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So I went along to conflict Dublin yesterday to see what the story was, and i have to say even though i wasen't competing i had a really great time.
The one thing i was disappointed about was i was not in early enough to get at the best pre-release mini's (either that or there was none there to begin with). So no Witchhunters Codex, no new sisters mini's and the most disappointing, no new living saint mini . There was available to buy the Throne of Judgement (looks very impressive) and the Penitent Engine (looked even more impressive). Apart from that they had the usual range of box sets, army boxes, codexes and paint sets, but there was sight or sound of any blister packs. So I indulged myself and bought a box of Nobz for my Bad Moonz.
Moving on to the GW run games, there were three, one Battlefleet Gothic one, which i only glanced at as it is not a game system which interests me but the battle was between Eldar and the Imperial navy. The second was a small 40k battle between Necrons and a Inquisitor and retinue and the Last Chancers as back up. The board was amazing, it was set in a hulk and the hulk itself was divided into three. One section was a Nid section (even though i saw no nids) with large googy growths growing out of the wall and veins pulsing along the ground. The middle section was riddled with small corridors and bulkheads, most of the fighting took place in here. The final section was the necron section and this was the most impressive of the lot. It was basically an open space, but sitting in the centre was two monliths stuck together to repsent a portal/resting place for the necrons, it was here that they emerged from. This whole section was painted as if green lighting was flashing across the floor and walls. I came in half way through the battle and it looked like the necrons were having a tough time of it. The Chancers were wiped out to a man at this stage but the Inquisitor and his retinue begain to butcher there way through three squads of Necrons. The sevitior was just after taking down the Necron lord when i left and wandered over to the third table.
On the third table a demonstration game of Warmaster was being started, so i nominated myself to play a part. I found myself in command of three units of winged lancers from the Kilsev army and a commander. Having never played Warmaster before the guy who was running it was very helpful, kept things interesting and explained everything really well. So i was placed on the right flank, the second member of our team held the middle with horse pistollers and archer units, while on the left the third guy he had some troops and bears. Facing us was an empire army, with two cannons, a hellblaster, knights, flaggents, a huge block of infantrey and directly across the way from me a unit of handgunners .
So i got first turn and naturally enough i headed straight across the board to try and charge those handgunners. By the second turn i hand got into combat and completly wiped out all of his stands for loss of just one myself. I had sent two of my stands to deal with the cannons ( which had missed me on their first turn) and who were deployed behind a earthworks. I took those out and by the end of my turn had completly collpased their left flank and was placed perfectly to sweep down their line. On out left flank though things did not go as well as our bears and troops were run down by the empires knights, despite a good display. Going into the third turn, both armies had wiped out four units each, we only needed to wipe out two more units to win. So i charged the rear of the remaining handgunners placed behind the earthworks while they were simultanously charged from the front by horse pistollers. Needless to say they did not survive very long. We won the game by charging the surviving caverly units on our left flank with our remaining horse pistollers and lord. All in all i really enjoyed the battle, played over some brillant terrain and ran well, it succeeded in making me want to start collecting an army.
Moving on the the specialist games shop, they had a large selection of Epic, Warmaster, Inquisitor, Mordhiem and Blood Bowl sets as well as a mail order point. Special guest was Graham McNeill, author of Storm of Iron and other novels. Finally I moved into the tourment hall itself and checked out the armies which were being played. For WFB, lots of lizardmen, tombkings and elf armies were on sight. One or two empire, Bretonnian, orc and Chaos armies but i did not see any Skaven (More than likely sitting somewhere planning how to kill all the armies while they were in one place). For 40K, as far as i could see every army was repesented apart from the Dark Eldar. The paint jobs ranged from very good to bad (there was an awful white and blue imperial guard colour scheme). I didn't wait around to find out the winner as there was only enough to do for one or two hours unless you wanted to get into the painting competion.
Saying that it was a great way to spent one or two hours, just sort of sorry i never applied for the tourment, the games seemed to be played i a good spirit. There was also a good turn out, can't wait for next year.
Sounds interesting, but I just couldn't read more than a paragraph in. Why you ask, but no offence that post is a ***** brick.
*ducks and runs for cover*
Alright I sat down and read through it. Pretty cool man.
<div class='quotetop'>QUOTE</div><div class='quotemain'>You can write some simple noobish of your own, however, by slamming your face into your keyboard
Excellent Report ChemCaveman. I'm sorry you didn't pick up the Living Saint, but your time (our time! will surely come, and anticipation will make the thrill stronger. Glad you had a good day.
Ryan Dancey, Vice President of Wizards of the Coast, believed that TSR failed because of "...a near total inability to listen to its customers, hear what they were saying, and make changes to make those customers happy." Are you listening, Games Workshop ?
Yea took me a while to write. I might go back and break it into chunks for easy digestion