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| | #11 (permalink) | |
| Can I has CheezBurgr Plz? ![]() Join Date: Jun 2006 Location: chaos wastes Age: 19
Posts: 1,994
Rep Power: 50 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Always trying to out do me are ya lost nemessis?! (I know you have one, was talking about everyone else.
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| | #15 (permalink) | |
| Junior Member Join Date: Jun 2007 Location: Pittsburgh, PA Age: 24
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one level closer to skills
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| | #16 (permalink) |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 20
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Out of curiosity, what do we do if during a battle one person gets a critical miss and then the next person gets a critical hit and critical miss? Is the first critical miss ignored and the critical hit downgraded to a normal hit?
__________________ Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me. "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar Member of the Fluff Masters Clan |
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| | #17 (permalink) | |
| Junior Member Join Date: Jun 2007 Location: Pittsburgh, PA Age: 24
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The answer is yes ![]() Quote:
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| | #18 (permalink) | |
| Can I has CheezBurgr Plz? ![]() Join Date: Jun 2006 Location: chaos wastes Age: 19
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Will there be options for weapons and wargear. I was thinking it would be cool if when you lv. up you can purchase a special piece of wargear. like maybe there is a general list with stuff like bolt pistols upgrade, power weapon upgrade, power armor upgrade ect... each having different effects. you can buy one piece of wargear/upgrade everytime you level up. however certain powerful wargear would be restricted to higher level warriors. If you guys think this is a cool concept, I can share some ideas i have about specific wargear and effects.:yes:
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| | #19 (permalink) | |
| Junior Member Join Date: Jun 2007 Location: Pittsburgh, PA Age: 24
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Weapons and wargear limits options for character creation. It is purposefully left open for its simplicity and open-endedness. To resolve this you could: Lv 3- Hardened Defense - Takes one wound on critical hits and next combat roll suffers from a -2 modifier on all combat dice rolls. (Improved Armor) Lv 3- Frenzy - +1 attack dice. (Improved Weapon) Lv 3- Accuracy- Need 11+ to hit, crit remains unchanged. (Master Crafted Stuff) Lv 3-Viatality- +1 Hp (Any Toughness Increasers) We can definitely talk about adding more skills. Skills can be explained in multiple ways which is what will make them valuable
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