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I will eventually start another Space Marine after my Black Templar and when I finish my new Tyranid army.
Currently, what is the most most shooty Space Marine Chapter with their own rules listed outside of Codex: Space Marine???
Dark Angels, Salamanders, and Vanilla are the shootiest.
Dark Angels have intractable and plasma cannons in Tactical Squads.
Salamanders have signums for Vet Sergeants, more weapon combos, and uber-cheap terminators.
Vanilla have all the options of Codex Marines, which are very balanced and effective.
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How cheap do Salamanders get their Terminators for? <:>
*grumbles about 47 pt deathwings....*
Try Dark Angels or what about Blood Angels? :huh:
Salamanders get termies for 5 pts less than vanillas. They're shooty, but in a short range sort of way (flamers and meltaguns). Salamanders have a distinct disadvantage though with their I of 3. That means that many enemies strike first in CC, including orks charging with the Waaaagh; I would expect very few living salamanders after any sort of CC phase.
Blood Angels definitely aren't shooty with their forced charges.
Personally I think plain vanillas are the shootiest; you don't have to give up anything. That said, a "stand and shoot" SM army is pretty dull to play as well as play against: Why not do something along the lines of "shooty & assaulty" and go for a flexible force: Meltas, autocannons, dreads, landspeeders, maybe a predator or vindicator, etc.
I'm not sure I follow the "power fist and thunder hammer" solution: They both strike last meaning they strike after even I 2 foes (like an ork dreadnought or non-Waagh orks) and simultaneous to enemies wielding power klaws, fists, or hammers. You don't get to attack if you're already dead and against a mob of 20 orks or gaunts I would not expect any Salamanders left to use their power fists. Aside from that, power fists are overkill against most types of CC-oriented foes: Orks, Tyranid, and Dark Eldar all have pretty crummy saving throws and a single wound.
He means that the fact he has I3 is no longer a problem, they could have I10 for all the power fist cares.Originally posted by Waldo_Pepper@Mar 6 2004, 136
I'm not sure I follow the "power fist and thunder hammer" solution: They both strike last
A Promise to a dead man means nothing.
Dark Angels are the most shooty non vanilla marines