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Okay... So I was thinking about finding a way to make it so that I could count on mind worm getting rid of big nasty Ld 10 monsters and characters for me before they can do any real damage. This is what I have worked out so far: Take a librarian Grand Master and team him up with and allied WH Inquisitor Lord and Culexus Assassin. The Culexus Assassin uses his soulless ability to lower the enemy's Ld to 7 and the Librarian uses mind worm to make them wander off. The Inquisitor Lord is mostly there to allow me to take the Assassin, but he would still prove useful when it comes to messing with enemy psychers and Ld values with some of his psychic powers.
If you have any better Ideas than this, please feel free to share.
Not so much having a better idea, but you do realise your using upwards of 250-300pts to kill something thats usually about half the points with this idea of yours.
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do realise your using upwards of 250-300pts to kill something thats usually about half the points with this idea of yours.
Lol. Yes I do. :yes: But I'm hoping that I can do it more than once and I feel like the combo could advantagious in other ways such as using devine pronouncement to make squads run away, using the Grand Master's book to make a bunch of my 5-man combat squads fearless, and nullifying almost every enemy psychic power. So the cost seems a little more reasonable when you make sure that it's useful in more than one way. Plus Inquisitors look cool.
For the number of points you would pay to get all that I would rather do one of the following
1) Dev squad with 4 lascannons trained at your Ld10 nasty
2) A chaplain in terminator armour and a LC armed DW squad - reroll hits and wounds!
3) Scouts with sniper rifles
4) Fast moving meltaguns - like on bikes
I would't base an army around just taking out one guy. You would get taken apart by the rest of his units.
8 man assault squad with a chaplain will kill his character..
A Librarian + veterans in a razorback/drop pod with furious charge and a familiar will also do it..
I'm just going to bump in here and say that's extremely unfluffy. That is incredibly unfluffy. It is not kosher at all. It's basically what the Dark Angels don't do.
Yes, let's ally with the inquisitive witch-hunter who would condemn and excommunicate the entire chapter the moment he finds out half our Legion turned to Chaos and that we've been hiding it for ten thousand years. Let him watch as we hunt the Fallen while being secretive and paranoid about everything right in front of his fat inquisitorial nose!
Other than that, it's expensive and I'd rather just keep Ezekiel as is. He's...serviceable. No need to spend 150-200 points making sure his psychic power works.
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Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
I don't think they'd really have much of a choice if the inquisitor decided to just join their army. Plus, I don't really care enough about fluff to allow it to limit my creativity as far as army bulding goes.Yes, let's ally with the inquisitive witch-hunter who would condemn and excommunicate the entire chapter the moment he finds out half our Legion turned to Chaos and that we've been hiding it for ten thousand years. Let him watch as we hunt the Fallen while being secretive and paranoid about everything right in front of his fat inquisitorial nose!
P.S. There's no need to take an insulting tone about it either. I was just asking a question.
Okay... Lets revise this question. I really want to make an army that messes with my opponents Ld values. I want his troops to be falling back because of losses due to shooting. I want them to get pinnind by snipers and whirlwind barrages. And I'd really like to ba able to do that with DA (actually angles of absolution) because I like the look of the army and I like the combat squads option making target priority a little more difficult for my opponents. Then there's also cheap transports. So I'm trying to find a cheap way to mess with leadership so that the enemy is more likely to fall back, be pinned, of be removed from the game due to mind worm. Can you help?
Just taking lots of whilwinds, sniper rifles and high volume firepower units will be your best best (attack bikes, land speeders etc.). Your enemy will fail eventually, but it's not something you want to rely on. Ld is generally high in 40k, and there are plenty of units that are fearless or have access to a reroll.
You're an optimist if you think you can get much out of mind worm. Most units/unit leaders have an above average ld, so it's not going to pay off that often. The only DA psychic that is up to much is hellfire.
It's a poor man's mind war, and always will be.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
I disagree. Mind war deals wounds, while while mind worm gets rid of whatever is bothering you outright. It has more potential if used in the right situations. I do agree with you, however, on the fact that it will be difficult to lower something's Ld enough for it to truly be effective. This is a challenge that I intend to overcome.You're an optimist if you think you can get much out of mind worm. Most units/unit leaders have an above average ld, so it's not going to pay off that often. The only DA psychic that is up to much is hellfire.
It's a poor man's mind war, and always will be.
Also, a Ld test invulnerable save isn't all that bad and it comes standard with DA librarians. I think it comes in quite handy for a tempting target like a librarian.