the codex, get a couple of ideas (maybe fluff wise, although you already seem to be heading down that path), and them maybe post up a small sample army list (750 to 1200 points) of what you might like to buy first. We'll be able to go from there!
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"
Also, you should google "garfield minus garfield". Awesome.
Indeed Krieg is cool, alas they are majorly expensive. But any way; mass-infiltration is really cool. Just nothing like having your guns in the right place and in cover. I usually play COD where light infantry is just insanely good (move through cover!!), but in normal games it works great as well.
Ripping a group of Fire Warriors in the first turn with 2 Heavy Bolters, 2 Plasmaguns and 14 Lasguns often results in much grieve for the opponent.
Little mathhammer (love it):
6 * 0.50 = 3 hits
3 * 0.83 = 2.49 unsavable wounds
2 * 0.50 = 1 hit
1 * 0.83 = 0.83 unsavable wounds
14 * 0.50 = 7 hits
7 * 0.50 = 3.5 wounds
3.5 * 0.50 = 1.75 kills
Thats 5.07 kills... let them test that crap leadership. If you have Storm Troopers, you would like to try and charge Tau.
Some helpful advice there folks!
My main problem is finding the right guard army background wise to suit my play. I'm averse to fielding units that don't fit the background just to utilise them. I'm also now leaning towards Mordian Iron Guard, mainly as I like the fact they could be an army today (same with the Praetorians). For fast troops I could customise them to have them riding horses and it wouldn't look strange in their fancy regalia. The only thing i'm unsure of is would they ever have ogryns (and are they worth taking anyway?).
I've posted a tentative list (aiming for 500 points) of a standard 1 HQ, 2 Troop affair but I think I need to do more reading up on the codex. :huh:
people have mixed feelings towards ogryns. They can be good but some beleive they cost to much or don't really have good stats, am guessing by the toughness and strength, many people argue over those two topics, most want it changed when we get a new codex.
Yes they could be worth it but nothing more then a speed bump in my opinion not to mention they take up a doctrine point if i remember. And that particular regiment doesnt take to kindly to things like ogryns.
Yes you do have some reading up to do, mainly in our organasation, do not worry, many new players get mixed up with it, ask any question you have. Stay away from doctrines for a while but if you want look into veterans, iron discipline, close order drill, droop troops(if you want a drop troop army but also for pyschological warfare if you will).
hmm, interesting points on the ogryns.
What i'm thinking of doing for my guard army is using both praetorian and mordion models and painting them the same army colour. Using the praetorian's as higher up ranks and as elites due to the helmet regalia. And Mordian figures as normal troop squads. Has this been done effectively before as the bodies of both look very similar.
Colour wise i'm thinking of the guy to the left in the first and middle guy in the second of these pictures (Prussian army). But with white trousers.