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After watching ‘We Were Soldiers’ with Mel Gibson, it became obvious that I need to mobilize the Cadian 7th Air Cav. I took Close Order Drill, Iron Discipline, Hardened Fighters, Storm Troopers and, of course, deep strike.
This forward recon group of hardened vets features a small platoon as a long-range firebase and lascannon sentinel with improved comms starting on the ground. Everyone else deep strikes in. One platoon sentinels with flamers and the Storm Troopers in a Valkyrie.
I like the army. It’s fluffy and cool. Will I win and major tourneys with it? No. Do I care? No. I would, however, like to play an occasional game where I don’t get the holy living bejezus knocked out of me.
The plan is to blaze away at the enemy with the group one while group two drops in behind them, catching them in a cross fire. –or at the very least holding them up so that group one can pour on the pain. The reality is that the enemy tears apart the pathetically out manned group one, and then eats each squad from group two as they come in one at a time (even with improved comms.) It’s kinda sad really.
So, waddaya think? How can I make this work?
Drop Troops are the most competitive Guard out there.
If you think Mathammer doesn't work and dice cannot be predicted, there's a whole field of mathematics called probability that would like to disagree.
That would work. I'd bulk out section one though a little bit more. Perhaps two to three squads of heavy weapons, then drop the rest behind the enemy as soon as possible. That would be different for the guard.
Add more guardsmen to platoon 1 on the ground. Nothing will bolster a group more than adding a squad or 3 of guardsmen. If you want to keep it fluffy as a recon or scout force, dont add heavy weapons, but use those points to buy more guardsmen
Cool, good suggestions. Thanks for the help. I'll add some more troops to my first group.
1) Is this basic strategy most people using Drop Troops use? A firing line and a drop group.
2) With drop troops, can you split up a platoon? Can the squads of a platoon set up in group one (on the starting firing line) while their command squad drops in? I think for fluff reasons they should stay together, but I gotta ask.
2. Yes you can give Drop Troops to some squads in a platoon and not others.
I am a fan of forgeworld namely fliers i have a Vulture and a Valkyrie and if i had enough money i would have made a mold of the valkyrie to have 10 valkyries and a vulture or two and drop sentinels(dare you to play me horde army) but it would cost too much so for now just 1 valk 1 vulture and a regular guard army >< fun
As stated, I play my drop forces that way:
I will have a portion of my force (in one list about half of it, in another about 1/3 of it) set up normally (or rather, infiltrate in), while the rest drops in. I use for set up, line squads and heavy weapon squads, and occasionally 1 full force Vet squad with plasma and LC. I use for the drop portion tricked out Command squads w/ 4 SWs, SW squads w/ demo and melta, and 2 tooled up Vet squads w/ 3 SWs and a Vet Sgt w/ decent CC gear.
If you win games against Nids with flamers (aside from the Inferno Cannon on a Hellhound), you're playing against opponents with stupidity of impressive magnitude.