Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Right, 2TW, what a weekend! Totally amazing and everyone should go next year! Im writing this at 12.30am monday morning as im still hyper and have to get this down before i forget it. Please forgive any inaccuracies and feel free to correct them, im doing this completely from memory! Also, this is all from my own point of view, so may be very one sided and wont contain most of the campaign details!
Im going to start this by posting what I thought were the bad parts as i want them out of the way! They spoiled the event a little, but not not enough to make the weekend any less than brilliant!
First off, the time/amount of games. The first day saw 4 games, the second just 3, but for both days the games were no where near long enough! Task force 'Doom of Iyanden' suffered greatly because of this. We were nids. Nids need to assault. Having to end your game on turn 2 or 3 meant we rarely were able to get into assaults or complete mission objectives. The games were still fun though, but loosing due to time restraints put a downer on things for alot of us.
Second, the terrain for the first day, the craftworld, consisted on just 5 pieces of difficult terrain. So basically, we had no cover, so were shot to pieces by the eldar with no way to prevent losses. I know craftworlds were never going to be packed with terrain, but the odd fallen wraithbone tower, or 'forest' of nid biomass could of helped alot!
Being a friendly bunch we didnt complain about this too much, but on day 2 we were given a desert board with the same amount of terrain, so we moaned and got more terrain added! This was a tremendous help and saw the taskforce given a real chance of winning its games.
Third. Alot of the lists were really tournament based. This was only a minor annoyance tho, and we still did quite well against them.
Fourth, unpainted models were allowed. This narked a few of us off as if karmoon could paint 2250points of nids in 25 days, im sure 30 eldar could of been done!
Fifth, alcohol! I got seriously drunk friday night, leading to me being bad as a dog all of saturday. DONT drink too much! You'll regret it! Chered did the same as me and was bad all day sunday!
Id also like to apologize to anyone who i was a bit short with on saturday. It probably was nothing to do with you, but was my hangover that made me that way!
Chered feeling a little ill! :twisted:
Finally, Missing friends. You were missed, but remembered, we'll see you next time!
Ok, thats them out of the way, and the good points far outweighed the bad. For a start, everyones armies looked fantastic. The special rules and campaign specific units rocked. The doubles games and 2250 point games were simply amazing. Id of quite happily just of played doubles and 2250's all day long and the event team did a brilliant job. Thanks to everyone at TF, you gave me a birthday to remember!
Arrived at the hotel 6pm. Was instantly met by Zsssmart. Zsssmart is a pure 40k boffin! I think Keith saidit best, some people play 40k as a hobby, for others, its their life! (Dude, you were great all weekend, thanks for taking the jokes in such good humour, it would of been a dull weekend without you!) Started to drink about 7pm. Met Keith (Artemic). Keith is exactly like he is on the boards, top bloke, great fun! Drank 4 largers and a bottle of Magners. Had some great conversations and took the mick out of Zsssmart, then realized that the lad and lass who'd sat on the table behind us for the last 3 hours were Son of angron and Eiglepiper(sp!)
(SoA, great bloke, really friendly, generous and funny. E, Funny as hell, has a real wicked sense of humour and wasnt put off by a bunch of dorks like us!)
On my trip to the bar for another beer, some strange guy came straight up to me, informed me i was going to go to the bar next door with everyone else, then walked off! Confused as hell, it wasnt till 15 minutes later i was told it was none other than Nick himself! Cheers for that Nick! I thought i was going to go next door and be mugged or something! (Nick, bloody nice bloke! Exactly the same in real life as he is here.)
Spent untill 2.30am drinking and having a laugh with everyone. Or were they laughing at me? Probably both! Points of interest, Only me and Nick smoke, so lots of trips outside for us! M&M's, when mixed with lager make your pint change colour, taste rank and generally should be avoided! Dont ask me why i did it, i just thought it was a good idea at the time! Also, when you think your girlfriend is out of earshot, she never is! Rachel went to the toilet, and knocked over a glass with her leg. I waited until she'd gone round the corner before saying 'She's usually doing that to my models with her big fat ass'. 'I HEARD THAT' came floating back down the corridor! D'OH!
As i said, the event itself was great. There were so many amazing armies it was impossible to see them all, and pictures just dont give them justice! Ill be adding battle reports of my games with pictures later on, so for now ill just tell you the story and post the army and unit shots of what i managed to photograph.
Very little terrain made most of the games neigh on impossible!
And people say MY nids are bright!
SEE!!! They arnt that bad!
The Trygon has a problem opening its die
Karmoons army, made in just 25 days!
Karmoon, joining the hybrids
The Iyanden forces look great, shame the harlequins decided black was the new Stripes!
The Wraithseers were amazingly strong. Im glad quite a few players took them, they were cool!
Ever wonder if you've brought enough anti-tank? These sisters were a joy to behold. Clearly alot of work has been put into them.
IM NOT FIGHTING THAT THING!
Hive fleet Moloch. Won best army. Beautiful painting, pictures dont do them justice, amazing conversions too.
You dont wanna let these guys sting you
Winged Tyrants are sooo cool
How my army could of looked if i could paint!
Karmoon faced this, and lost! He did remove a pulse laser tho!
Yellow looks gooood!
This guys giger themed eldar were amazing. Personally id of given this best army! Flawless paint work, and the harlequin bikes looked superb. Plus the guy was great, he knew how badly we nids were going to do on the terrain, so gave us tips for how best to take out his troops!
Game 1. 750 combat patrol, singles. Taskforce resultldar win. My result: Lost.
The hive fleet 'doom of iyanden' descended onto the craft world and desperatly tried to find an anchor point for the hive ship to latch on to. The eldar had prepared for this and had equipped its forces with as many vypers, warwalkers and harlequins as it could muster! The nids fought hard but were drove back and the eldar prevented the hive ship from taking hold of the craftworld.
Game 2. 750 point doubles. Taskforce result: Eldar win. My result: WIN!!!
Having been repelled from the craftworld the hive mind doubled its efforts and attempted once again to draw Iyanden into its clutches. They sent forth more concentrated attacks in an attempt to harvest this new biomass and learn its secrets. Iyanden met this second assault with renewed vigor. Having seen the way the hive mind works, the Farseers instructed one of its forces to eliminate all of the tyranids HQ and Elite units. Unfortunatly for Iyanden the hive mind had other plans for its cream of the crop and a tentacle lashed out from the hive ship and latched onto the craftworld. As meotic spores were released along this tendril, the hive ship itself warred with the infinity circuit and Iyanden fell into darkness.
(This was a special mission, only played on one battlefield. Karmoon and myself received this special mission, our goal, to keep at least 1 HQ or elite unit alive. We managed this and won our game, although the taskforce as a whole lost. Because of our win we activated the night fight rules for the next game.)
Game 3. 1500 points, Breakout rules. Taskforce result: Eldar Win. My result:loss
The meotic spores released into the craftworld split open, and large forces of tyranids sprung to life ready to feed. The eldar however had regrouped and surrounded the spores before they burst. With nowhere to go the nids were forced to fight their way free of the Eldar if they were ever going to secure a bulkhead for the rest of their force. Unfortunately, the eldar were now well versed with how the tyranids fought and prevented them from spreading deeper into the craftworld.
Game 4. 2250 points. Im unsure of the rules for this game as i was given a special mission aboard the hive ship whilst the other players continued to fight on the craftworld. I know the taskforce lost as a whole here, largely due to a special rule that gave nids furious charge and endless swarm, but cost 1d3 unsaveable wounds, per unit, per turn! Most nids ended up defeating themselves before the TF guys came around at about turn 3 and told everyone that they could stop doing the d3 hits!
Anyway, The hive fleet way finally forced away from the craftworld, and all remaining Tyranid forces were eliminated. The hive mind was not without its victory however, as Iyanden lay in ruins, and most of the eldar were dead.
Prince Yriel however had managed to penetrate the Hive ship and was leading his 10 corsairs, 30 harlequins, 3 wraithlords, 1 wraithseer, 20 fire dragons and 20 dire avengers on a mission to eliminate every single synapse creature still in stasis aboard the ship.
Sensing the danger the hive ship awakened its remaining troops to defend itself. The synapse creatures however, being more intelligent, took longer to awake, and remained dormant in the center of the board until the lesser beasts could arrive and wake them.
Yriel fought bravely onwards, sensing the proximity to the hive ships precious cargo and arrive at the stasis chamber just as the entire synapse contingent awoke. Rounding the corner, 10 brave fire dragons opened fire and brought down a mighty winged tyrant. The wraithlords opened up with scatter lasers and starcannons and 2 zoanthropes were the next to die as the rest of the synapse creatures managed to slip out of the stasis chamber and fled into the hive ship. (thus winning the game by staying alive.)
The harlequins, wraithlords and wraithseer all tried to chase after the synapse creatures, but came face to face with a barbed heirodule which fought so hard they couldnt get by until it was too late (3 turns Well done buggyfex!)
Having failed his mission, Yriel ordered the retreat. The Tyranids however had other plans and the prince was captured and taken with the fleet to the world of Ichar IV!
And that was day 1! As said before, lack of time and terrain made this an almost impossible day for our taskforce to win but we had fun and quite a few of us scored the odd victory. I lost 2 games, won two games. Luckily for me, the 2 i won, one with a huge amount of help from karmoon, were special missions.
Day 2 saw us descend on Ichar IV with the rest of the tyranids and our taskforce left the story with the eldar. For those who were wondering, Prince Yriel was eventually rescued by the eldar forces, at the expense of HUGE amounts of eldar life!
Day two saw our taskforce land in the desert where we met a new enemy, the space marines. Having been weakened by the eldar we had only one objective, eat and replenish our lost stength!
Game 1. 750point doubles. Taskforce result: Not sure. My result: Lost. (i teamed with karmoon again, but we only managed 2 turns. We lost about 160 points of our force and were ready to assault, if the game had 1 more turn, we'd of assaulted and the result may have been very different, but nevermind, the game was great fun!)
Landing on Ichar IV the tyranids set out to harvest fresh biomass to replenish its weakened force, however the forces of the imperium had seen the spores descending and were ready to repel the invaders. They new that this would be their last stand, if Ichar IV fell, the Tyranids had a clear path straight to holy terra and the galaxy would be overrun. The first skirmishes saw the tyranids held backlong enough for reinforcements to arrive, but as more space marines came, so too did the meotic spores.
Game 2. 1500 points. Breakout. Taskforce result: Not sure. My result: lost.
A scouting party of black templar assault marines and landspeeders set up in the desert wastes as a large spore descended and burst open on impact. The spore had drifted off course and found itself with no support from the rest of its taskforce and was surrounded by has moving mammals with powerful guns. In an attempt to regroup with the rest of its kind, the Tyranids fled from the assault marines and charged at the speeders, destroying them both in a hail of venom and living ammunition. The Assault squads however were too fast, and lead by the mighty black templar chaplain they caught with the tyranids and destroyed a full 7 of their units, thus securing the win. (I needed to get half my units off the board, i managed to get 5 off, but poor fleet rolls let the other 7 get trounced!)
Game 3. 2250 points. Cleanse. Taskforce result: WIN! My result: Crushing victory!
Game 3 was possibly the best way I could of ended my campaign. A simple kill everything mission, no special rules and a resounding win! I lost about 500 points in gaunts, stealers and gargoyles, but managed to destroy 3 dreadnaughts, 2 razorbacks, a land raider, 10 marines, 5 terminators and high marshall Helbrecht and a plane! The plane was taken out using the gargoyles special rule Bird Strike. This rule meant that as the plane came onto the board i could choose to fly my gargoyles into it. This caused 2d6 unsaveable wounds to my gargoyles and 1d6 glancing hits to the flier. 10 gargoyles were lost to this rule, costing 120 points and scored 3 glancing hits, enough to destroy his plane(costing my opponent 190 points!) and send it crashing before it even had a chance to open fire. Also my barbed heirodule did his job yet again and destroyed the land raider. Get in! Buggyfex rules!!!!
The planet of Ichar IV was now heavily damaged and the cost of human life was unimaginable, but, thanks to the help of the eldar, the tyranids had been defeated. The hive ships destroyed and the nids forced into retreat. All that was left was to cleanse the planet of remaining infestation.
High Marshall Hellbrecht led his forces in the final push to free Ichar IV from the tyranids. He had mustered the remainder of his army and surged forward with his men in tanks, hoping to end the battle swiftly and called in air support. At first, everything was going according to plan. The marines scored first blood and the roaring of air support could be heard in the distance. This was going to be over in no time. Suddenly, the roar turned into a whine, and as the plane came into view the marines could see flames trailing from its engines. A thick swarm of gargoyles had flown into the plane and caused horrendous damage. Moments later the plane exploded and the marines hearts sank as they prepared to dig in for a bloody battle.
The tyranids advanced forward to the entrenched marines and multipul skirmishes took place. 3 dreadnaughts were lost to carnifex's and a mighty landraider was torn apart by a barbed heirodule. Razorbacks took a severe battering and it seemed no matter what the marines did, the tyranids just kept on coming.
By the time the High Marshel had realised what was happening, one of his terminator body guard had dropped dead. He spun round and came face to face with his doom. 6 Genestealers, 3 Ravagers and a Red Terror.
The fight was long and bloody (4 rounds of assault!) but one by one the terminators fell until only Helbrecht himself stood against the enemy. He spun around, killing a ravager and the red terror but his time was done and a genestealer ripped into his armour.
And that was it. The end of an amazing campaign, and a really fluffy ending too. The tyranids had been defeated (but only just!) thanks to the help of the eldar, and the galaxy once again lay in ruins. Ill write up the battle reps with their own pictures tomorrow as its now 3.35am and im shattered! (ill add them to this thread so you dont have to search!) Please feel free to comment, correct or add your own takes on the weekend!
(im going to paste this on SWC, LO and TF forums)
Good to hear that you had a great time and that things turned out pretty much the way the fluff says they did. I would disagree about alcohol being a bad point, but yeah if it impacts your game I guess drinking too much was probably not a good idea. Sorry that I couldn't be there and I hope I'll see you at the next Dark Stars (*generic grumbling about money and parents and coming from overseas*).
OH MY GOD HIVE FLEET MOLOCH WAS THERE?! Dammit I wish I could've seen that! I stole my Hive Tyrant design from Hive Fleet Moloch! Er...probably shouldn't have mentioned that here You know, I think I'm just going to cry myself to sleep right now. Yeah. In the office.
What an incredible weekend! Pure fun.
We got slaughtered on those.. rather.. barren tables. But it was great to see everyone and just battle away.
There were some absolutely beautiful armies there too. A lot of work went into it.. but it was totally worth it.
*hi5s Uncle Macewind*
I would never trust Karmoon about any kind of 'enjoyment', but if Macewind liked it as well then I guess I'll have to try and get an army ready for the next one.
13th Crusade you say...?
PS. Good to know you all had fun, bit of a bummer the tables and timings weren't planned terribly well, but I suppose such is life... =/
minus_t's painting log! Now with: More Wolves and Blue Robots!
Last updated 09/01/11
"Never before has another man made me want to go out and buy vasaline"~The Paint Monkey
"All I can remeber is Hazard stripes and -T's dusty brushes. ~danjones87
Well you know.. it's not about the winning or losing..
It's about the taking apart..
of dirty eldar... with rending claws.. :ballon: